Title: How do I make my rubber duck spin?
1How do I make my rubber duck spin?
- Creativity and learning in Second Life
- Judy Robertson and Nicole Cargill-Kipar
2Nicole Cargill-Kipar n.kipar_at_hw.ac.uk Second Life
name Khaythora Kirax
Dr Judy Robertson Judy.Robertson_at_hw.ac.uk Second
Life name Jxr Greenwood
3Overview
- A bit about Second Life
- A bit about my module
- Supporting creativity on my module with Second
Life - Group work in SL
- Should you use SL for teaching?
4What is Second Life anyway?
- Its a massively multiplayer immersive 3D virtual
environment - (Not a game)
- Population 11,175,710 (Nov 2007)
- Total hours spent 24,625,902 (Nov 2007)
- Represents the intersection of user generated
content, social networking and 3D worlds - Thriving arts and educational communities
- Growing business opportunities
5I hope you have some good theoretical motivations
for all this nonsense
Sure I do! Constructionism Hard fun
Ask them about Curriculum for Excellence at the
end
Plus 4 years empirical data on computer game
authoring
6Multimedia Design Module
- 4th year Computer Science/Information
Technology/MEng students (35) - MSc students in CS (from a range of degrees (35)
- Very mixed range of backgrounds
- Previous version of module was out of date with a
failing average - Last year the assignment was to make a film- not
enough computer science - Students finish their assignment today not yet
marked!
7The vision
- Students will terraform the HeriotWatt Second
Life island
?
8Assessment 100 coursework
- Submit an individual portfolio containing
- An area of land in the Heriot-Watt Second Life
island (group work) (25) - A multimedia tutorial to help other students
learn about Second Life (25) - A fun interactive Second Life exhibit for
visitors to the Heriot-Watt island (25) - A learning log (15).
- A review of other students multimedia work
(10)
9Research data
- We will publish this study, but are currently
still collecting data. - Questionnaires
- Interviews
- Learning logs
- Artefacts on island
- Participant observer notes
- This is exploratory work
10Second Life Demo
Stop talking and show us!
Can I spin now?
11Supporting creativity
We was robbed! You said this talk was about
creativity
12(No Transcript)
13Group work in SL
- Group work in Second Life and the idea of Self
- Pilot study
- Work in progress
- data has not been analysed yet, just a dip
into it for todays talk - not all interviews have been conducted yet
14and theUndecided
15The Weird
16I had taken a snapshot from earlier lab sessions
where we had a group meeting in second life
discussing things related to the group portfolio.
17Our group got together about a week ago and we
started throwing ideas about.
18Unlike most of my friends, I don't know any of
my group members, which will probably make it
more interesting. Now, what's most ironic is that
I have actually met two of them in Second Life
already, but I have no idea who they are in real
life. It would be quite interesting if the whole
work was done without us ever meeting
face-to-face )) (we're meeting next Monday in
person ))
19I dont like impersonations of real life into
the digital world. Because of that in particular
I didnt enjoy Second Life too much. I didnt
modify my avatar or anything else, I just worked
on the assignment.
20The Good
21The group worked as single entity during the
weekend, through meetings conducted in the Second
Life environment . It was an remarkable effort
what everyone did, as we agreed to split all the
work among the four of us to have something we
can proudly present during the Oscar event that
will take place the following Monday.
22The teamwork spirit was greatly exposed as we
were working along the portfolio, which was by
itself an experience worth all the efforts spent
up the moment.
23During lab time, one of my colleagues asked for
my help in order to overcome a problem he was
having in his script. I thought sharing the
experience would be of great benefit which might
be added to an error knowledge base later on.
24So it is not a matter of criticising only, but a
constructive way to have your project baby get
accepted by the public after all. I was
personally evaluated by two of my class
colleagues . The comments were all valid since
they were truly touching some missing bits and
pieces of my design.
25The Bad
26The group are still not pulling their weight
unfortunately. I've built everything else, so
I'm a little overworked and disappointed by the
amount of effort the others have put in. I
asked my group member if he was planning on
doing any more work before we submit and he
replied with the mantra he has been slavering all
term. "I can do whatever you want me to do / You
tell me what to do, and I'll do it". I wish he
would use some initiative. I'm not his parent or
minder!
27I might have to say that working in group this
time really tough. I don't mind being the group
anchor and being the one who generates the idea.
Although I have explained what should be put to
fit the concept still they are relying on me of
everything.
All the member agreed with all the suggestion
that I made. Seems that I'm the one who make all
the think. I'm just hoping of some ideas from
them as this is a team work.
28We had some bigger issues when somebody actually
started building and never removed their stuff in
our land. Another group member encountered that
problem. He actually received quite hostile
behaviour from the intruders, so to say. So I
guess people toughen up in virtual life.
29I wonder if I had spoken to them face-to-face ..
would they react in the same way ...
30The Undecided
31I havent met avatars when they were building
something for my group, we always worked at
different times.
32Other group work that we had to do everything
had to be really tightly interconnected in order
to make sense. Whereas in Second Life
Although we had a common theme each person could
express their individual views on that.
33I remember in the beginning one of the
neighbour groups just made complete
terraforming changes to their land and when we
logged in next time what we planned to put on
that side no longer possible. Initially it was
flat and the next time it was a huge cliff.
34Benefits of Group work in SL
- Individual work needs to gel together to form a
coherent piece - Chance to express oneself
- Group meetings can take on a more immersive
dimension - Negotiation skills are required to a greater
extent - Creative process might be guided by external
influences
35Well?
What do you think?
???
36Should you use Second Life?
NO if its just going to be a virtual lecture
theatre
YES if you are teaching programming
YES if youre fostering creativity or design
skills
YES if you want to / need to use simulations
YES if you want to explore immersion
37Any questions?
- www.judyrobertson.typepad.com
- flexiblelearning.wordpress.com
Wish Nicole a happy birthday!
Ask now for practical tips!