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Interactive Animated Pedagogical Agents

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Little/no prior knowledge of pedagogical agents. No ... 'The [Microsoft] Paper Clip is dumb; Linda is cool: she shops at Dusty and Chloe's vintage shop! ... – PowerPoint PPT presentation

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Title: Interactive Animated Pedagogical Agents


1
Interactive Animated Pedagogical Agents
  • David Slater
  • Stanford University
  • May 12, 2000

2
What is an IAPA?
  • Interactive- conversational.
  • Animated theyre embodied.
  • Pedagogical educational focus.
  • Agent theyre semi-autonomous.

3
Presentation Overview
  • Learning Problem
  • Insights from Research
  • Project Demonstration
  • Design Principles
  • User Testing
  • Future Work

4
The Learning Problem
  • Little/no prior knowledge of pedagogical agents.
  • No efforts to tie in learning theory.
  • No design principles for web implementation.

5
Conceptualizing theLearning Problem.
  • Aim for the best qualities of human and
    computer-based one-to-one tutoring.
  • Use a "contingent tutoring" style.
  • Web embodied agent ITS new variant of
    adaptive learning systems.

6
Insights From Research
  • Individualized Instruction - ideas on adapting
    curriculum to diverse learners.
  • Tutoring Insights from the Vygotskian tradition
    as a conceptual framework.
  • Tutoring contingent tutoring rather than lecture
    or discovery strategies.

7
Insights From Research.
  • Educational AI research AI is problematic in
    discovery environments.
  • ITS research need for empathic computer-based
    tutors.
  • Pedagogical agent research - need for a realistic
    persona (The Persona Effect).

8
Project Demonstration
  • Screen shot and overview of screen.
  • Opening
  • What
  • Purpose of screen.
  • Theory involved.
  • Why
  • How
  • Persona

9
(No Transcript)
10
Project Demonstration
  • Opening of the Site
  • Purpose
  • Linda establishes her personality.
  • Linda assesses the needs of the visitor.
  • Theory
  • The Persona Effect.

11
1 of 2
12
2 of 2
13
Project Demonstration
  • What is a Learning Guide?
  • Purpose
  • Demonstrates adaptability to user needs.
  • Shows a simple form of individualized
    instruction.
  • Shows how static content can have multiple
    meanings.
  • Provides basic knowledge about a Learning Guide.

14
Project Demonstration
  • What is a Learning Guide?
  • Learning Theory
  • Vygotskian tradition as a framework for
    tutoring.
  • The Persona Effect.

15
(No Transcript)
16
Project Demonstration
  • Why use a Learning Guide?
  • Purpose
  • Adaptability and individualized instruction.
  • Exhibits Lindas ability to facilitate
    co-directed learning.
  • Exhibit Lindas ability to sense user activity.

17
Project Demonstration
  • Why use a Learning Guide?
  • Learning Theory
  • Tutoring framework and the Persona Effect.
  • Contingent Tutoring.

18
1 of 4
19
2 of 4
20
3 of 4
21
4 of 4
22
Project Demonstration
  • How do I make a Learning Guide?
  • Purpose
  • Adaptability and individualized instruction.
  • Assess and boost learner self-efficacy
    motivation.
  • Scaffold learners.

23
Project Demonstration
  • How do I make a Learning Guide?
  • Learning Theory
  • Tutoring framework, the Persona Effect, and
    Contingent Tutoring.
  • Self-efficacy/intrinsic motivation.

24
(No Transcript)
25
Project Demonstration
  • Lindas Chat Page
  • Purpose
  • Supports Lindas persona.
  • Learning Theory
  • Intrinsic Extrinsic motivation.
  • The Persona Effect.

26
Site Design Principles.
  • Strive for an interaction loop.
  • Site content can be sparse.
  • Site should give clues as to what the agent knows
    doesnt know.
  • Minimize the amount of scrolling
  • Navigation needs to be carefully considered (not
    self-service anymore).
  • Natural assessments are vital.

27
User Testing Goal
  • Users conception of agents.
  • Applicability of design principles.
  • Evaluate the learner experience in regards to
    affective dimensions.

28
User Testing Results.
  • Site design got high marks for usability.
  • Liked Lindas persona felt it was strong,
    compelling, and lifelike.
  • Most remarked it did not feel like learning. It
    was more like a conversation or activity.
  • The Microsoft Paper Clip is dumb Linda is
    cool she shops at Dusty and Chloes vintage
    shop!

29
Future Work
  • Putting Daves Jewish mother on every desktop.
  • Shift from "tutors" to learning guides.
  • The aim is to build a system that facilitates the
    learner's own efforts at learning.

30
Future Work
  • The goal of the Guide is to help keep the
    learners exploration going and going well.
  • Watching especially for signs of
  • frustration
  • boredom
  • curiosity
  • enjoyment
  • mastery

31
Future Work.
  • The key focus is to
  • Help the system recognize aspects of the user's
    emotion.
  • Communicate this to the user.
  • Ultimately enable the learner to better take
    charge of the learning process.
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