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Solving a Sudoku. CPSC 322, Lecture 4. Slide 6. Example1: Delivery Robot ... Example 3: Sudoku. A possible start state (partially completed grid) ... Sudoku ... – PowerPoint PPT presentation

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Title: Search: Intro


1
Search Intro Computer Science cpsc322, Lecture
4 (Textbook Chpt 3.0-3.3) January, 14, 2008
2
Announcements
  • I have added two new topics to the WebCT
    discussion board feedback on textbook and
    feedback on AIspace
  • Please post there any feedback you have
  • Comments on any unclear explanation / example
  • Request for more examples (simpler vs. more
    complex)
  • .

If your studentID is below we need to talk at the
end of lecture 53740023 24965071
3
Lecture Overview
  • Simple Agent and Examples
  • State Spaces
  • Search

4
Simple Agent
  • AI agents can be very complex and sophisticated
  • Lets start from a very simple one
  • GOAL study search, a basic method underlying
    many intelligent agents
  • Deterministic, goal-driven agent
  • Agent is given a goal
  • Environment changes only when the agent acts
  • Agent can perfectly predict effect of its actions

5
Three examples
  • A delivery robot planning the route it will take
    in a bldg. to get from one room to another
  • Solving an 8-puzzle
  • Solving a Sudoku

6
Example1 Delivery Robot
7
Example 2 8-Puzzle?
Possible start state
Goal state
8
Example 3 Sudoku
  • Goal state 99 grid completely
  • filled so that
  • each column,
  • each row, and
  • each of the nine 33 boxes
  • contains the digits from 1 to 9,
  • only one time each

A possible start state (partially completed grid)
9
What is a solution?
  • Delivery Robot and 8puzzle
  • The sequence of actions and their appropriate
    ordering is the solution
  • Sudoku
  • The sequence of actions generates the solution
    (but we care about the solution not the sequence
    of actions)

10
Lecture Overview
  • Simple Agent and Examples
  • State Spaces
  • Search

11
How can we find a solution?
  • Find sequence of actions and their appropriate
    ordering that lead to the goal
  • Define underlying search space. A graph where
    nodes are states and edges are actions.

b4
o113
r113
o107
o109
o111
r111
r109
r107
12
Search space for 8puzzle
13
Lecture Overview
  • Simple Agent and Examples
  • State Spaces
  • Search

14
Search Abstract Definition
  • How to search
  • Start at the start state
  • Consider the effect of taking different actions
    starting from states that have been encountered
    in the search so far
  • Stop when a goal state is encountered
  • To make this more formal, we'll need review the
    formal definition of a graph...

15
Search Graph
A graph consists of a set N of nodes and a set A
of ordered pairs of nodes, called arcs. Node n2
is a neighbor of n1 if there is an arc from n1 to
n2. That is, if ? n1, n2 ? ? A. A path is a
sequence of nodes n0, n1,..,nk such that ? ni-1,
ni ? ? A. A cycle is a non-empty path such that
the start node is the same as the end node A
directed acyclic graph (DAG) is a graph with no
cycles Given a set of start nodes and goal
nodes, a solution is a path from a start node to
a goal node.
16
Examples for graph formal def.
17
Examples of solution
  • Start state b4, goal r113
  • Solution

b4
o113
r113
o107
o109
o111
r111
r109
r107
18
Graph Searching
Generic search algorithm given a graph, start
node(s), and goal node(s), incrementally explore
paths from the start nodes. Maintain a frontier
of paths from the start node that have been
explored. As search proceeds, the frontier
expands into the unexplored nodes until
(hopefully!) a goal node is encountered. The way
in which the frontier is expanded defines the
search strategy.
19
Problem Solving by Graph Searching

20
Generic Search Algorithm
Input a graph, a set of start nodes, Boolean
procedure goal(n) that tests if n is a goal
node frontier s is a start node While
frontier is not empty select and remove
path from frontier If
goal(nk) return For
every neighbor n of nk add
to frontier end

21
Branching Factor

The forward branching factor of a node is the
number of arcs going out of the node The
backward branching factor of a node is the number
of arcs going into the node If the forward
branching factor of a node is b and the graph is
a tree, there are nodes that are n steps
away from a node
22
Lecture Summary
  • Search is a key computational mechanism in many
    AI agents
  • We will study the basic principles of search on
    the simple deterministic goal-driven agent model
  • Generic search approach
  • define a search space graph,
  • start from current state,
  • incrementally explore paths from current state
    until goal state is reached.
  • The way in which the frontier is expanded defines
    the search strategy.

23
Next class

Uninformed search strategies (textbook Sec.
3.4)
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