NERALLT 2006 October 2627, 2006 Harvard University Cambridge, MA - PowerPoint PPT Presentation

1 / 21
About This Presentation
Title:

NERALLT 2006 October 2627, 2006 Harvard University Cambridge, MA

Description:

The Origin: Software Agents ' ... reminds me of Jason from the Friday the 13th slasher flicks -- he just won't die. ... version of the agent was compared ... – PowerPoint PPT presentation

Number of Views:73
Avg rating:3.0/5.0
Slides: 22
Provided by: robert76
Category:

less

Transcript and Presenter's Notes

Title: NERALLT 2006 October 2627, 2006 Harvard University Cambridge, MA


1
NERALLT 2006October 26-27, 2006Harvard
UniversityCambridge, MA
Humanizing CALL
The use of Pedagogical Agents as Language Tutors
Roberto G. Pérez Galluccio Florida State
University
2
The Origin Software Agents
A software agent is an entity that performs
certain tasks with little or no human
intervention.
  • "Autonomous agents are computational systems
    that inhabit some complex dynamic environment,
    sense and act autonomously in this environment,
    and by doing so realize a set of goals or tasks
    for which they are designed.

  • (Pattie Maes, 1995)
  • "Intelligent agents are software entities that
    carry out some set of operations on behalf of a
    user or another program with some degree of
    independence or autonomy, and in so doing, employ
    some knowledge or representation of the user's
    goals or desires.

  • (IBM,
    1996)

3
Software Agents Characteristics
Different authors propose different defining
characteristics of software agents
  • autonomous they are self-contained and can
    make decisions
  • persistent they run continuously
  • reactive they perceive changes in the
    environment and react
  • accordingly
  • intelligent they learn from experience and
    adapt to new situations
  • socially capable they communicate with,
    collaborate with, and relate to other
    agents and/or elements in the environment
  • personality-bearing they have a believable
    character that expresses emotions
    and displays behavior patterns

4
The Visual Interface Animated Agents
Visual interfaces add a communicative persona
through image, voice, and sometimes facial
expressions and gestures.
  • They mediate between the computer user and the
    computer program.
  • Their physical appearance can vary from
    geometric figures, to cartoon style, to human
    appearance.

Coney
Peedy
Professor
5
Early Implementation The Clippy Effect
- The Microsoft Office assistant (a.k.a Clippy)
reminds me of Jason from the Friday the 13th
slasher flicks -- he just won't die. (By Nicci
Noteboom, Managing Editor, author of Die Clippy,
Die, ZDNet AnchorDesk Stories, 9/29/98)
- But please let Super Dog live (Madeleine Robe
rts)
6
The Clippy Effect An Informal Survey
As part of his 1998 article, Noteboom
administered the following survey among his
readers
7
The Clippy Effect Survey Results
The results show the negative effect of Clippy on
readers (this survey was not statistically
reliable, though)
Lesson learned the Desktop Assistant interface
was a complex implementation that needed
comprehensive, interdisciplinary research.
8
Animated Agents Research Areas
  • Agent role desktop assistants, information
    presenters, mentors/coaches, learning companions,
    tutor/instructor.
  • Agent appearance anthropomorphism, gender,
    ethnicity, age, attire.
  • Agent voice computer-generated, human,
    accentedness.
  • Agent motivation believability, credibility,
    intelligence, expertise, feedback, motivational
    messages.
  • Agent emotion facial expressions, voice
    inflections.
  • Agent communication gestural behaviors, verbal
    behaviors, multimodality.

9
Animated Agents Role
  • Presentation agent a guide and presenter of
    information in a web-based instructional
    environment (Andre, Rist, Muller, 1998).
  • Tutoring Agent a tutor that provides
    assistance with computer literacy content,
    answering questions and providing feedback
    (Graesser et al., 1999).
  • MIMIC System a constructivist pedagogical
    agent working together with a direct instruction
    agent. (Baylor, 2000).
  • Socratic Agent a Socratic questioning approach
    used by an agent to guide learners through a
    computer-simulated disassembly process (Perez
    Solomon, 2005).

10
Animated Agents Appearance
  • Human/Shape a human shape was compared to a
    geometrical shape on intelligence with HS (King
    Ohya, 1996).
  • Caricature/Realistic a cartoon version of the
    agent was compared to a photo realistic version
    with RC on intelligence (Koda Maes, 1996).
  • White/AAme-Male/Female white and
    African-American agents (both male and female)
    were rated on persona (Baylor, Shen, Huang,
    2003).
  • ASax/Asian an Anglo-Saxon and an Asian
    character were compared while presenting sales
    information in a web-based environment (Nass,
    2005).

11
Animated Agents Voice
  • Muted/Expressive silent agent were compared
    to expressive agents on engagingness with EM
    (Lester Stone, 1977).
  • Strong/Calm computer-generated and human
    voices (strong and calm) were used with agents
    controlling for gender, gestures, affect, and
    speech (Kim, Baylor, Reed, 2003).
  • Accented/Unaccented an Anglo-Saxon and an
    Asian character providing sales information in a
    web-based environment were presented with
    accented and unaccented voices (Nass, 2006).

12
Animated Agents Motivation
  • Advocates of animated agents assume that such
    agents render a computer system more human-like,
    engaging, and motivating
  • (Dehn Van Mulken, 2000)
  • Motivation has been studied more as an outcome
    than a design feature. More research on what
    features make agents motivating is needed.
  • Expert/Motivator/Mentor agent speech and
    expressiveness were changed to validate each
    agent as an expert, a mentor, or a motivator
    (Baylor Kim, 2003).

13
Animated Agents Emotion
  • Emotion recognition computer recognition of
    and reaction to a basic emotions (Picard, 1998).
  • Emotion/Mood/Personality voice and speech
    content were used to display different affective
    states in order to validate emotional tags
    (Descamps Ishizuka, 2001).
  • Friendliness/Unfriendliness a multi-agent
    system modeled friendly and unfriendly behaviors
    to users to validate emotional expressions
    (Prendinger Ishizuka, 2001).
  • Empathy/Apology an animated agent delivers
    apologetic or empathetic messages to mitigate
    user frustration during computer problems (Baylor
    et al., 2005).

14
Animated Agents Communication
  • Functions and behaviors a full-bodied Embodied
    Conversational Agent (ECA) uses functions (open
    interaction, greet) to produce behaviors (look at
    user, smile, wave) in a real state consultation
    (Cassell, 2000).
  • Expressivity and Animation an ECA uses
    expressivity specifications (tags, hierarchies)
    and expressivity animations (facial, gestural,
    and gaze motor planners) for believable,
    context-dependent behavior (Mancini, Hartmann,
    Pelechaud, 2004).
  • Deictic Gesture, Locomotion, and Speech a
    robotic ECA uses ambiguity appraisal and gesture,
    locomotion, and utterance planning
    (Lester,Voerman, Towns, Callaway, 1997).

15
Some Examples...
  • AutoTutor complex conversational system.
  • Baldi grammar and vocabulary practice.
  • Comi!Chat natural language parsing for basic
    conversation.
  • Virtual Language Tutor (VLT) pronunciation
    practice.

16
AutoTutor Overview
  • Text-based conversation with an animated agent
    tutoring computer literacy, physics, and research
    methods.
  • Agent accepts long answers to open-ended
    questions.
  • Dialogue moves selected from positive/negative
    feedback, prompts, and hints.
  • It includes a Dialogue Advancer Network
    (selects next move according to students last
    utterance) and a Latent Semantic Analysis
    (matches student answers with expectations).
  • Research group Tutoring Research Group,
    University of Memphis.

17
Baldi Overview
  • Part of the CSLU Toolkit, which integrates speech
    recognition, text-to-speech synthesis, and
    animation.
  • Used initially with hearing impaired children, it
    now can teach English grammar and vocabulary.
  • Interaction occurs via speech, typed input, or
    mouse clicks.
  • It includes a Speech Performance and Assessment
    (SPAM) database to capture and analyze data
    produce during interactions.
  • Research group Center for Spoken Language
    Understanding, University of Colorado.

18
Comi!Chara
  • The system provides English conversation training
    for Japanese speakers.
  • Student-agent interactions take place in the form
    of role-play.
  • Social Intelligence is implemented with a
    social filter that determines acceptable forms
    of interaction.
  • This web-based system simulates a coffee-shop
    environment where learners communicate with the
    agent.
  • Research group School of Engineering, University
    of Tokio.

19
Virtual Language Tutor (VLT)
  • Talking head offers lip-sync, frowning, nodding,
    and eyebrow movement.
  • A Dialogue Manager (DM) determines what the
    response is based on user input.
  • A Pronunciation Analyzer (PA) provides visual
    information on correct pronunciation.
  • Research group Center for Speech Technology,
    Stockholm University, Sweden.

20
Some Demos...
  • Peedys Pizza Palace Microsoft Agent
    Technology, HTML, and JavaScript.
  • Online Storyteller Microsoft Agent Technology,
    HTML, and JavaScript.
  • Paco, the Spanish Tutor Living Actor
    Technology, Director, and Lingo.
  • Spelling Tutor Microsoft Agent Technology and
    VisualBasic.

21
o
Write a Comment
User Comments (0)
About PowerShow.com