Title: The Interactive Dome Project
1The Interactive Dome Project
- Mid-Semester Presentation
- March 3, 2004
2Domies
Ruth Comley, Artist
Eben Myers, Producer/Designer
Greg Wieder, Artist
Bean, Advisor/Sound
Jen Smith, Programmer
Kerry Handron, Advisor
Josh Hailpern, Intern not pictured
3The Dome
4Where Did It Come From?
5Goals
- Get the technology for interactivity up and
running. - Explore whats effective and what's not in the
dome environment. - Create and package an original interactive
experience. - Documentation.
6Technology Projector/Lens
7(No Transcript)
8(No Transcript)
9Technology - Engine
10Technology Input Devices
- Trackers
- Mouse
- Gyromouse
- ARToolKit
- X-Arcade Joysticks
- X-Arcade Trackball
- DDR Pad
- Laser Pointers (underway)
11Technology Digital Sky
12Technology - Stitcher
13Technology - Chromadepth
14Process
Our Semester
15(No Transcript)
16(No Transcript)
17PaintingMovingSplittingExplosions!!!
18(No Transcript)
19(No Transcript)
20(No Transcript)
21(No Transcript)
22(No Transcript)
23- working title
- Goals
- Create a goal directed, themed experience
- Leverage strengths of dome environment
- Animatic
- Artwork here.
24Mini/Parallel/In-between Work
25Mini/Parallel/In-between Work
26Mini/Parallel/In-between Work
27Mini/Parallel/In-between Work
28Mini/Parallel/In-between Work
- ETC Propaganda
- Reading papers
- Documentation
29Challenges/Lessons Learned
- Lack of Engineering Manpower
- Unfamiliarity with Panda
- Brought on Josh
- Ruth learning Panda
- Two Project Model
- Playtest readiness
- Playtest was still valuable
- Next project has several dates built-in to ensure
readiness
30Future
- Finish Dome Trek
- Production
- Playtesting
- Side Project with Biofeedback
- Add artwork here!
31Schedule
- Apr. 2 First prototype done
- Apr. 16 Experience finalized
- Apr. 23 Playtest at CMNH
- Apr. 30 Soft Opening Show completed,
playtested second experience. - May. 10 Final Presentations
32Special Thanks ToThe Panda TeamDavid
RoseDnardo ColucciPaul BourkeSteve Audia
Questions?