Title: Game Design http:www.cs.chalmers.seCsGrundutbisskurserspeldesign
1Game Designhttp//www.cs.chalmers.se/Cs/Grundutb/
iss/kurser/speldesign/
2Some General Points
- Teachers
- Staffan Björk (staffanb_at_cs.chalmers.se)
- Locations
- Lectures in Grace Hopper
- 10.00-12.00
- Exercises in Grace Hopper (12) and Erik Stemme
(3)
3Learning Objectives
- After successfully completing the course you
should be able to - Understand the role of a game designer within a
game design project - Motivate different perspectives on games and use
of games, both from practical and ethical aspects
- Discuss game design features explicitly using
both de facto industry concepts and academic
frameworks - Pitch game design concepts for an audience
- Relate current game designs to earlier examples,
from the direct predecessors to the first
recorded examples - Plan game design projects according to best
practice descriptions - Develop a game design concept from initial idea
to a full game design concept, using iterative
design processes and prototyping - Specify target audiences and develop game design
concepts for these - Analyze different game design using analytical
tools to be able to - Suggest design changes and
- Compare different game designs
4Aims of the course
- Focus on Game Design
- Not Implementation
- Not Graphics
- Not Sound
- Not Project Management
- Not Business Models
- Not IPR
- Gameplay Design
- Interaction Design
- Game Design
- All types of games not only computer games
5Aims of the course, cont.
- Counter-part to Simulation Engines
- Game Designer is the natural step from Lead
Programmer - But also an area with strong aspects of
interaction design - Working efficiently as programmer requires
understanding of game design
6General Structure
- Several small assignments
- Two individual
- Two in groups
- Three exercises
- Training in pitching
- Low Fidelity Play Testing
- A lot of writing
- Train communication argumentation
- Seek use references
- Expected to play discuss games
- Supervision is to help with projects and with
writing - No exams
7General Structure, cont.
- Parts of the Course
- History of Games
- Famous Game Designers
- Analyzing Games
- Narratives Games
- Designing Games
- Communicating Design Ideas
- Games Education
- The Book
- Use chapters
- Use exercises during lectures
8Why is Game Design important?
- The core of a game
- Still underdeveloped area
- Interaction Design
- Improve game industry
- Current knowledge
- Licenses
- Sequels
- Work from good game designers
9A Word about Simulations
- Course Focus on Games
- Interaction Design most distinguishable in that
area - Applicable in many other areas
- Encouraging behaviors
- Balancing users
- Steering activities
- Adjusting activity to player actions
10Formal Requirements
- Assignments
- What is a game? 10, Monday 20080128
- Game Analysis 20, Thursday 20080214
- Oral presentation of project 10, Tuesday
20080226 - Project report 20, Monday 20080303
- Personal report 40, Friday 20080307
- Course Evaluators
- Reporting
- By email
- Send to staffanb_at_cs.chalmers.se
- Have Gameplay Design in the signature
11The Role of Game Designers
12Responsibilities of Game Designers
- An Advocate for the Player
- Have clear vision of target group
- Providing good gameplay
- Creating ideas
- Ensuring quality
- Making sure that intended gameplay is achieved
- Project Leader
13Skills Required by Game Designers
- Communication
- Writing
- Speaking
- Compromising
- Finding Ideas Inspiration
- Extensive knowledge of games
- Extensive knowledge of gameplay
14A Player-Oriented Design Process
- Involve players
- No, not yourselves
- Iterative Design
- Setting an initial goal
- Stepwise developing and refining
- Evaluating against initial design goal
- See Human-Computer Interaction Interaction
Design for more details and specific methods
Generate Ideas Identify Target Group
Evaluate Playtest
Formalize Ideas Create Specification
Test Ideas Implement
15Game Exercise First to 12
16Game first to 12
- The winning condition is to be the player that
makes the shared value reaches 12 - The two players take turns increasing the value
by 1 or 2 - The shared value begins at 0
17Break
18Book Exercise 1.2 D.O.A
19What is a Game?
20Definitions of Games
21D. Parlett
- Game historian with focus on board games, word
games, and card games. - Distinguishes between informal and formal games.
puppies play
means ends
playing around
Has a winner
sandbox play
every game is its rules
Parlett, D. The Oxford History of Board Games,
1999.
22C. C. Abt
- ...a game is an activity among two or more
independent decision-makers seeking to achieve
their objectives in some limiting context.
Abt, C. C. Serious Games, 1970
23J. Huizinga
- Play is a free activity standing quite
consciously outside ordinary life as being not
serious, but at the same time absorbing the
player intensely and utterly. It is an activity
connected with no material interest, and no
profit can be gained by it. It proceeds within
its own proper boundaries of time and space
according to fixed rules and in an orderly
manner. It promotes the formation of social
groupings, which tend to surround themselves with
secrecy and to stress their difference from the
common world by disguise or other means. - Magic Circle
Huizinga, J. Homo Ludens, 1938
24R. Caillois
- Free
- Separate in time and space
- Uncertain
- Unproductive creates no goods or wealth
- Governed by rules
- Categories
- Competition Agôn
- Chance Alea
- Make-Believe Mimicry
- Vertigo Ilinx
Callois, R. Man, Play and Games, 2001
25C. Crawford
- A closed formal system that subjectively
represents a subset of reality. - Interactive representation (the cause-effect
relationship) - Conflict (obstacles that challenge the goal
pursuit) - Safety (psychological experience of danger,
without the physical realization thereof)
Crawford, C. The Art of Computer Game Design
26B. Suits
- To play a game is to engage in activity directed
towards bringing about a specific state of
affairs, using only means permitted by rules,
where rules prohibit more efficient in favour of
less efficent means and where such rules are
accepted just because they make possible such
activity. - or
- playing a game is the voluntary effort to
overcome unnecessary obstacles.
Grasshopper Games, Life, and Utopia, 1990
27G. Costikyan
- A game is a form of art in which participants,
named players, make decisions in order to manage
resources through game tokens in the pursuit of a
goal. - From Costikyan, G. I Have no Words and I Must
Design
28E. Avedon B. Sutton-Smith
- Games are an exercise of voluntary control
systems, in which there is a contest between
powers, confined by rules in order to produce a
disequilibrial outcome. - From Avedon, E. Sutton-Smith, B. The Study of
Games
29K. Salen E. Zimmerman
- A game is a system in which players engage in an
artificial conflict, defined by rules, that
results in a quantifiable outcome. - Game design is the process by which a game
designer creates a game, to be encountered by a
player, from which meaningful play emerges. - From Salen, C. Zimmerman, E. Rules of Play
30J. Juul
- Rules
- Variable, quantifiable outcome
- Value assigned to possible outcomes ( -)
- Player effort
- Player attached to outcome (game contract)
- Negotiable consequences
- A game is a rule-based formal system with a
variable and quantifiable outcome, where
different outcomes are assigned different values,
the player exerts effort in order to influence
the outcome, the player feels attached to the
outcome, and the consequences of the activity are
optional and negotiable.
31http//www.jesperjuul.dk/text/gameplayerworld/
32J. Juul, cont.
- Transmedial
- Games not bound to a specific media
- Some games are implemented on several different
media
33J. von Neumann O. Morgenstern
- Theory of rational behavior for interactive
decision problems. In a game, several agents
strive to maximize their (expected) utility index
by choosing particular courses of action, and
each agent's final utility payoffs depend on the
profile of courses of action chosen by all
agents. The interactive situation, specified by
the set of participants, the possible courses of
action of each agent, and the set of all possible
utility payoffs, is called a game the agents
'playing' a game are called the players. - From Von Neumann, J. Morgenstern, O. Theory of
Games and Economic Behavior
34T. Fullerton, C. Swain S. Hoffman
- A closed formal system
- Engages players in structured conflict
- Resolves in an unequal outcome
- From Fullerton, T., Swain, C. Hoffman, S. Game
Design Workshop
35Assignment 1
36Assignment 1
- What is a Game?
- 1400-2000 word argumentation for your personal
definition of what games are. - An individual assignment due in 1 week
- Learning outcomes
- Reflect on your personal view on what a game is,
and how others may differ in their opinion - Write argumentative texts where you take one
position with motivations and argue against
possible objections - Compare games that belong to different
categorizes to analyze the common features and
differences between genres and mediums of games
37Assignment 1, cont.
- Requirements
- One sentence definition
- Examples counter-examples of things that fit
the definition - Comparison to the definitions presented today
- Answer the following questions
- Is a 100 meter dash a game? A Horse race?
- Is Sodoku a game?
- Is Roulette a game? Russian roulette?
- Is a game played if two computer programs met
each other in Chess over the net?
38Thank you!