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Todays Agenda

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acceleration of the car is zero. Motion of the car is one-dimensional ... Roller coaster. Physics 2211, Pg 6. Position and Velocity. Physics 2211, Pg 7 ... – PowerPoint PPT presentation

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Title: Todays Agenda


1
Todays Agenda
  • kinematics in 2D
  • projectiles

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In 2D motion, the direction of position,
velocity, and acceleration changes.
Vectors change. a vector change
includes direction change.
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Question
  • A car moves along a circle with constant speed.
    Which one of the following statements is correct.
  • acceleration of the car is zero
  • Motion of the car is one-dimensional
  • Velocity of the car does not change
  • Magnitude of the car acceleration is constant
  • Acceleration is increasing with time

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Roller coaster
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Position and Velocity
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Position and Velocity
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Position and Velocity
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Instantaneous velocity
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Components of velocity
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question
A particles position is described by vector
x2t3, y3t2, in meters. What's the speed at
t1.73sec. 1) 16 2) 21 3) 41 4) 11
5) 27m/s
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Question
Particle velocity is given by
The x component of position at t16s is 4096m.
Find the x component at zero seconds. 1) 4096m
2)0 3)-8192 4)-4096 5)neither of
these
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Acceleration
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Instantaneous acceleration
Can be decomposed into parallel and
perpe-ndicular components
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Instantaneous acceleration
Can be decomposed into x and y components (more
convenient)
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Question
  • A particle is moving along a circle and the
    acceleration is pointing
  • Inside the circle, as discussed before. The
    particles velocity is suddenly
  • reversed, and the particle traverses the circle
    backwards. The acceleration
  • After the reversal is
  • Inside the circle 2) Outside the circle 3)
    Either, depending
  • on situation.

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Constant acceleration in 2D is similar to that in
1D
Initial position and velocity
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Dynamics in 2D
Newtons 2nd law
19
Alice tapes a small 400g model rocket to a 600g
ice hockey puck. The rocket generates 20N of
thrust. She orients the puck so that the rockets
nose points in the positive y-direction, then
pushes the puck across frictionless ice in the
positive x-direction. She releases it with a
speed of 0.5 m/s at the exact instant the rocket
fires. Find an equation for the pucks
trajectory, then graph it.
  • y1.67x2
  • y4.2x2
  • y12x2
  • y40x2
  • y100x2

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Question
An arrow is shot at an angle of       above the
horizontal. The arrow hits a tree a horizontal
distance          away, at the same height
above the ground as it was shot. Use          
for the magnitude of the acceleration due to
gravity.
  • Find the time that the arrow spends in the air.
  •  

1) 6.7 2)12.1 3)4.1 4)5.9 5)23
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Adkins Video
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The parabolic trajectory of a ball
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2-D Kinematics
  • The position, velocity, and acceleration of a
    particle in 3 dimensions can be expressed as
  • r x i y j
  • v vx i vy j (i , j unit vectors )
  • a ax i ay j
  • We have already seen the 1-D kinematics equations

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2-D Kinematics
  • For 2-D, we simply apply the 1-D equations to
    each of the component equations.
  • Which can be combined into the vector equations
  • r r(t) v dr / dt a d2r / dt2

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BIG IDEA Treat each coordinatedirection (each
vector component) independently.
  • To get the complete motion in 2-D we simply use
    vector math to add the components
    (SUPERPOSITION).

EXAMPLE for constant acceleration we have a
const v v0 a t r r0 v0 t 1/2 a
t2 (where a, v, v0, r, r0, are all vectors)
26
2-D Kinematics
  • We will focus mainly on 2-D problems
  • Vector arithmetic in 2-D is not much different
    than in 3-D.
  • 3-D problems can be reduced to 2-D problems
    when acceleration is constant
  • Choose y axis to be along direction of
    acceleration
  • Choose x axis to be along the other direction
    of motion
  • Example Throwing a baseball (neglecting air
    resistance)
  • Acceleration is constant (gravity)
  • Choose y axis up ay -g
  • Choose x axis along the ground in the direction
    of the throw

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Motion in 2D
  • Two footballs are thrown from the same point on a
    flat field. Both are thrown at an angle of 30o
    above the horizontal. Ball 2 has twice the
    initial speed of ball 1. If ball 1 is caught a
    distance D1 from the thrower, how far away from
    the thrower D2 will the receiver of ball 2 be
    when he catches it?(1) D2 2D1 (2) D2 4D1
    (3) D2 6 D1 (4) D2 8 D1

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Solution
The distance a ball will go is simply x
(horizontal speed) x (time in air) v0x t
To figure out time in air, consider the
equation for the height of the ball
When the ball is caught, y y0
(time of catch)
(time of throw)
two solutions
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Solution
x v0x t
So the time spent in the air is proportional to
v0y
Since the angles are the same, both v0y and v0x
for ball 2are twice those of ball 1.
Ball 2 is in the air twice as long as ball 1, but
it also has twice the horizontal speed, so it
will go 4 times as far!!
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