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Programming with TCPIP

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Title: Programming with TCPIP


1
Programming with TCP/IP
  • by
  • Dr. Yingwu Zhu

2
Socket programming
Goal learn how to build client/server
application that communicate using sockets
  • Socket API
  • introduced in BSD4.1 UNIX, 1981
  • explicitly created, used, released by apps
  • client/server paradigm
  • two types of transport service via socket API
  • unreliable datagram
  • reliable, byte stream-oriented

3
Socket-programming using TCP
  • Socket a door between application process and
    end-end-transport protocol (UCP or TCP)
  • TCP service reliable transfer of bytes from one
    process to another

controlled by application developer
controlled by application developer
controlled by operating system
controlled by operating system
internet
host or server
host or server
4
Client Server Computing
  • two application programs must participate in any
    communication with one application initiates
    communication and the one accepts it.

5
Client Server Computing
  • In network applications, a SERVER application
    waits passively for contact after informing local
    protocol software that a specific type of message
    is expected, while a CLIENT application initiates
    communication actively by sending a matched type
    of message.

6
Identifying A Particular Service
  • Transport protocols assign each service a unique
    identifier.
  • Both client and server specify the service
    identifier protocol software uses the identifier
    to direct each incoming request to the correct
    server.
  • In TCP/IP, TCP uses 16-bit integer values known
    as protocol port numbers to identify services.

7
Concurrent Server
  • Concurrent execution is fundamental to servers
    because concurrency permits multiple clients to
    obtain a given service without having to wait for
    the server to finish previous requests.
  • In concurrent server designs, the server creates
    a new thread or process to handle each client.
  • Transport protocols assign an identifier to each
    client as well as to each service.

8
The Socket API
  • The interface between an application program and
    the communication protocols in an operating
    system (OS) is known as the Application Program
    Interface or API.
  • Sockets provide an implementation of the SAP
    (Service Access Point) abstraction at the
    Transport Layer in the TCP/IP protocol suite,
    which is part of the BSD Unix.

9
Socket
  • A socket library can provide applications with a
    socket API on an operating system that does not
    provide native sockets (e.g. Windows 3.1). When
    an application calls one of the socket
    procedures, control passes to a library routine
    that makes one or more calls to the underlying OS
    to implement the socket function.
  • A socket may be thought of as a generalization of
    the BSD Unix file access mechanism
    (open-read-write-close) that provides an
    end-point for communication.

10
Socket
  • When an application creates a socket, the
    application is given a small integer descriptor
    used to reference the socket. If a system uses
    the same descriptor space for sockets and other
    I/O, a single application can be used for network
    communication as well as for local data transfer.
  • An application must supply many details for each
    socket by specifying many parameters and options
    (e.g. an application must choose a particular
    protocol, provide address of remote machine,
    specify whether it is a client or server, etc.)

11
Functions needed
  • Specify local and remote communication endpoints
  • Initiate a connection
  • Wait for incoming connection
  • Send and receive data
  • Terminate a connection gracefully
  • Error handling

12
Socket system calls for connection-oriented proto
col
13
Not necessary in UDP!!
14
  • Data communication between two hosts on the
    Internet require the five components of what is
    called an association to be initialized
    protocol,local-addr, local-process/port ,
    remote-addr, remote-process/port
  • The different system calls for sockets provides
    values for one or more of these components.

15
Socket system call
  • The first system call any process wishing to do
    network I/O has to call is the socket system
    call.
  • int sockfd socket (int family, int type, int
    protocol)
  • Examples of Family include
  • AF_UNIX
  • AF_INET
  • Examples of Type include
  • SOCK_STREAM
  • SOCK_DGRAM
  • SOCK_RAW

16
Socket system call
  • The protocol argument is typically zero, but may
    be specified to request an actual protocol like
    UDP, TCP, ICMP, etc.
  • The socket system call just fills in one element
    of the five-tuple weve looked at - the protocol.
    The remaining are filled in by the other calls as
    shown in the figure.

17
Socket system call
protocol
18
Specifying an Endpoint Address
  • Remember that the sockets API is generic
  • There must be a generic way to specify endpoint
    addresses
  • TCP/IP requires an IP address and a port number
    for each endpoint address.
  • Other protocol suites(families) may use other
    schemes.
  • Generic socket addresses
  • (The C function that make up the sockets API
    expect structures of type sockaddr.)
  • struct sockaddr
  • unsigned short sa_family
    //specifies the address type
  • char sa_data14
    //specifies the address value

19
AF_INET--TCP/IP address
  • For AF_INET we need
  • 16 bit port number
  • 32 bit IP address (IPv4 only)
  • struct sockaddr_in
  • short sin_family
  • unsigned short sin_port
  • struct in_addr sin_addr
  • char sin_zero8
  • how these fields to be set and interpreted?

20
Network Byte Order Functions
  • Example
  • struct sockaddr_in sin
  • sin.sin_family AF_INET
  • sin.sin_port htons(9999)
  • sin.sin_addr.s_addr inet_addr
  • unsigned short htons(unsigned short)
  • unsigned short ntohs(unsigned short)
  • unsigned long htonl(unsigned long)
  • unsigned long ntohl(unsigned long)

21
Bind System Call
  • The bind system call assigns an address to an
    unnamed socket. Example
  • int bind(int sockfd, struct sockaddr_in myaddr,
    int addrlen)

22
Bind System Call
  • What is bind used for ?
  • Servers (both connection oriented and
    connectionless) NEED to register their well-known
    address to be able to accept connection requests.
  • A client can register a specific address for
    itself.
  • A connectionless client NEEDS to assure that it
    is bound to some unique address, so that the
    server has a valid return address to send its
    responses to However, it does not have to bind
    to a particular port! WHY?

23
  • The bind system call provides the values for the
    local_addr and local_process/port elements in
    the five_tuple in an association.
  • An address for the Internet domain sockets is a
    combination of a hostname and a port number, as
    shown below
  • struct sockaddr_in
  • short sin_family /typically AF_INET/
  • u_short sin_port / 16 bit port number, network
    byte ordered /
  • struct in_addr sin_addr / 32 bit netid/hostid,
    network byte ordered /
  • char sin_zero8 / unused/

24
Connect/Listen/Accept System Calls
  • Connect
  • A client process connects a socket descriptor
    after a socket system call to establish a
    connection with the server.
  • int connect(int sockfd, struct sockaddr_in
    servaddr, int addrlen)
  • For a connection-oriented client, the connect
    (along with an accept at the server side) assigns
    all four addresses and process components of the
    association.

25
Listen
  • Listen
  • The listen system call is used by a
    connection-oriented server to indicate it is
    willing to receive connections.
  • int listen(int socket, int qlength)
  • allows servers to prepare a socket for incoming
    connections
  • puts the socket in a passive mode ready to accept
    connections
  • informs the OS that the protocol software should
    enqueue multiple simultaneous requests that
    arrive at the socket
  • applies only to sockets that have selected
    reliable stream delivery service

26
Accept
  • Accept
  • After the connection-oriented server executes a
    listen, it waits for connection requests from
    client(s) in the accept system call, e.g.,
    newsockfd accept(sockfd, peer, addrlen)
  • needs to wait for a connection
  • blocks until a connection request arrives
  • addrlen is a pointer to an integer
  • when a request arrives , the system fills in
    argument addr with the address of the client that
    has placed the request and sets addrlen to the
    length of the address.
  • system creates a new socket, returns the new
    socket descriptor

27
Accept
  • accept returns a new socket descriptor, which has
    all five components of the association specified
    - three (protocol, local addr, local_process) are
    inherited from the existing sockfd (which
    however has its foreign address and process
    components unspecified, and hence can be re-used
    to accept another request. This scenario is
    typical for concurrent servers.

28
Sending and Receiving Data
  • Heres how you might read from a socket
  • num_read read(sockfd, buff_ptr, num_bytes)
  • And heres how you read from an open file
    descriptor in Unix
  • num_read read(fildes, buff_ptr, num_bytes)
  • There are other ways (with different parameters)
    to send and receive data read, readv, recv,
    recvfrom, recvmsg to receive data through a
    socket and write, writev, send, sendto, sendmsg
    to send data through a socket.

29
sendto()--UDP Sockets
  • int sendto(int socket, char buffer, int length,
    int flags,
    struct sockaddr destination_address, int
    address_size)
  • For example
  • struct sockaddr_in sin
  • sin.sin_family AF_INET
  • sin.sin_port htons(12345)
  • sin.sin_addr.s_addr inet_addr("128.227.22.43")
  • char msg "Hello, World"
  • sendto(s, msg, strlen(msg)1, 0, (struct sockaddr
    )sin, sizeof(sin))

30
recvfrom()--UDP Sockets
  • Int recvfrom(int socket, char buffer, int
    length, int flags, struct
    sockaddr sender_address, int
    address_size)
  • For example
  • struct sockaddr_in sin
  • char msg10000
  • int ret
  • int sin_length
  • sin_length sizeof(sin)
  • ret recvfrom(s, msg, 10000, 0, (struct sockaddr
    )sin, sin_length)
  • printf("d bytes received from s (port d)\n",
    ret, inet_ntoa(sin.sin_addr),
    sin.sin_port)

31
send() and recv() -- TCP Sockets
  • int send(int s, const char msg, int len, int
    flags)
  • connected socket
  • argument flags controls the transmission.
  • allows the sender to specify that the message
    should be sent out-of- band messages correspond
    to TCPs urgent data
  • allows the caller to request that the message be
    sent without using local routine tables (take
    control of routine)
  • int recv(int s, char buf, int len, int flags)
  • connected socket
  • argument flags allow the caller to control the
    reception
  • look ahead by extracting a copy of the next
    incoming message without removing the message
    from the socket

32
close() and shutdown()
  • close(int socket)
  • For UDP sockets, this will release the ownership
    on the local port that is bound to this socket
  • For TCP, this will initiate a two-way shutdown
    between both hosts before giving up port
    ownership.
  • shutdown(int socket, int how)
  • f the how field is 0, this will disallow further
    reading (recv) from the socket.
  • If the how field is 1, subsequent writes (send)
    will be disallowed. The socket will still need to
    be passed to close.

33
Relationship Between Sockets and File Descriptors
  • Socket handles are integer values. In UNIX,
    socket handles can be passed to most of the
    low-level POSIX I/O functions.
  • read(s, buffer, buff_length) //s could be a
    file descriptor too
  • write(s, buffer, buff_length)

34
Utility Functions
  • unsigned int inet_addr(char str)
  • str represents an IP address(dotted-quad
    notation) inet_addr will return it's equivalent
    32-bit value in network byte order.
  • This value can be passed into the sin_addr.s_addr
    field of a socketaddr_in structure
  • -1 is returned if the string can not be
    interpreted
  • char inet_ntoa(struct in_addr ip)
  • Converts the 32-bit value which is assumed to be
    in network byte order and contained in ip to a
    string
  • The pointer returned by inet_ntoa contains this
    string. However, subsequent calls to inet_ntoa
    will always return the same pointer, so copying
    the string to another buffer is recommended
    before calling again.

35
Utility Functions ( contd )
  • int gethostname(char name, int length)
  • Copies the name (up to length bytes) of the
    hostname of the local computer into the character
    array pointed to by name
  • struct hostent gethostbyname(char strHost)
  • int select (int nfds, fd_set readfds, fd_set
    writefds, fd_set exceptfds, const struct
    timeval timeout) later!!!

36
Others
  • Include files
  • include ltsys/types.hgt include
    ltsys/socket.hgt include ltnetinet/in.hgt
    include ltarpa/inet.hgt include
    ltnetdb.hgt include ltunistd.hgt inclu
    de ltsignal.hgt include ltstdio.hgt
    include ltfcntl.hgt
    include lterrno.h include
    ltsys/time.hgt include ltstdlib.hgt inclu
    de ltmemory.hgt
  • Compiling and Linking
  • Under most versions of UNIX (Linux, BSD, SunOS,
    IRIX) compiling is done as usual
  • gcc my_socket_program.c -o my_socket_program
  • Solaris
  • cc my_socket_program.c -o my_socket_program
    -lsocket -lnsl
  • Programming tips
  • always check the return value for each function
    call
  • consult the UNIX on-line manual pages ("man") for
    a complete description

37
Example Socket programming with TCP
  • Example client-server app
  • client reads line from standard input, sends to
    server via socket server reads line from socket
  • server converts line to uppercase, sends back to
    client
  • client reads, prints modified line from socket
  • Input stream sequence of bytes into process
  • Output stream sequence of bytes out of process

outToServer
iinFromServer
inFromUser
client socket
38
Client/server socket interaction TCP
Server (running on hostid)
Client
39
Example C client (TCP)
include ltstdio.hgt / Basic I/O routines
/ include ltsys/types.hgt / standard system
types / include ltnetinet/in.hgt / Internet
address structures / include ltsys/socket.hgt /
socket interface functions / include ltnetdb.hgt
/ host to IP resolution / int main(int argc,
char argv) / Address resolution
stage / struct hostent hen
gethostbyname(argv1) if (!hen)
perror("couldn't resolve host
name") struct sockaddr_in
sa memset(sa, 0, sizeof(sa)
sa.sin_family AF_INET sa.sin_port
htons(PORT) //server port number
memcpy(sa.sin_addr.s_addr, hen-gth_addr_list0,
hen-gth_length) int cli_socket
socket(AF_INET, SOCK_STREAM, 0)
assert(cli_socket gt 0) //I am just lazy here!!
connect(s, (struct sockaddr )sa,
sizeof(sa)) write(s,
argv2, strlen(argv2)) //send it to server
char bufBUFLEN int rc
memset(buf, 0, BUFLEN) char pc
buf while(rc read(cli_socket, pc,
BUFLEN (pc - buf))) pc rc
write(1, buf, strlen(buf))
close(cli_socket)
Create client socket, connect to server
40
Example C server (TCP)
//include header files define PORT 6789 int
main(int argc, char argv) struct
sockaddr_in sa, csa memset(sa, 0,
sizeof(sa) sa.sin_family AF_INET
sa.sin_port htons(PORT) sa.sin_addr.s_addr
INADDR_ANY //any IP addr. Is accepted int
s socket(AF_INET,SOCK_STREAM, 0) assert(
sgt0) int rc bind(s, (struct sockaddr )
sa, sizeof(sa)) //hook s with port rc
listen(s, 5) int cs_socket accept(s,
(struct sockaddr)csa, sizeof(csa)) char
bufBUFLEN memset(buf, 0, BUFLEN) char
pc buf while(rc read(cs_socket, pc,
BUFLEN (pc - buf))) pc rc
upper_case(buf) // covert it into upper case
write(cs_socket, buf, strlen(buf))
close(cs_socket) close(s)
41
Multi-Clients Servers
  • Two main approaches to designing such servers.
  • Approach 1.
  • The first approach is using one process that
    awaits new connections, and one more process (or
    thread) for each Client already connected. This
    approach makes design quite easy, cause then the
    main process does not need to differ between
    servers, and the sub-processes are each a
    single-Client server process, hence, easier to
    implement.
  • However, this approach wastes too many system
    resources (if child processes are used), and
    complicates inter-Client communication If one
    Client wants to send a message to another through
    the server, this will require communication
    between two processes on the server, or locking
    mechanisms, if using multiple threads.
  • See tutor for details!

42
Socket programming with UDP
  • UDP no connection between client and server
  • no handshaking
  • sender explicitly attaches IP address and port of
    destination
  • server must extract IP address, port of sender
    from received datagram
  • UDP transmitted data may be received out of
    order, or lost

43
Summary
  • Network Application Programming Interface (API)
  • TCP/IP basic
  • UNIX/C Sockets
  • socket() bind() connect() listen()
    accept() sendto() recvfrom() send() recv()
    read() write()
  • some utility functions
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