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Design Principles

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Design Principles – PowerPoint PPT presentation

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Title: Design Principles


1
Design Principles
  • Douglas M. Stewart, Ph.D.
  • Anderson School of Management
  • University of New Mexico

2
Three Aspects of Mental Models
  • Design model and user model should match

3
System Image of Refrigerator
4
Users Model
5
Design Model
6
Experience vs. Inexperience
  • Use knowledge
  • In the world
  • In the head
  • Experienced users
  • Dont impede knowledge in head
  • Inexperienced users
  • Principles observable from system image
  • Actions consistent with users conceptual model
  • Manuals are part of the system image

7
Will the Real Abe Lincoln Please Step Forward?
  • Great precision in knowledge is not required.

8
THE PAOMNNEHAL PWEOR OF THE HMUAN MNID
  • Aoccdrnig to a rscheearch at Cmabrigde
    Uinervtisy, it deosn't mttaer in waht oredr the
    ltteers in a wrod are, the olny iprmoatnt tihng
    is taht the frist and lsat ltteer be in the rghit
    pclae. The rset can be a taotl mses and you can
    sitll raed it wouthit porbelm. Tihs is bcuseae
    the huamn mnid deos not raed ervey lteter by
    istlef, but the wrod as a wlohe.
  • Amzanig huh?

9
Simplify the Structure of Tasks
  • Necessary tasks should
  • Be simple in structure
  • Minimize the amount of planning or problem
    solving
  • Improving the task with technology
  • Keep task the same but provide mental aids
  • Make the invisible visible to improve feedback
  • Automate but keep task the same
  • Change the nature of the task

10
A simple game
  • Start with the nine numbers 1,2,3,4,5,6,7,8 and
    9. You and your opponent alternate turns, each
    taking a number. Each number can be taken only
    once, so if your opponent has taken it you cannot
    also take it. The first person to have any three
    numbers that total 15 wins the game.

11
Make things Visible
  • Bridge the gulf of Execution and Evaluation
  • Give each action an immediate and obvious
    feedback
  • Leitz slide projector
  • Make relevant parts visible
  • The remote control antenna that was really a hook
  • Affordances

12
Visibility
13
Get the Mappings Right
  • Should be able to see relations between
  • Intentions and possible actions
  • Actions and effects on system
  • Actual system state and what is perceived
  • Perceived state and needs of user
  • Difficulties arise when controls deviate from
    strict
  • Proximity
  • Mimicry
  • Analogy

14
Real World Mapping
15
Real World Mapping (2)
16
Real World Mapping (3)
17
Real World Mapping (4)
18
Fantasy World Mapping
19
Not even mapped with itself
20
Stupid MSU Tricks
21
More Stupid MSU Tricks
22
Exploit the Power of Constraints
  • Natural
  • Extra partsfrom reassembly
  • Artificial
  • Lockouts and interlocks
  • Im thinking of a
  • Mythical being that rhymes with post
  • Building material that rhymes with eel
  • Unit of time that rhymes with ear
  • Answers ghost, steel year

23
Design for Error
From a nuclear power plant control room
  • Allow for recovery
  • Show what has been done and what happened
  • Allow user to reverse from unwanted operations
  • Make it hard to perform irreversible operations

24
When all else failsstandardize
  • Common Standards
  • Side of road
  • Clockwise to tighten
  • Timing of standard
  • Locking in a primitive technology
  • English system
  • 12 hour days of 60 minutes

25
Not up to standard
26
For 25,000 Id like to know what time it is
27
Still More Stupid MSU Tricks
Henry Center Restrooms near class
28
And just down the hall
29
What is wrong here?
30
Deliberately making things difficult
  • Doors to keep people out
  • Security systems
  • Dangerous equipment
  • Secret doors and cabinets
  • Childproofing
  • Cabinets
  • Medicine
  • Equipment
  • Games

31
Bad Design Internet Page
  • http//csob.berry.edu/faculty/jgrout/pokayoke.shtm
    l
  • http//www.baddesigns.com/

32
Exercise
  • You have been employed by a manufacturing company
    to design their new product. The company is
    considering combining the following into one
    item
  • AM-FM radio
  • Cassette player
  • CD player
  • Telephone
  • Telephone answering machine
  • Clock
  • Alarm clock (can turn on tone, radio, cassette or
    CD)
  • Desk or bed lamp

33
Exercise Cont.
  • The company is trying to decide whether or not to
    include a 2 TV screen and a switched electrical
    outlet that can turn on a coffee maker or toaster
  • Your job is to
  • Recommend what to build
  • Design the control panel
  • Explain how you would go about validating that
    this is what the customer wants and is easy to
    use.
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