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Theatres in Second Life

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... Habbo Hotel, Barbie Girls, Club Penguin, Active Worlds, Hello Kitty World, Red Light Center) ... King's Visualisation Lab, Centre for Computing in the ... – PowerPoint PPT presentation

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Title: Theatres in Second Life


1
Theatres in Second Life
2
Immersive Virtual Worlds
  • Also called Multi-User Virtual Environments
  • 3D, multi-user, social networking
  • First one Habitat in 1986
  • 30 to 40 virtual world platforms (e.g. There,
    Twinity, Habbo Hotel, Barbie Girls, Club Penguin,
    Active Worlds, Hello Kitty World, Red Light
    Center)
  • Second Life Launched 2003
  • Approximately 1.5 million residents
  • Demographics similar to RL
  • Popular because users can create content and own
    land

3
THEATRON Project
4
Project Leads
  • Eduserv
  • Kings Visualisation Lab, Centre for Computing in
    the Humanities, Kings College London
  • Me, co-ordinating delivery of learning and
    teaching
  • Drew (Mel) and Beta Technologies, building
  • HEA Subject Centre English
  • HEA Subject Centre PALATINE

5
The Fools Zanni
  • Gordon Duffy-McGhie
  • Middlesborough College
  • commedia dell'arte
  • medieval pageant stages and at various locations
    around Second Life,
  • Creating performances in the manner of a touring
    troupe of performers.

6
Insubstantial pageants
  • Gweno Williams, Professor of Creative Arts
    Education and Academic Head of CETL
  • York St John University
  • Renaissance drama
  • Globe Theatre.
  • Explore text and considers staging in different
    environments

7
Integrating Film Technologies into SL
  • Joff Chafer
  • Coventry University
  • Film production techniques
  • use motion capture and colour-separation overlay
    to create performances
  • document these performances in the form of both
    machinima and live film.

8
Seeing Space
  • Paul Brownbill
  • University of Wolverhampton,
  • scenography.
  • students design a stage and place scenography
    within it
  • explore various three-dimensional representations
    of theatre spaces.

9
Virtual Poiesis
  • Chris Wiggington
  • University of Northumbria, Newcastle.
  • theories underpinning the role of virtual worlds,
    such as posthumanism, embodiment, identity, games
    theory and digital storytelling.
  • Students produce and perform a new work, writing
    for a specific stage or environment.

10
Rosencrantz and Guildensternare derezzed
  • Joff Chafer, Mark Childs

Presented at Researching Learning in Virtual
Environments 2008
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Staging Shakespeare in RL
  • Vygotsky (1925) The Tragedy of Hamlet
  • explanation of some of the peculiarities of
    Hamlet based on the technique and design of the
    Shakespearean stage
  • No breaks between acts, so once character dead,
    actors had to be carried off stage
  • Forces constraints, inclusions on the structure
    of the play (e.g. Four captains)

22
Staging Shakespeare in SL
  • Lag caused problems with speech
  • Balance between automation of animation (which is
    then not acting) and manually triggered
    automations (which is then too obtrusive)
  • Positioning of actors the same (due to proxemics
    or aesthetics)

23
Conclusion
  • Staging plays using RL conventions to an SL stage
  • False comparison (would the reverse be any less
    difficult?)
  • Have two alternative forms of virtual theatre
    there is a rationale for both but need to be
    aware of the different nature of what is being
    attempted
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