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Computing Undergraduate Scholars Program

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Summer Activity: Worked at an academic summer camp and continued internship with ... Hometown: Worcester, MA ... Reality Based Interaction: A New Framework for ... – PowerPoint PPT presentation

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Title: Computing Undergraduate Scholars Program


1
Computing Undergraduate Scholars Program
Kelly Moran Major Computer Science
Spanish Hometown Troy, NY Summer Activity
Worked at an academic summer camp and continued
internship with ITS at Tufts Former CSEMS
participant
Hadar Rosenhand Major Engineering
Psychology Minor Computer Science Hometown
Worcester, MA Summer Activity Intern at Raytheon
working with Human Systems Integration
2
Reality Based Interaction A New Framework for
Understanding the Next Generation of
Human-Computer Interfaces
  • Professor Robert Jacob
  • Grad Students Erin Treacy, Audrey Girouard,
    Leanne Miller
  • Objectives
  • Understand and compare forms of human computer
    interaction that characterize the emerging
    generation of reality based interaction
  • Design, implement, and evaluate new
    next-generation user interfaces that are reality
    based

3
The Next Generation of Interaction Styles
Reality Based Interactions
  • GUI
  • Graphical User Interface
  • Learned Skills
  • ex. Menus, line commands
  • RBI
  • Reality Based Interfaces
  • Innate Skills
  • ex. Pointing to click

VS
  • Explicit RBI
  • Interface mimics the environment
  • ex. Virtual reality
  • Implicit RBI
  • Design choices are based upon familiar qualities
  • ex. Smartboard

VS
4
Offshoot Of RBI Research
  • In collaboration with Sergio Fantini
  • Prof of Biomedical Engineering
  • Specialty Medical Optics
  • Current Work fNIR

5
fNIR
  • Functional Near Infrared Optical Brain Imaging
  • Method of measuring the level of neuronal
    activity in the brain

6
Our Experiment
OBJECTIVE Measure workload capacity while
counting colors on a rotating physical and GUI
block using fNIR technology.
Connecting fNIR sensors
Workstation set up
7
Our Experiment (cont.)
3 Different workloads ? 3 Different Blocks (Both
physical blocks and GUI blocks)
2 Colors
3 Colors
4 Colors
Low Workload
Optimum Workload
Work Overload
8
WHY?
  • Experiments produce graphs depicting
    participants mental workload
  • Gives a reference for mental workload
  • With this information we can user fNIR to test
    interfaces and compare the data to our reference
    workloads

9
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