Personas - PowerPoint PPT Presentation

1 / 34
About This Presentation
Title:

Personas

Description:

Personas. Establishment of empathy and understanding of the individuals who use the product. ... introduced the use of personas as a practical interaction design tool. ... – PowerPoint PPT presentation

Number of Views:919
Avg rating:3.0/5.0
Slides: 35
Provided by: sjf
Category:
Tags: personas

less

Transcript and Presenter's Notes

Title: Personas


1
http//video.on.nytimes.com/?fr_storycaed76f16c61
32710db58210df3940afb8a3f7c8
2
Personas
  • Establishment of empathy and understanding of the
    individuals who use the product.

3
Inmates Are Running the Asylum
  • Alan Cooper,1998
  • introduced the use of personas as a practical
    interaction design tool.

4
  • As I walked, I would engage myself in a
    dialogue, play-acting a project manager, loosely
    based on Kathy, requesting functions and behavior
    from my program.
  • I often found myself deep in those dialogues,
    speaking aloud, and gesturing with my arms.
  • I found that this play-acting technique was
    remarkably effective for cutting through complex
    design questions of functionality and
    interaction, allowing me to clearly see what was
    necessary and unnecessary .

Alan Cooper
5
Developing Personas
  • Personas, like all powerful tools, can be grasped
    in an instant but can take months or years to
    master.
  • Interaction designers at Cooper spend weeks of
    study and months of practice before we consider
    them to be capable of creating and using personas
    at a professional level.

Alan Cooper
6
Why Personas?
  • Provides focus for the design
  • Talk about Lori not the user
  • Humanizes the design
  • Remarkably effective for bringing user-centered
    design into an organization

7
Archetypes, not Stereotypes
  • Archetypes representative of actual groups of
    users and their needs
  • Not based on individual people
  • Not reflective of every customer or marketing
    segment

8
Ideally Based On Research
  • based on qualitative user research observational
    studies, contextual inquiry, interviews, etc.
  • Personas are specific with details that make them
    real names, families, pet peeves, homes, jobs,
    type of computer used, goals, tasks, needs, etc

9
Personas Represent Behavior Patterns, Not Job
Descriptions
  • In some cases there will be multiple personas
    with the same job description
  • In others, a single persona can represent people
    with a wide range of jobs.

10
Personas Are Not
  • Demographic ranges
  • 18-34 year old college educated females making
    50K
  • But you might use the demographic information as
    a basis for determining that your user would come
    from this group.
  • Job Descriptions
  • IT managers in Fortune 1000 with purchasing
    power for routers
  • But a job description will provide some of the
    personality of your user.

11
Keep Your Persona Set Small
  • In a movie with a huge cast of characters, can
    you predict how the busboy would behave in a
    certain situation?
  • Minimum number of personas required to illustrate
    key goals and behavior patterns

12
How Many Personas?
  • 3 or 4 usually suffice
  • Focus on one primary persona
  • Not necessarily the primary business target
  • The persona whom, if satisfied, means others will
    more likely be satisfied

13
User Research Personas
  • Contextual Interviews
  • Individual Interviews
  • Surveys (Online)
  • Focus Groups
  • Usability Testing

14
Developing Personas
  • Psychographic
  • Goals, tasks, motivation
  • Webographic
  • Net usage and experience, gear, usage habits,
    favorite sites

15
Minimum Characteristics
  • a name and picture
  • demographics (age, education, ethnicity, family
    status)
  • job title and major responsibilities
  • goals and tasks in relation to your site
  • environment (physical, social, technological)
  • a quote that sums up what matters most to the
    persona with relevance for your site

16
Personas and goals
  • Experience Goals
  • End Goals
  • Life Goals

Saffer p 99
17
Tasks
  • Personas are pointless without specific tasks!

18
Scenarios
  • Stories of personas engaged in tasks or achieving
    goals
  • Keep in mind that goals and tasks are different
  • tasks are not ends in themselves, but are merely
    things we do to accomplish goals.

19
Scenarios
  • Scenarios are a deepening of the persona
  • Keep them task focused 4 to 5 paragraphs
  • Incorporate the personas environment
  • Scenarios are messy and idiosyncratic like
    life.

20
Razorfish Approach (OCD)
  • Categorized interview data into analytical
    frameworks
  • Identified patterns within and across segments
  • Mapped interviewees according to key variables
  • Determined primary characteristics that define
    personas
  • Chose three representative personas
  • Selected primary persona

http//www.nycupa.org/past_events/razorfish-2003-0
5-20.pdf
21
Ad Hoc Personas (improvisation)
  • As a consultant to companies, I often find myself
    having to make my points quickly -- quite often
    in only a few hours. This short duration makes it
    impossible to have any serious attempt to gather
    data or use real observations.
  • Unlike traditional Persona studies, these were
    all made-up, but each was described in sufficient
    detail (including names), so that the group all
    agreed they felt like people they knew.

Ad-Hoc Personas Empathetic Focus by Don Norman
22
Ad Hoc Personas
  • Typical User
  • Case one A student attending a two-year
    community college while holding a full-time job.
  • Persona
  • a hard-working, single mother (case one), a
    serious full-time student with no outside
    experience or responsibilities

Ad-Hoc Personas Empathetic Focus by Don Norman
23
Ad Hoc Personas
  • Typical User
  • Case two A student in a four-year institution
    who wanted to have a successful business career.
  • Persona
  • A serious full-time student with no outside
    experience or responsibilities

Ad-Hoc Personas Empathetic Focus by Don Norman
24
Ad Hoc Personas
  • Typical User
  • Case three A student who was only in school for
    lack of anything else to do, who had no desires
    except to have a good time.
  • Persona
  • A lackadaisical, laid-back goof-off

Ad-Hoc Personas Empathetic Focus by Don Norman
25
Normans Conclusions
  • Do Personas have to be accurate?
  • Do they require a large body of research?
  • Not always

26
Narrative Persona
http//www.steptwo.com.au/papers/kmc_personas/inde
x.html
27
  • Talking about hypothetical users with real names
    and personalities can be too much for some.
  • The storytelling nature of personas just does not
    fit with some organizational or team cultures.

28
http//www.usability.gov/analyze/personas.html
29
http//www.ers.usda.gov/AboutERS/oursite/Personas/
PolicyGatekeepers.pdf
30
http//www.ers.usda.gov/AboutERS/oursite/Personas/
Press_Media.pdf
31
http//bobulate.com/documents/scenarios.pdf
32
http//bobulate.com/documents/scenarios.pdf
33
Brief Persona Set by Peter Merholz
http//www.adaptivepath.com/blog/2007/03/16/a-litt
le-thing-about-personas/
34
Resources
  • Adaptive Path Tools
  • Ad-Hoc Personas Empathetic Focus by Don Norman
  • 3 persona examples by razorfish (2001)
  • Personas Creation/Usage Toolkit (18 page
    description) by George Olsen
  • Develop Personas from usability.gov
  • Articles on Personas on Alan Coopers site
Write a Comment
User Comments (0)
About PowerShow.com