Title: Planning
1Planning and Storyboarding
21.1 Planning to Create
Steps for creating a successful animation
- Come up with a premise (idea)
- Develop a story from the premise
- Create a storyboard from the story
- Model props, environment and characters
- Create materials for your objects
- Set the stage
- Animate
31.1 Planning to Create
Steps for creating a successful animation
- Create soundtrack
- SFX (Video Post, Render Effects)
- Render!
- Edit and tweak
- Re-render
41.1 Planning to Create
Why Create A Short Animated Film?
- No real answer to that question but...
- Making an animated film lets you tell a story
- Forces you to understand the process as a whole
- You get to have total control - You are the Grip,
Prop master, Lighting Guy, Soundman, Cameraman,
Director - You have the final say of what goes in
your animated film - You get to do whatever you like - you can be as
surreal, wild, gross and as funny as you want!
51.1 Planning to Create
Why Create A Short Animated Film?
- To have something to enter into contests and
festivals - so youll get noticed
- get a job
- acquire fame and fortune (it could happen!)
- Because you can and want to create
- To have fun and learn!
61.1 Planning to Create
Why Create A Short Animated Film?
- Whatever story you decide to do, keep it simple!
- Dont bite off more than you can chew!
- If you start big you never get your story
complete - an animated short does not have to be long to be
good - 30 seconds minimum
- maximum 2-3 minutes in length
71.1 Planning to Create
Creating Characters and a Story
- The first thing it making an animated short is
figuring out what the story will be about - your film has to be based on two things -
Characters and the Story - they drive each other
- if there is no story, there is no characters to
inhabit it - if there are no characters, there is no story to
describe them - You need to develop the characters and the story
at the same time!
81.1 Planning to Create
Creating Characters and a Story
- As you go along you refine the characters and
story so it works as an animated film - the characters you use or create drive their
personalities - the situation you put characters into impacts the
way interact or respond to the story - Add twists - Miscast your characters to warp
their personalities, for instance - A Superhero
with the personality of a...
91.1 Planning to Create
Creating Characters and a Story
- a story always has a beginning, middle and end
- your story should have conflict between its
characters and their environment (drama or humor) - The hardest part about creating a story is
figuring out what your story will be about...
101.1 Planning to Create
Creating Characters and a Story
- What could a story be about? Well, here is an
idea - What if you had a hyperactive Baby trying to
catch an elusive Baby Bottle? - Could you imagine the conflicts or gags you could
set-up with that idea? - That short one or two line statement or idea is
called the Premise.
111.1 Planning to Create
Creating Characters and a Story
- In order to get ideas for an animated short you
need to brainstorm premises. - 1. Take a piece of paper write down as many
ideas as you can for a simple story. - 2. Keep your sheet(s) of paper to add to it if
more ideas come to you - Eventually one of your ideas will strike you as
The premise for your film. - Remember to objectively try and picture how each
premise can develop into a story that you would
want to tell.
121.1 Planning to Create
Developing your premise
- Once you have decided on your premise you have to
figure out how you will execute it. - What do I have to create?
- Will my characters have clothes, hair and
accessories? - What kind of environments will they inhabit?
- Lighting and SFX concerns
- can the computer and/or software handle the task?
131.1 Planning to Create
Developing your premise
- Are you up to the requirements for the project
(are you up for the challenge?) - How long should it be (production time, rendering
time)? - Not all stories are told in a few minutes, so...
- focus on one set of characters and one conflict
- simple is better! (KISS)
141.1 Planning to Create
Developing your premise
- Flesh out your story so you know the exact
sequence of events (beginning, middle, ending) - Take my idea of the baby and the baby bottle.
What could happen there? - The baby could stalk the bottle and when he or
she corners it the frightened bottle it defends
itself by squirting the baby in the face! - See how the premise gets fleshed-out,
- Ideas spawn from the main premise.
151.1 Planning to Create
Developing your premise
- Sketch out your ideas to visualize how your story
might look - Brainstorm more ideas to help flesh out your
premise. - Keep the good material, weed out the bad to make
it simpler!
161.1 Planning to Create
Developing your premise
- 1. From your list of premises pick one that might
develop into an interesting story. - 2. Take some post-it notes or paper and using
your premise as a guide write or draw points on
separate cards describing actions or events that
could be in your story. - 3. Generate lots of ideas. If no ideas come from
your premise, pick a better one! - 4. Take your stack of ideas and make sure to
organize them into a rough outline of the story.
By doing this you should get a good idea of how
things will look.
171.1 Planning to Create
Developing your premise
- Here is a list of ideas of how my film could go
- W.S. of living room/cut to MCU on corner of
couch/baby peeks head out/cut to MCU bottle
trying to cautiously sneak around a corner to the
living room/follow bottle to corner/cut to
reaction shot of baby seeing the bottle/reverse
baby scooting along side of couch cornering
bottle in the corner/OTS baby bottle looking for
an escape route sees none and as the baby reaches
for him he squirts the baby (camera) in the face
and escapes (the milk spray used as a natural
wipe to white). (All written on separate cards of
course!)
181.1 Planning to Create
Creating your Storyboard
- When you have a firm idea of what your story is
about, you have to create a storyboard. - Your storyboard is your blueprint you use to
construct your animation. - Storyboards are simple, shot by shot, action by
action diagrams of what you want to do in your
animation. - Always create a storyboard before you begin
animation.
191.1 Planning to Create
Creating your Storyboard
- Use a stack of cards or post-it notes and draw
each shot, one per sheet. - Stick your shots, in order, on a wall, sheet of
paper or bulletin board. - Your storyboard does not have to be a work of
art! - If you cant draw use stick figures!
- People usually dont see your storyboards for a
personal film. - Make sure your storyboards are acceptable if you
have to present them to a client.
201.1 Planning to Create
Creating your Storyboard
- Storyboards are the only way to properly plan!
- The storyboard is one of the last steps in
pre-production. - Changing a storyboard is easier and less costly
than changing your animation later. - Your storyboard dictates what you do- What you
have to build- How many shots to animate-
Length of the final film
211.1 Planning to Create
Creating your Storyboard
- Create your storyboard
- Use you outline that you created from your
premise to create your storyboard. - 1. Work out the story points visually on post-it
notes (one post-it note per shot or action). You
might need more than one panel for longer shots
that contain more action. - 2. Stick your drawings on a piece of paper or the
wall. Re-work any shots that are out of place. - You should now see how your animation will look,
shot by shot!
221.1 Planning to Create
More Stuff to Consider...
- Record Your Soundtrack
- Not all animated films have dialog.
- Some of the best animated shorts have no dialog
at all. - If your animation has dialog record it after you
are happy with your script and storyboard. - Record audio at CD quality (16 Bit 44 kHz)
- Edit your dialog with a sound editing program for
timing/mixing purposes. This track will be used
for the dialog track for your piece. - For sound EFX, lift from CD or create your own.
231.1 Planning to Create
More Stuff to Consider...
- Render your animation
- Render animation to low-res for tests
- Note any flaws
241.1 Planning to Create
More Stuff to Consider...
- Edit and tweak
- Fix any imperfections
- Tweak if desired
251.1 Planning to Create
More Stuff to Consider...
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