Title: Introduction to Computer Graphics CS 445 645
1Introduction to Computer GraphicsCS 445 / 645
- David Brogan
- dbrogan_at_cs.virginia.edu
2Class Web Page
- http//www.cs.virginia.edu/gfx/Courses
- Class lectures posted
- Assignments distributed
3Instructor/TA Coordinates
- David Brogan
- Olsson 216
- dbrogan_at_cs.virginia.edu
- Julian Dymacek
- Olsson 233
- jmd7b_at_cs.virginia.edu
4Prerequisites
- CS 216 You will be writing programs
- Non-trivial data structures, pointers
- An ability to learn a programming library on your
own - OpenGL
- Comfortable with matrix algebra and calculus
- Basic linear algebra used
5Text
- Computer Graphics with OpenGL
- Third Edition
- Hearn and Baker
6Work
- Five programming assignments (50)
- C/C using OpenGL, GLUT, and UI libraries
- Source will be read and documentation is reqd
- Three homework assignments (10)
- Intended to support lecture material
- Midterm and Final (20 each)
7Honor Code
- Specific honor code instructions will be provided
with each assignment - When in doubt
- Dont use resources other than class notes and
textbook - Typically
- Using examples from the web is a great way to
learn and it is encouraged reference what you
use - Never
- Share code with another student or debug code
together
8Topics
- Core graphics pipeline
- Modeling transformation, viewing transformation,
hidden surface removal, illumination / shading /
textures, scan conversion / clipping - OpenGL
- Morphing, curves and surfaces, animation
- Not a course about graphic design, using graphics
tools like PhotoShop or Maya
9Impact of Computers
- Moores Law
- Power of a CPU doubles every 18 months / 2 years
10Impact of Video Games (Nvidia)
- Number of transistors on GPU doubles each 6 mos.
- Three times Moores Law
- Good article on Jen-Hsun Huang, Nvidia CEO
http//www.wired.com/wired/archive/10.07/Nvidia_pr
.html
Worldwide revenues
Retro flashback???
7 Billion Man
5.6 Billion Man
11Impact of Video Games
- But
- Video game sales is roughly same as Hollywood box
office - Americans bought 3.2 billion in VCRs and DVDs in
2002 - Total revenues to movie studios is 5 times total
video game revenues
12Future of Consoles
- 33 million PS2s (in 2002)
- 3.9 million Xboxes (in 2002)
- MSFT still losing lots of per console
- Predicted 200 million PDA/Cell game players in
2005 - Do you believe it?
13Graphics Applications
Square Final Fantasy
Pixar Monsters Inc.
14Entertainment
Final Fantasy (Square, USA)
15Entertainment
A Bugs Life (Pixar)
16Graphics Applications
The Visible Human Project
MIT Image-Guided Surgery Project
17Graphics Applications
- Everyday Use
- Microsofts Whistler OS will use graphics
seriously - Graphics visualizations and debuggers
- Visualize complex software systems
18Everyday use
19Everyday use
Window system and large-screen interaction
metaphors (François Guimbretière)
20Graphics Applications
21Scientific Visualization
Airflow around a Harrier Jet (NASA Ames)
22Graphics Applications
- Computer Aided Design (CAD)
23Graphics Applications
Designing Effective Step-By-Step Assembly
Instructions (Maneesh Agrawala et. al)
24Graphics Applications
GT Racer 3
Polyphony Digital Gran Turismo 3, A Spec
25Games
Circus Atari (Atari)
26Education
Outside In (Geometry Center, University of
Minnesota)
27The Basics
- Computer graphics generating 2D images of a 3D
world represented in a computer. - Main tasks
- modeling (shape) creating and representing the
geometry of objects in the 3D world - rendering (light, perspective) generating 2D
images of the objects - animation (movement) describing how objects
change in time
28Why Study Computer Graphics?
- Graphics is cool
- I like to see what Im doing
- I like to show people what Im doing
- Graphics is interesting
- Involves simulation, AI, algorithms,
architecture - Ill never get an Oscar for my acting
- But maybe Ill get one for my CG special effects
- Graphics is fun
29Can we learn from history?
- Among the studies of natural causes and laws, it
is light that most delights its students. Among
all the great branches of mathematics, the
certainty of its demonstrations pre-eminently
elevates the minds of its investigators.
Perspective, therefore, should be preferred above
all mans discourses and disciplines. In this
subject the visual rays are elucidated by means
and demonstrations which derive their glory nor
only from mathematics but also from physics the
one is adorned equally with the flowers of the
other.
Leonardo da Vinci (1400s) quoting John Pecham
(1200s)
30Perspective
31Machines
32Leonardo Again
- There are some who look at the things produced by
nature through glass, or other surfaces or
transparent veils. They trace outlines on the
surface of the transparent medium But such an
invention is to be condemned in those who do not
know how to portray things without it, no how to
reason about nature with their minds They are
always poor and mean in every invention and in
the composition of narratives, which is the final
aim of this science
33Perspective
- Lorenzetti
- Birth of the Virgin
- 1342
34- Leonardo
- The Last Supper
- 1498
35Shape
36We Labor On
Light Stage 2002 USC, Institute for Creative
Technologies
37More, more, MORE!
- Sequence of advanced graphics courses at UVA
- CS 446 Real Time Rendering (Dave Luebke)
- Building interactive graphics systems (games!)
- Right now and Fall 2005
- CS 447 Image Synthesis (Greg Humphreys)
- Modeling light and materials (Rendering)
- Fall 2004
- CS 448 Animation (me)
- Modeling movement
- Spring 2005