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Interaction techniques that leverage implicit input

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http://www.merl.com/projects/DiamondTouch/ P. Dietz and Darren Leigh. ... MERL: Real-Time Audio Buffering for Telephone Applications. UIST 2001 ... – PowerPoint PPT presentation

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Title: Interaction techniques that leverage implicit input


1
Context-Aware Computing
  • Interaction techniques that leverage implicit
    input

2
Agenda
  • Questions
  • Introductions of visitors
  • Relaxing of syllabus
  • Video DiamondTouch
  • Review of Pebbles
  • Adding more input to handhelds
  • Hinckley et al. UIST 2000 (video)
  • Looking more generally at context
  • Salber et al. CHI 99 Friday

3
Video
  • DiamondTouch
  • http//www.merl.com/projects/DiamondTouch/
  • P. Dietz and Darren Leigh. DiamondTouch a
    multi-user touch technology. UIST 2001, pp.
    219-226.
  • We have one of these units at the Aware Home.

4
Videos
  • MERL Real-Time Audio Buffering for Telephone
    Applications
  • UIST 2001
  • Sensing techniques for mobile interaction
  • UIST 2000
  • Manipulable interaction from earlier CHI?

5
Pebbles http//www-2.cs.cmu.edu/pebbles/
  • PDAs for Entry of Both Bytes and Locations from
    External Sources
  • Relationship between handhelds and desktop
  • MultiMachine User Interfaces
  • See Jeff Pierce

6
How it Works
  • See Figure 5 in paper

7
What it Can Do
  • Sharing control/data between public and private
    displays
  • SlideCommander
  • Two-handed input
  • More effective scrolling
  • Groupware
  • Electronic quizzes
  • Remote control
  • Personal Universal Controller (PUC), UIST 2002
  • Semantic snarfing, Ubicomp 2001

8
Questions to Ponder
  • How can you provide a variety of interactions on
    a handheld device with such limited input?
  • How might your phone automatically switch to
    appropriate ringing modes?

9
Answer
  • Add more input to handheld devices.
  • Place simple sensors on a small device so that
    physical interactions with the device can be
    turned into input.

10
Examples
  • What can be sensed?
  • Tilt, touch (handed-ness), proximity, page flick,
    temp, light, sound, orientation
  • Together, these kinds of inputs are referred to
    as context.
  • What can be done?
  • Menus, scrolling, alert to turn on, determine
    status of owner

11
Some key references
  • J. Rekimoto. Tilting operations for small screen
    interfaces. UIST 96. TechNote, pp. 167-168.
  • B. Harrison, K. Fishkin, A. Gujar, C. Mochon R.
    Want. Squeeze me, hold me, tilt me! An
    exploration of manipulative user interfaces. CHI
    98 pp. 17-24.
  • A. Schmidt, K.A. Aidoo, A. Takaluoma, U. Tuomela,
    K. Van Laerhoven and W. Van de Velde. Advanced
    Interaction in Context. Proc. of First
    International Symposium on Handheld and
    Ubiquitous Computing (HUC99), Karlsruhe, Germany,
    September 1999, LNCS 1707, Springer-Verlag, pp.
    89-101.

12
Paper you read
  • K. Hinckley, J. Pierce, M. Sinclair, E. Horvitz.
    Sensing techniques for mobile interaction. UIST
    2000, pp. 91-100.
  • Best Paper for UIST 2000
  • Video

13
Paper Organization
  • Motivation
  • Background
  • Sensor platform
  • Software architecture
  • Interaction techniques

14
The Platform
15
What Can Be Sensed?
16
Software Architecture
  • How is sensor data delivered to apps?

17
Interaction Techniques
  • Voice memo detection
  • Display mode detection
  • Tilt scrolling
  • contrast compensation
  • interaction with display mode
  • Power management

18
Beyond handhelds
  • Handling context-awareness in the more general
    sense.
  • D. Salber, A. Dey G. Abowd. The Context
    Toolkit Aiding the development of
    context-enabled applications. CHI 99, pp.
    434-441.
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