Title: Decimal Addition
1Assembly Language Programming CS208
2Assembly Language
- Assembly language allows us to use convenient
abbreviations (called mnemonics) for machine
language operations and memory locations. - Each assembly language is specific to a
particular hardware architecture, and can only be
used on a machine of that architecture. - An assembly language program must be translated
into machine code before it can be executed. The
program that tells the computer how to perform
the translation is called an assembler.
3Assembly Language
- When a processor chip is designed, it is designed
to understand and execute a set of machine code
instructions (OpCodes) unique to that chip. - One step up from machine code is assembly code.
Each machine code instruction is given a mnemonic
(name), so that it is easier for human beings to
write code. - There is generally a one-to-one correspondence
between the assembly languages mnemonic
instructions and the machine language numeric
instructions.
4Model Assembly Instructions
- Our assembly language instructions have two
parts - The operation code specifies the operation the
computer is to carry out (add, compare, etc) - An address that allows the instruction to refer
to a location in main memory - The CPU runs each instruction in the program,
starting with instruction 0, using the
fetch-decode-execute cycle.
5Review of the Fetch-Decode-Execute Cycle
- The CPU fetches the next instruction from the
address contained in the Program Counter and
places the instruction in the Instruction
Register. - When a program starts, the program counter
contains 0, so the instruction at address 0 is
fetched. - Immediately after the instruction fetch, the CPU
adds 1 word to the contents of the Program
Counter, so that it will contain the address of
the next sequential instruction.
6Review of theFetch-Decode-Execute Cycle
- The CPU decodes the instruction in the
Instruction Register and determines what
operations need to be done and what the address
is of any operand that will be used. - The specified operation is executed (add,
compare, etc). - After execution of the instruction has been
completed the cycle starts all over again (unless
the instruction terminates the program).
7CPU
8CPU Registers
- The Instruction Register (IR) contains the actual
instruction which is currently being executed by
the CPU. -
- The Status Register records the result of
comparing the contents of register A with the
contents of register B. - The Program Counter (PC) contains the address of
the next instruction to be executed by the
program. - Â
9CPU Registers
- Registers A B hold the operands for each
arithmetic operation (ie. the values on which the
operation will be performed). After the operation
has been carried out, the result is always stored
in Register B. - Therefore, after an arithmetic operation has been
performed, the second operand is no longer stored
in Register B, because it has been overwritten by
the result of the operation.
10CPU Registers
- After a comparison has been done, the Status
Register will hold a code that stores the results
of the comparison. -
- The results are coded as follows
- -1 if (A lt B)
- 0 if (A B)
- 1 if (A gt B)
11Model Assembly Language Instructions
- Operation What it means to the CPU
- STP Stop the program
- LDA Load register A with value from
a specified memory location - LDB Load register B with value from
a specified memory location - STR Store register B value to a specified
memory location - INP Store data input by user to a specified
memory location - PNT Print the value stored in a specified
memory location to the screen
12Model Assembly Language Instructions
- Operation What it means to the CPU
- JLT Jump if less than (Status register -1)
to a specified memory location - JGT Jump if greater than (Status register
1) to a specified memory location - JEQ Jump if equal (Status register 0) to a
specified memory location - JMP Unconditional jump to a specified memory
location - CMP Compare register A to register B and set
Status Register value
13Model Assembly Language Instructions
- Operation What it means to the CPU
- ADD Add (register A register B) and store
sum in register B - SUB Subtract (register A - register B)
and store difference in register B - MUL Multiply (register A register B) and
store product in register B - DIV Divide for quotient (register A/register
B) and store quotient in register B - MOD Divide for remainder (register A/register
B) and store remainder in register B
14Steps to write Assembly Programs
- Create C Program (only the statements between
the and brackets are needed) - Translate each C statement to the equivalent
assembly statement(s) - Number the assembly language program starting
from 0 - Replace memory names by memory address numbers of
empty memory cell - Resolve jumps (replace with number of memory cell
jumping to)
15C to Assembly Language
- Statement Assembly equivalent
- include none
- void main() none
- const value in memory cell
- int, double, char address of memory cell
- cin INP
- cout PNT
- assignment () LDA Val1 val3 val1
val2 LDB Val2 ADD STR Val3 - STP
16Sample Program 1
- Program 1.
- Write an assembly language program that will get
a number as input from the user, and output its
square to the user.
17Sample Program 1
- Step 1
- Write an algorithm to describe the steps needed
to solve our problem. - Algorithm
- 1. Input a number and store it in memory.
- 2. Compute the square by multiplying the
number times itself. - 3. Output the results.
18Sample Program 1
- Step 2 Write the C code
-
- int Number , Square
- cout ltlt "Enter a number "
- cin gtgt Number
- Square Number Number
- cout ltlt Square
-
19Sample Program 1 Step 3 Translate C code
to assembly
-
- cout ltlt "Enter a number "
- cin gtgt Number
-
- square number number
-
-
-
- cout ltlt Square
-
-
-
- INP number
-
-
- LDA number
- LDB number
- MUL
- STR square
-
- PNT square
- STP
20Sample Program 1
- Step 4 Number assembly code lines starting
from 0 -
- 0 INP number
- 1 LDA number
- 2 LDB number
- 3 MUL
- 4 STR square
- 5 PNT square
- 6 STP
21Sample Program 1
- Step 5 Replace memory names with empty memory
locations after STP - 0 INP number 7
- 1 LDA number 7
- 2 LDB number 7
- 3 MUL
- 4 STR square 8
- 5 PNT square 8
- 6 STP
-
22Sample Program 1
- Step 6 Final Assembly code
-
- INP 7
- LDA 7
- LDB 7
- MUL
- STR 8
- PNT 8
- STP
23Running the Code on the Model Assembler
- Type the code on the previous slide into a file
(use Notepad). - Save the file as sample1.txt in the same
directory as the assembler.exe file - Double click assembler.exe
- Press ENTER
- Type the filename sample1.txt
- Press r to run
24Before running the code, the screen will look
like this
Your Assembly Code
25After running the code, the screen will look like
this
Results of Program Run
26C Decisionsto Assembly Language
- C Statement
- if ( Num lt 10 )
- cout ltlt Num
-
- Assembly equivalent
- LDA Num
- LDB Ten
- CMP test condition
- JLT Then block address
- JMP address of statement after Then block
- PNT Num Then block
27C Decisions to Assembly Language
- Pascal Statement
- if ( Num lt 10 )
- cout ltlt Num
- else
- cout ltlt 0
-
- Assembly equivalent
- LDA Num
- LDB Ten
- CMP Test condition
- JLT Then block address
- PNT Zero Else block
- JMP Address of statement after Then block
- PNT Num Then block
28Sample Program 2
- Program 2.
- Write an assembly program that will get a number
from the user, and determine if the number is
evenly divisible by 5. - Output zero (false) if the number is NOT evenly
divisible by 5 or one (true) if the number IS
evenly divisible.
29Sample Program 2
- Step 1 Write the algorithm to describe the steps
needed to solve our problem. - 1. Read in a number and store it in memory.
- 2. Determine if input number is evenly divisible
by 5. - 2.1 Divide input number by 5 to get the
remainder. - 2.2 Compare remainder to 0.
- If remainder equals 0,
- the number is evenly divisible.
- If the remainder does not equal 0,
- the number NOT evenly divisible.
- 3. Output the results
- 3.1 If evenly divisible, output 1.
- 3.2 If NOT evenly divisible, output 0.
30Sample Program 2
- Step 2 Write the C code
-
- const int Zero 0
- const int One 1
- const int Five 5
- int number, rem
- cout ltlt "Enter number "
- cin gtgt number
- rem number Five
- if (rem Zero)
- cout ltlt One
- else
- cout ltlt Zero
-
31Sample Program 2
- Step 3 Translate C code to Assembly
-
- cout ltlt "Enter number "
- cin gtgt number INP number
- LDA number
- rem number Five LDB Five
- MOD
- STR rem
-
32Sample Program 2
- Step 3 continued
- if (rem Zero) LDA Zero
- cout ltlt One LDB rem
- else CMP
- cout ltlt Zero JEQ then block address
- PNT Zero ?else block
- JMP address after then block
- PNT One ?then block
- STP
33Sample Program 2
- Step 4 Number assembly code lines starting
from 0 - 0 INP number
- 1 LDA number
- 2 LDB Five
- 3 MOD
- 4 STR rem
- 5 LDA Zero ?condition
- 6 LDB rem
- 7 CMP
- 8 JEQ then block address
- 9 PNT Zero ?else block
- 10 JMP address after then block
- 11 PNT One ?then block
- 12 STP
-
34Sample Program 2
- Step 5 Replace names by cell numbers after STP
- 0 INP number 16
- 1 LDA number 16
- 2 LDB Five 13
- 3 MOD
- 4 STR rem 17
- 5 LDA Zero 14
- 6 LDB rem 17
- 7 CMP
- 8 JEQ then block address
- 9 PNT Zero 14
- 10 JMP address after then block
- 11 PNT One 15
- 12 STP
- 13 5 ? Five
- 14 0 ? Zero
- 15 1 ? One
- 16 ? number
- 17 ? rem
35Sample Program 2
- Step 5 Replace jumps by instruction numbers
- 0 INP 16
- 1 LDA 16
- 2 LDB 13
- 3 MOD
- 4 STR 17
- 5 LDA 14
- 6 LDB 17
- 7 CMP
- 8 JEQ address of then block 11
- 9 PNT 14 ?else block
- 10 JMP address after then block 12
- 11 PNT 15 ?then block
- 12 STP
- 13 5
- 14 0
- 15 1
- 16
- 17
36Sample Program 2
- Step 6 Final Assembly code
- INP 16
- LDA 16
- LDB 13
- MOD
- STR 17
- LDA 14
- LDB 17
- CMP
- JEQ 11
- PNT 14
- JMP 12
- PNT 15
- STP
- 5
- 0
- 1
-
37C Decisions to Assembly Language
- C Statement
- while ( Num lt 10 )
- cout ltlt Num
-
- Assembly equivalent
- LDA Num
- LDB Ten
- CMP ? test condition
- JLT to While Block
- JMP to stmt after While Block
- PNT Num ? While Block
- JMP to test condition
- ? stmt after While Block
38Sample Program 3
- Program 3.
- Write a program to display a count by fives to
100.
39Sample Program 3
- Step 1 Write an algorithm to describe the steps
needed to solve our problem - 1. Set Count to start at 0
- 2. While Count is less than 100
- 2.1 Add 5 to the Count and store the sum back
into the Count - 2.2 Display the Count
40Sample Program 3
- Step 2 Write C code
-
- const int Five 5
- const int Hundred 100
- int Count 0
- while (Count lt Hundred)
-
- Count Count 5
- cout gtgt Count
-
-
41Sample Program 3
- Step 3 Translate C code to assembly
- while (Count lt Hundred)
-
- Count Count 5
- cout gtgt Count
-
- LDA Count ? test condition
- LDB Hundred
- CMP
- JLT to while block
- JMP to stmt after while block
- LDB Five ? while block
- ADD
- STR Count
- PNT Count
- JMP to test condition
- ? stmt after while block
42Sample Program 3
- Step 4 Number assembly code lines from 0
-
- 0 LDA Count ? test condition
- 1 LDB Hundred
- 2 CMP
- 3 JLT to while block
- 4 JMP to stmt after while block
- 5 LDB Five ? while block
- 6 ADD
- 7 STR Count
- 8 PNT Count
- 9 JMP to test condition
- 10 STP ? stmt after while block
43Sample Program 3
Step 5 Replace memory names with empty memory
locations after STP 0 LDA Count 13 1 LDB
Hundred 12 2 CMP 3 JLT to while block 4 JMP to
stmt after while block 5 LDB Five
11 6 ADD 7 STR Count 13 8 PNT Count
13 9 JMP to test condition 10 STP 11 5 ?
Five 12 100 ? Hundred 13 0 ? Count
44Sample Program 3
Step 5 Replace memory names with empty memory
locations after STP 0 LDA 13 ? test
condition 1 LDB 12 2 CMP 3 JLT to while block
5 4 JMP stmt after while block 10 5 LDB 11 ?
while block 6 ADD 7 STR 13 8 PNT 13 9 JMP to
test condition 0 10 STP ? stmt after while
block 11 5 12 100 13 0
45Sample Program 3
Final Assembly Code LDA 13 LDB 12 CMP JLT
5 JMP 10 LDB 11 ADD STR 13 PNT 13 JMP
0 STP 5 100 0