Title: Field Trial
1DESIGN ASPECTS OFMOBILE USER INTERFACES
Pekka Parhi Department of Electrical and
Information Engineering University of
Oulu pekka.parhi_at_ee.oulu.fi Wireless Cities
2006 Oulu, Finland
2Mobile vs. Desktop UI Design
- Designing UIs for mobile devices is quite
different from designing for fixed terminals - Different characteristics
3Mobile Applications
- Context of use
- Dynamic, unpredictable
- Often crowded and noisy
- Users attention divided among several tasks
- Supported activities
- Frequent, short-duration, immediate
- Focused few specific tasks can be carried out
very well
4Mobile Devices
- Physical issues
- Limited screen space
- Limited input capabilities
- Simple interaction
- Awkward text entry
- Technical issues
- Processing power, memory, storage space, battery
life - Challenges with wireless networking
- Slow, intermittent connection
5Presentation Focus
- One-handed interaction
- UI design to support one-handed
- use of mobile devices
- Target size study for one-handed thumb use on
touchscreen devices
6Why One-Handed Interaction?
- One hand occupied
- Attention divided among tasks
-
- Unstable environment
- Two handed use unnatural
7Interaction on Existing Handhelds
- Input Hardware Buttons
- Interaction Keypad-mapped functions
- Directional navigation
- Input Touch Sensitive Display Hardware
Buttons - Interaction Software targets for
- direct manipulation
- Directional navigation
8Suitability for One-Handed Use?
- Compact form, proper-sized keys
- Interaction limited to keypad mapped menus and
directional navigation - Not efficient nor user-friendly
Touchscreen UIs for one-handed interaction?
- Touchscreens offer greater flexibility for UI
design - UIs traditionally designed for pen-based,
two-handed interaction
9Related Work
- Interfaces for One-Handed Use on PDAs
- AppLens LaunchTile
- Karlson 2005
- Command-Based Gestures
- Direct Manipulation Gestures
- MessagEase Nesbat 2003
- Scalable Keypad for Text Entry
- Thumb-Based
- Hardware
10Related Work
- Thumb-Based Hardware (cont.)
- Microsofts Ultra-Mobile PC (formerly Project
Origami)
11Related Work
- Thumb-Based Hardware (cont.)
- Touch key phone
- (NTT DoCoMo Mitsubishi)
12Direct Thumb Interaction
- Limited Screen Space
- UI targets should be as small as possible without
degrading performance and user satisfaction - No previous target size studies for one-handed
use on small touchscreen devices - Studies exist for desktop-sized displays and
- pen-based interaction on mobile devices
- Optimal Size for Targets???
13Target Size Study
- To develop guidelines for targets that
- maximize performance and user preference
- during one-handed thumb use on
- small touchscreen devices
14Two-Phase Study (1/2)
- Phase 1 Discrete Targets
- Single-target selection tasks
- Similar to clicking a button or
- selecting a menu option
- Phase 2 Serial Targets
- Multi-target selection tasks
- Similar to text entry
15Two-Phase Study (2/2)
- Participants
- 20 (17 Male, 3 Female)
- 18 regular cell phone users
- 6 regular PDA users
- All right-handed
- HP iPAQ Pocket PC used
- Tasks performed standing
- Total time 40-45 minutes
- Including instruction, both phases and
questionnaires
16Phase 1 Discrete Targets (1/2)
- 5 target sizes (3.8, 5.8, 7.7, 9.6, 11.5 mm)
- 9 locations (screen divided into a 3x3 grid)
- Each target size tested 5 times per location
17Phase 1 Discrete Targets (2/2)
- (1) tap green button, (2) tap actual target x
- North ltgt South movement
- Measures
- speed, accuracy, hits distribution, user
preferences
- Constant distance between green button and target
x - X surrounded by distractors
- Lift-off selection strategy
- Auditory and visual feedback
18Phase 2 Serial Targets
- 5 target sizes (5.8 13.4 mm), 4 locations
- (1) Tap green, (2) Enter 4-digit code, (3) Tap
END - Measures
- speed, accuracy, user preferences
19Results Discrete Targets (1/3)
- Speed
- Differences between all sizes
- were statistically significant
- Error Rate
- No difference between 9.6
- and 11.5 mm target sizes
- Significant differences
- between other sizes
- Location had no effect on either speed or accuracy
20Results Discrete Targets (2/3)
- Hits Distribution
- Hit area increased with target size
- Users trade off speed for tap accuracy
- Right-leaning trend for targets on the right side
(white boxes buttons dark gray boxes area
enclosing 95 of hits per location gray dots
successful hits black dots erroneous hits)
21Results Discrete Targets (3/3)
- User Preferences
- Center region was the easiest
- Objects on the left side and bottom right corner
were the hardest
Mean comfort rating for each region (1-7 7
most comfortable)
Mean of the smallest comfortable target size in
the region
22Results Serial Targets (1/2)
- Speed
- Differences between all sizes
- were statistically significant
- Error Rate
- 5.8 mm differed significantly
- from target sizes 9.6 mm
- No difference between
- other target sizes
- Location had no effect on either speed or accuracy
23Results Serial Targets (2/2)
- User Preferences
- NE region was the most
- comfortable
- Minor differences
24Discussion
- Speed continued to improve significantly with
even the largest targets in both phases - No difference in error rates with target sizes
- 9.6 mm (discrete) and 7.7 mm (serial)
- Error rates were much higher in serial tasks than
in discrete tasks (9.6 mm target 5.0 vs. 2.8) - Limitations of the study
- One posture used for performing tasks (standing)
- One touchscreen-equipped mobile device (PDA)
25Conclusion
- Target size recommendations for one-handed use of
touchscreen-based handhelds - 9.2 mm for single-target pointing tasks
- 9.6 mm for multi-target pointing tasks
- Recommendations based on error rates data along
with user preferences - As well as hits distribution data for
single-target tasks
26References
- Parhi P, Karlson A, Bederson B (2006)
- Target Size Study for One-Handed Thumb Use
- on Small Touchscreen Devices.
- Proc. MobileHCI 06, Espoo, Finland, to appear.
- The presented study was done in UMD during Fall
2005.
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