Design Guidelines

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Design Guidelines

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pinch open (zoom in) pinch closed (zoom out) Limitations. no cut an paste. no ... Screen size is fixed with no scrolling. instead the use must pan if necessary ... – PowerPoint PPT presentation

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Title: Design Guidelines


1
Design Guidelines
  • collective wisdom
  • rules of thumb
  • heuristics
  • requires expertise
  • designers must know when and how to apply the
    rules
  • rules may conflict with each other
  • should be based on academic or industrial
    research to have more credibility
  • a variety of targeted guidelines exist
  • general purpose
  • web sites
  • mobile devices
  • e-commerce
  • where can quality guidelines be found
  • books
  • journal articles
  • special reports
  • acm digital library
  • useit.com

2
General Design Guidelines
  • Know the user
  • Needs and user analysis
  • Involve the user during design
  • Prevent user errors
  • Rm .
  • Keep it simple
  • Takes at least twice as long to design
  • Beware of short term memory
  • Seven plus or minus two
  • chunking
  • Memorize these numbers
  • 46319528073
  • 1 616 331 2088
  • 1 800 for cars
  • Allow user to recognize instead of recall
  • Menus are better than command line

3
More Guidelines
  • Provide useful and non threatening error messages
  • Hit any key to continue -confusing
  • Fatal error - too threatening
  • Invalid entry - ambiguous
  • Provide feedback
  • Download stats
  • Accommodate user differences
  • Novice vs. power user
  • Make user actions reversible
  • Many more are available on the Web
  • google usability guidelines
  • Group activity of how your pizza order interface
    can follow or violate each of the guidelines

4
Commercial Style Guides
  • Produced by a company for sale
  • Describes a specific look and feel
  • Describes windows, menu and other icons
  • Often associated with a development toolkit
  • These requirements might be enforceable
  • Examples
  • Apple Guidelines
  • Windows Vista User Experience
  • Java Look and Feel

5
Project Guidelines
  • Developed in-house for a specific product
  • Rules for all team members to follow
  • Must be documented well
  • Examples
  • Common errors messages
  • Screen layout conventions
  • When to use dialogue boxes

6
External Standards
  • official specifications
  • may be enforceable by a governmental unit
  • ISO 9241
  • ergonomics of visual display workstations
  • physical requirements
  • ISO 13407
  • UI design processes
  • Web Content Accessibility Guidelines
  • allow anyone to access web content
  • Section 503 (US law)
  • all federally funded websites must be compliant

7
Web Design Guidelines
  • home page should not need to be scrolled
  • above the fold
  • provide meaningful link names
  • click here

8
Graphic Design Guidelines
  • use color sparingly
  • no more than four colors on the screen
  • 7 of males are color blind
  • red and green are difficult to distinguish
  • provide visual cues for valid data entry
  • - / - - / - - - -
  • avoid distracting background images
  • use blinking or movement sparingly
  • recent studies suggest web surfers actually
    ignore movement now since it is assumed to be an
    advertisement
  • use white space liberally
  • 25 - 50 of the page
  • strive for a balanced screen layout
  • top to bottom
  • left to right

9
Developing for the iPhone
  • Resources
  • developer.apple.com/iphone
  • you must register for free
  • Several Videos
  • Sample code
  • Safari 3.0 beta
  • Web Development Guidelines
  • Tutorials
  • iPhone Human Interface Guidelines
  • Safari Web Content Guide
  • Demos
  • grissom/368/iPhone
  • 3 levels of development
  • Web compliant
  • iPhone optimized
  • iPhone application look and feel

10
iPhone Guidelines
  • Know the input device
  • a big finger
  • double tap
  • touch and hold
  • drag
  • flick
  • pinch open (zoom in)
  • pinch closed (zoom out)
  • Limitations
  • no cut an paste
  • no text selection
  • no hover
  • no drag and drop
  • Design for double tap
  • Safari finds closest block and scales to fit
  • design a block structure
  • div
  • table cells
  • lists

11
more iPhone
  • optimize images
  • as small as possible for quick display
  • know the supported technologies
  • PDF files
  • Word documents
  • Excel spreadsheets
  • not supported
  • Java (including applets)
  • Flash

12
still more iPhone
  • Use W3C standards
  • XHTML 1.0
  • CSS 2.1 and partial CSS 3
  • ECMAScript 3
  • no WML
  • Use modern design practices
  • separate content, appearance and behavior
  • XHTML,CSS, Javascript
  • Integrate with native applications
  • mail links (not iPod touch)
  • phone numbers
  • Google maps
  • YouTube videos
  • Consider an iPhone Style Sheet
  • use a CSS 3 media query to determine the browser
  • ltlink mediaonly screen and (max-device-width
    480px) hrefiPhone.css typetext/css
    relstylesheet /gt
  • use an alternative style sheet for traditional
    browsers
  • this approach is more appropriate than code
    forking
  • other media types include print and handheld

13
iPhone viewport
  • Screen size is fixed with no scrolling
  • instead the use must pan if necessary
  • default viewport width is 980 pixels to
    accommodate most web pages
  • web pages are scaled to fit
  • if web page width is explicitly set narrower then
    it may appear too small on the iPhone
  • use special meta tag to control the viewport
  • ltmeta nameviewport contentwidth 320px /gt
  • ltmeta nameviewport contentwidth
    device-width, user-scalableno /gt
  • show examples

14
iPhone applications
  • designers may choose to target a web application
    have the look and feel of a native iPhone
    application
  • use familiar color schemes
  • use familiar screen layout, scale and buttons
  • use familiar list layouts
  • minimize the need to scroll
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