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ClientServer Model of Interaction

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Client makes request and awaits response. Terminates after using server a finite number of times ... Server process awaits request; then responds. Client ... – PowerPoint PPT presentation

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Title: ClientServer Model of Interaction


1
Client-Server Model of Interaction
  • Chapter 20

2
  • We have looked at the details of TCP/IP
  • Protocols
  • Router architecture
  • Now want to look at application programs that use
    a TCP/IP internet
  • Example applications are practical interesting
  • Butfocus instead on the patterns of interaction
    among the cooperating applications
  • Primary one is client-server paradigm
  • Forms basis of most network communications
  • Foundation for distributed algorithms
  • See basic model here later chapters show use in
    specific applications

3
Client-Server Model
  • Server
  • Any program that offers a service that can be
    reached over a network
  • Accepts a request
  • Performs it service
  • Returns the result to the requester
  • For simple services, each request is a single IP
    datagram response is another datagram

4
  • Client
  • An executing program that sends a request to a
    server and waits for a response
  • Client-server
  • Extension of interprocess communication on single
    machine
  • Servers can be simple or complex
  • Time-of-day server returns current time
  • Web-server fetches a copy of a web page

5
  • Servers are usually application programs
  • Execute on any machine supporting TCP/IP
  • Timesharing system or a PC
  • Multiple servers can offer the same service
  • Can be on same machine or on multiple machines
  • Copies on independent machines increase
    reliability
  • Server can be applied to a machine
  • When the computers primary purpose is to support
    a particular server program

6
Example UDP Echo Server
  • Simplest form of client-server interaction uses
    unreliable datagram delivery
  • UDP echo server
  • Echo server process gets use of UDP echo port
  • Enters infinite loop
  • Wait for datagram
  • Reverse source and destination addresses
  • Return the datagram to the original sender
  • Echo client is somewhere else
  • Gets unused UDP port, sends UDP msg to echo
    server, waits

7
Figure 20.1
8
  • Two points generally true of client-servers
  • 1 - Operation
  • Server starts execution before interaction begins
  • Accepts requests and sends responses w/o
    terminating
  • Client makes request and awaits response
  • Terminates after using server a finite number of
    times
  • 2 - Location
  • Server waits for requests at well-know port
  • Reserved for the service it offers
  • Client allocates an arbitrary, unused,
    nonreserved port

9
Time and Date Service
  • Time server
  • Used to set a computers time-of-day clock
  • Hardware device that keeps current date and time
  • Can do manually
  • Type in time and date when system boots
  • Use client-server interaction to do automatically
  • Configure one machine manually
  • All others contact server when they boot

10
  • Representation for the date and time
  • Many store time and date from an epoch
  • Use count of seconds since the epoch date
  • UNIX OS uses January 1, 1970
  • TCP/IP defines epoch as January 1, 1900
  • Reports time as seconds past the epoch
  • Time is 32-bit integer
  • Representation is compact
  • Allows easy comparison
  • Ties together date and time of day
  • Measure time by incrementing single binary integer

11
  • Timer server interaction
  • Interaction with time service like echo server
  • Server sits at well known port
  • Waits for UDP message
  • Responds with UDP message containing 32-bit
    current time

12
The Complexity of Servers
  • Sequential servers are simple
  • Process one request at a time
  • Assume OS queues the requests if server busy
  • Queue will not get too long since work is trivial
  • Usually more complex than that
  • Must accommodate multiple concurrent requests
  • Server typically has two parts
  • Single master program to accept new requests
  • Set of copies to handle individual requests

13
  • Server performs following steps
  • Open port
  • Opens the well-known port where it can be reached
  • Wait for client
  • Start copy
  • Invoke independent, concurrent copy of itself
  • Copy handles the one request then terminates
  • Continue
  • Go to wait state while new copy handles request

14
  • Processing requests proceeds concurrently
  • New copy for each request
  • Short requests finish earlier than long requests
  • Independent of the order in which they are
    started
  • Advantage of concurrent server
  • Speed
  • Disadvantage of concurrent server
  • Complexity (more difficult to construct)

15
  • Other forms of complexity arise as well
  • Must enforce authorization protection rules
  • Server programs execute with highest privilege
  • Cannot blindly honor requests from other sites
  • Must protect themselves against errors
  • May get malformed requests
  • May get requests that cause them to abort

16
Broadcasting a Request
  • Maybe client will not know server address
  • When booting, can use DHCP to obtain an address
  • But does not know address of DHCP server
  • For protocols where client does not know the
    address of a server, the client-server paradigm
    permits client to broadcast requests

17
Alternatives to Client-Server
  • ARP protocol (Chap 5)
  • Clients ask for information
  • ARP minimizes such interactions
  • Uses cache of answers to improve later queries
  • Improves performance when recent history of
    queries is a good indicator of future use
  • Does not change essence of client-server
    interaction
  • Program executes until needs information
  • Then becomes client to obtain the information
  • Caching lowers the cost for all except the first
    process

18
  • How to lower cost for the first request?
  • In a distributed system, do precollection
  • Background activities collect and propagate
    information before any program requests it
  • Basis for UNIX ruptime command
  • Reports CPU load and time since system startup
  • Background program on each machine is used
  • Periodically broadcasts information
  • Collects incoming information and stores in a
    file
  • Each machine always has a copy of latest info
  • Client never has to access the network
  • Reads info from secondary storage

19
  • Chief advantage of precollection is speed
  • Information available locally without delay
  • Main disadvantage potential to be wasteful
  • Uses processor time and network bandwidth
  • Even when no one cares about the data being
    collected
  • Cost for reading and processing broadcasts is
    high
  • Precollection is not among most popular
    alternatives to client-server

20
Summary
  • Distributed programs need communication
  • Often use client-server interaction
  • Server process awaits request then responds
  • Client program makes request, sends, waits
  • Client can send request directly or broadcast
  • Broadcast useful on local network
  • Machine not need to know address of server

21
  • Servers can use internet protocols like UDP
  • Accept and respond to requests across internet
  • Can communicate with physical frames
  • Restricted to single physical network
  • Precollection is an alternative to the
    client-server model
  • Precollects information to avoid delays
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