Paradigms and Frameworks of Interaction - PowerPoint PPT Presentation

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Paradigms and Frameworks of Interaction

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History of interactive breakthroughs. themes. people. More ... History of interactive breakthroughs. Book is thematic. Rheingold's Tools for Thought ... – PowerPoint PPT presentation

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Title: Paradigms and Frameworks of Interaction


1
Paradigms and Frameworks of Interaction
  • Building better systems by repeating historys
    lessons

2
Agenda
  • Questions
  • History of interactive breakthroughs
  • themes
  • people
  • More introductions
  • Course survey

3
History of interactive breakthroughs
  • Book is thematic
  • Rheingolds Tools for Thought
  • on-line

4
Paradigm shifts
  • Networks and time-sharing
  • Video display units
  • Programming toolkits

5
Paradigm shifts (contd)
  • Personal computing
  • Windows
  • Metaphors

6
Paradigm shifts (contd)
  • Direct manipulation
  • Language vs. action (agents)
  • Hypertext/WWW

7
Paradigm shifts (contd)
  • Multi-modality
  • CSCW
  • Ubiquitous computing

8
Frameworks for HCI
  • Folk HCI
  • Humans as sensory processors
  • Human factors, experimental psych
  • Humans as interpreters/predictors
  • Cognitive psych, AI
  • Humans as actors in environment
  • Activity theory, ethnography, ecol psych

9
What makes a system usable
  • Humans as sensory processors
  • Fit with human limits
  • Humans are interpreters/predictors
  • Fit with knowledge and task
  • Humans as actors
  • Fit with task environment and social context

10
HCI Methods
  • Humans as sensory processors
  • Quantitative evaluation
  • Humans are interpreters/predictors
  • Task analysis, Cognitive walkthrough
  • Humans as actors
  • Ethnographic field work, participatory design

11
Cognitive Frameworks
  • Model-Human Processor (Card, Moran and Newell)
  • Situated Action (Suchman)
  • Activity Theory (Vygotsky, Nardi)
  • Distributed Cognition (Hutchins)

12
Design Frameworks
  • Graphic design
  • Interaction design
  • How to model the dialogue
  • Industrial design
  • Affordances
  • Design as storytelling

13
Two view of interaction
  • Interaction with
  • Software as a tool or machine
  • Interface is usability-engineered membrane
  • Human as processor interpreter models
  • Interaction through
  • Software as medium to interact with task objects
    or people
  • Interface plays a role in social context
  • Human as interpreter actor models

14
Upcoming
  • HCI Process
  • Usability Principles
  • DFAB 4.3
  • Design of Everyday Things
  • Norman, Ch 1-4
  • Project Part 0 (due 8/31)
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