Title: Programming with TCPIP
1Programming with TCP/IP
2Socket programming
Goal learn how to build client/server
application that communicate using sockets
- Socket API
- introduced in BSD4.1 UNIX, 1981
- explicitly created, used, released by apps
- client/server paradigm
- two types of transport service via socket API
- unreliable datagram
- reliable, byte stream-oriented
3Socket-programming using TCP
- Socket a door between application process and
end-end-transport protocol (UCP or TCP) - TCP service reliable transfer of bytes from one
process to another
controlled by application developer
controlled by application developer
controlled by operating system
controlled by operating system
internet
host or server
host or server
4Client Server Computing
- two application programs must participate in any
communication with one application initiates
communication and the one accepts it.
5Client Server Computing
- In network applications, a SERVER application
waits passively for contact after informing local
protocol software that a specific type of message
is expected, while a CLIENT application initiates
communication actively by sending a matched type
of message.
6Identifying A Particular Service
- Transport protocols assign each service a unique
identifier. - Both client and server specify the service
identifier protocol software uses the identifier
to direct each incoming request to the correct
server. - In TCP/IP, TCP uses 16-bit integer values known
as protocol port numbers to identify services.
7Concurrent Server
- Concurrent execution is fundamental to servers
because concurrency permits multiple clients to
obtain a given service without having to wait for
the server to finish previous requests. - In concurrent server designs, the server creates
a new thread or process to handle each client. - Transport protocols assign an identifier to each
client as well as to each service.
8The Socket API
- The interface between an application program and
the communication protocols in an operating
system (OS) is known as the Application Program
Interface or API. - Sockets provide an implementation of the SAP
(Service Access Point) abstraction at the
Transport Layer in the TCP/IP protocol suite,
which is part of the BSD Unix.
9Socket
- A socket library can provide applications with a
socket API on an operating system that does not
provide native sockets (e.g. Windows 3.1). When
an application calls one of the socket
procedures, control passes to a library routine
that makes one or more calls to the underlying OS
to implement the socket function. - A socket may be thought of as a generalization of
the BSD Unix file access mechanism
(open-read-write-close) that provides an
end-point for communication.
10Socket
- When an application creates a socket, the
application is given a small integer descriptor
used to reference the socket. If a system uses
the same descriptor space for sockets and other
I/O, a single application can be used for network
communication as well as for local data transfer. - An application must supply many details for each
socket by specifying many parameters and options
(e.g. an application must choose a particular
protocol, provide address of remote machine,
specify whether it is a client or server, etc.)
11Functions needed
- Specify local and remote communication endpoints
- Initiate a connection
- Wait for incoming connection
- Send and receive data
- Terminate a connection gracefully
- Error handling
12Socket system calls for connection-oriented proto
col
13Not necessary in UDP!!
14- Data communication between two hosts on the
Internet require the five components of what is
called an association to be initialized
protocol,local-addr, local-process/port ,
remote-addr, remote-process/port - The different system calls for sockets provides
values for one or more of these components.
15Socket system call
- The first system call any process wishing to do
network I/O has to call is the socket system
call. - int sockfd socket (int family, int type, int
protocol) - Examples of Family include
- AF_UNIX
- AF_INET
- Examples of Type include
- SOCK_STREAM
- SOCK_DGRAM
- SOCK_RAW
16Socket system call
- The protocol argument is typically zero, but may
be specified to request an actual protocol like
UDP, TCP, ICMP, etc. - The socket system call just fills in one element
of the five-tuple weve looked at - the protocol.
The remaining are filled in by the other calls as
shown in the figure.
17Socket system call
protocol
18Specifying an Endpoint Address
- Remember that the sockets API is generic
- There must be a generic way to specify endpoint
addresses - TCP/IP requires an IP address and a port number
for each endpoint address. - Other protocol suites(families) may use other
schemes. - Generic socket addresses
- (The C function that make up the sockets API
expect structures of type sockaddr.) - struct sockaddr
- unsigned short sa_family
//specifies the address type - char sa_data14
//specifies the address value -
19AF_INET--TCP/IP address
- For AF_INET we need
- 16 bit port number
- 32 bit IP address (IPv4 only)
- struct sockaddr_in
- short sin_family
- unsigned short sin_port
- struct in_addr sin_addr
- char sin_zero8
-
- how these fields to be set and interpreted?
20Network Byte Order Functions
- Example
- struct sockaddr_in sin
- sin.sin_family AF_INET
- sin.sin_port htons(9999)
- sin.sin_addr.s_addr inet_addr
- unsigned short htons(unsigned short)
- unsigned short ntohs(unsigned short)
- unsigned long htonl(unsigned long)
- unsigned long ntohl(unsigned long)
21Bind System Call
- The bind system call assigns an address to an
unnamed socket. Example -
- int bind(int sockfd, struct sockaddr_in myaddr,
int addrlen)
22Bind System Call
- What is bind used for ?
- Servers (both connection oriented and
connectionless) NEED to register their well-known
address to be able to accept connection requests. - A client can register a specific address for
itself. - A connectionless client NEEDS to assure that it
is bound to some unique address, so that the
server has a valid return address to send its
responses to However, it does not have to bind
to a particular port! WHY?
23- The bind system call provides the values for the
local_addr and local_process/port elements in
the five_tuple in an association. - An address for the Internet domain sockets is a
combination of a hostname and a port number, as
shown below - struct sockaddr_in
- short sin_family /typically AF_INET/
- u_short sin_port / 16 bit port number, network
byte ordered / - struct in_addr sin_addr / 32 bit netid/hostid,
network byte ordered / - char sin_zero8 / unused/
24Connect/Listen/Accept System Calls
- Connect
- A client process connects a socket descriptor
after a socket system call to establish a
connection with the server. - int connect(int sockfd, struct sockaddr_in
servaddr, int addrlen) - For a connection-oriented client, the connect
(along with an accept at the server side) assigns
all four addresses and process components of the
association.
25Listen
- Listen
- The listen system call is used by a
connection-oriented server to indicate it is
willing to receive connections. - int listen(int socket, int qlength)
- allows servers to prepare a socket for incoming
connections - puts the socket in a passive mode ready to accept
connections - informs the OS that the protocol software should
enqueue multiple simultaneous requests that
arrive at the socket - applies only to sockets that have selected
reliable stream delivery service
26Accept
- Accept
- After the connection-oriented server executes a
listen, it waits for connection requests from
client(s) in the accept system call, e.g.,
newsockfd accept(sockfd, peer, addrlen) - needs to wait for a connection
- blocks until a connection request arrives
- addrlen is a pointer to an integer
- when a request arrives , the system fills in
argument addr with the address of the client that
has placed the request and sets addrlen to the
length of the address. - system creates a new socket, returns the new
socket descriptor
27Accept
- accept returns a new socket descriptor, which has
all five components of the association specified
- three (protocol, local addr, local_process) are
inherited from the existing sockfd (which
however has its foreign address and process
components unspecified, and hence can be re-used
to accept another request. This scenario is
typical for concurrent servers.
28Sending and Receiving Data
- Heres how you might read from a socket
- num_read read(sockfd, buff_ptr, num_bytes)
- And heres how you read from an open file
descriptor in Unix - num_read read(fildes, buff_ptr, num_bytes)
- There are other ways (with different parameters)
to send and receive data read, readv, recv,
recvfrom, recvmsg to receive data through a
socket and write, writev, send, sendto, sendmsg
to send data through a socket.
29sendto()--UDP Sockets
- int sendto(int socket, char buffer, int length,
int flags,
struct sockaddr destination_address, int
address_size) - For example
- struct sockaddr_in sin
- sin.sin_family AF_INET
- sin.sin_port htons(12345)
- sin.sin_addr.s_addr inet_addr("128.227.22.43")
- char msg "Hello, World"
- sendto(s, msg, strlen(msg)1, 0, (struct sockaddr
)sin, sizeof(sin))
30recvfrom()--UDP Sockets
- Int recvfrom(int socket, char buffer, int
length, int flags, struct
sockaddr sender_address, int
address_size) - For example
- struct sockaddr_in sin
- char msg10000
- int ret
- int sin_length
- sin_length sizeof(sin)
- ret recvfrom(s, msg, 10000, 0, (struct sockaddr
)sin, sin_length) - printf("d bytes received from s (port d)\n",
ret, inet_ntoa(sin.sin_addr),
sin.sin_port)
31send() and recv() -- TCP Sockets
- int send(int s, const char msg, int len, int
flags) - connected socket
- argument flags controls the transmission.
- allows the sender to specify that the message
should be sent out-of- band messages correspond
to TCPs urgent data - allows the caller to request that the message be
sent without using local routine tables (take
control of routine) - int recv(int s, char buf, int len, int flags)
- connected socket
- argument flags allow the caller to control the
reception - look ahead by extracting a copy of the next
incoming message without removing the message
from the socket
32close() and shutdown()
- close(int socket)
- For UDP sockets, this will release the ownership
on the local port that is bound to this socket - For TCP, this will initiate a two-way shutdown
between both hosts before giving up port
ownership. - shutdown(int socket, int how)
- f the how field is 0, this will disallow further
reading (recv) from the socket. - If the how field is 1, subsequent writes (send)
will be disallowed. The socket will still need to
be passed to close.
33Relationship Between Sockets and File Descriptors
- Socket handles are integer values. In UNIX,
socket handles can be passed to most of the
low-level POSIX I/O functions. - read(s, buffer, buff_length) //s could be a
file descriptor too - write(s, buffer, buff_length)
34Utility Functions
- unsigned int inet_addr(char str)
- str represents an IP address(dotted-quad
notation) inet_addr will return it's equivalent
32-bit value in network byte order. - This value can be passed into the sin_addr.s_addr
field of a socketaddr_in structure - -1 is returned if the string can not be
interpreted - char inet_ntoa(struct in_addr ip)
- Converts the 32-bit value which is assumed to be
in network byte order and contained in ip to a
string - The pointer returned by inet_ntoa contains this
string. However, subsequent calls to inet_ntoa
will always return the same pointer, so copying
the string to another buffer is recommended
before calling again.
35Utility Functions ( contd )
- int gethostname(char name, int length)
- Copies the name (up to length bytes) of the
hostname of the local computer into the character
array pointed to by name - struct hostent gethostbyname(char strHost)
- int select (int nfds, fd_set readfds, fd_set
writefds, fd_set exceptfds, const struct
timeval timeout) later!!!
36Others
- Include files
- include ltsys/types.hgt include
ltsys/socket.hgt include ltnetinet/in.hgt
include ltarpa/inet.hgt include
ltnetdb.hgt include ltunistd.hgt inclu
de ltsignal.hgt include ltstdio.hgt
include ltfcntl.hgt
include lterrno.h include
ltsys/time.hgt include ltstdlib.hgt inclu
de ltmemory.hgt - Compiling and Linking
- Under most versions of UNIX (Linux, BSD, SunOS,
IRIX) compiling is done as usual - gcc my_socket_program.c -o my_socket_program
- Solaris
- cc my_socket_program.c -o my_socket_program
-lsocket -lnsl - Programming tips
- always check the return value for each function
call - consult the UNIX on-line manual pages ("man") for
a complete description
37Example Socket programming with TCP
- Example client-server app
- client reads line from standard input, sends to
server via socket server reads line from socket - server converts line to uppercase, sends back to
client - client reads, prints modified line from socket
- Input stream sequence of bytes into process
- Output stream sequence of bytes out of process
outToServer
iinFromServer
inFromUser
client socket
38Client/server socket interaction TCP
Server (running on hostid)
Client
39Example C client (TCP)
include ltstdio.hgt / Basic I/O routines
/ include ltsys/types.hgt / standard system
types / include ltnetinet/in.hgt / Internet
address structures / include ltsys/socket.hgt /
socket interface functions / include ltnetdb.hgt
/ host to IP resolution / int main(int argc,
char argv) / Address resolution
stage / struct hostent hen
gethostbyname(argv1) if (!hen)
perror("couldn't resolve host
name") struct sockaddr_in
sa memset(sa, 0, sizeof(sa)
sa.sin_family AF_INET sa.sin_port
htons(PORT) //server port number
memcpy(sa.sin_addr.s_addr, hen-gth_addr_list0,
hen-gth_length) int cli_socket
socket(AF_INET, SOCK_STREAM, 0)
assert(cli_socket gt 0) //I am just lazy here!!
connect(s, (struct sockaddr )sa,
sizeof(sa)) write(s,
argv2, strlen(argv2)) //send it to server
char bufBUFLEN int rc
memset(buf, 0, BUFLEN) char pc
buf while(rc read(cli_socket, pc,
BUFLEN (pc - buf))) pc rc
write(1, buf, strlen(buf))
close(cli_socket)
Create client socket, connect to server
40Example C server (TCP)
//include header files define PORT 6789 int
main(int argc, char argv) struct
sockaddr_in sa, csa memset(sa, 0,
sizeof(sa) sa.sin_family AF_INET
sa.sin_port htons(PORT) sa.sin_addr.s_addr
INADDR_ANY //any IP addr. Is accepted int
s socket(AF_INET,SOCK_STREAM, 0) assert(
sgt0) int rc bind(s, (struct sockaddr )
sa, sizeof(sa)) //hook s with port rc
listen(s, 5) int cs_socket accept(s,
(struct sockaddr)csa, sizeof(csa)) char
bufBUFLEN memset(buf, 0, BUFLEN) char
pc buf while(rc read(cs_socket, pc,
BUFLEN (pc - buf))) pc rc
upper_case(buf) // covert it into upper case
write(cs_socket, buf, strlen(buf))
close(cs_socket) close(s)
41Multi-Clients Servers
- Two main approaches to designing such servers.
- Approach 1.
- The first approach is using one process that
awaits new connections, and one more process (or
thread) for each Client already connected. This
approach makes design quite easy, cause then the
main process does not need to differ between
servers, and the sub-processes are each a
single-Client server process, hence, easier to
implement. - However, this approach wastes too many system
resources (if child processes are used), and
complicates inter-Client communication If one
Client wants to send a message to another through
the server, this will require communication
between two processes on the server, or locking
mechanisms, if using multiple threads. - See tutor for details!
42Socket programming with UDP
- UDP no connection between client and server
- no handshaking
- sender explicitly attaches IP address and port of
destination - server must extract IP address, port of sender
from received datagram - UDP transmitted data may be received out of
order, or lost
43Summary
- Network Application Programming Interface (API)
- TCP/IP basic
- UNIX/C Sockets
- socket() bind() connect() listen()
accept() sendto() recvfrom() send() recv()
read() write() - some utility functions