Title: Embodiment
1Embodiment
2Overview
- Defining Embodiment
- Implications for embodied cognition
- An experimental example
3Intelligence is determined by the dynamics of
interaction with the world
4Definitions of Embodiment
- A system X is embodied in an environment E if
perturbatory channels exist between the two.
That is, X is embodied in E if for every time t
at which both X and E exist, some subset of Es
possible states have the capacity to perturb Xs
state, and some subset of Xs possible states
have the capacity to perturb Es state. (Quick
et al. 1999)
5Situatedness
- The idea that the physical world influences the
behavior of an agent - In other words, the environment has a direct
effect on the internal structures of the agent
6Structural Coupling
- There is a difference between the relationships
of a systems components and the components
themselves - A set of relational criteria define the
organization of a class of systems (Maturana
Varela, 1980) - The components that make up the organization
define the structure of a system (Maturana
Varela, 1980)
7Structural Coupling (cont.)
- Structural coupling is, therefore, the mutual
synchronization of environment-agent
perturbations - Example a fly on a painting by Rembrandt
- The fly is not structurally coupled to the full
culturally dependant properties of the painting
8Implications
- Just as a clock maker cannot replace parts
randomly and expect a clock to function
correctly, perturbations of the states of an
agent and environment must be in sync or they are
not structurally coupled - For complex agents, this requires complete
self-adaptation
9Is physical embodiment necessary?
- Sharkey and Ziemke (2000) would argue that it is
- Autopoietic follows its own agenda (Sharkey and
Ziemke infer radical implications for this) - Allopoietic system that is controlled externally
- The implication is that an embodied system must
not only be autopoietic cognitively, but also
physically
10Is physical embodiment necessary?
- Sharkey and Ziemkes argument is really a
practical argument rather than a theoretical one - Is physical embodiment necessary? No, but it
helps - What their argument reiterates, however, is the
notion of self-steering its own development
11Embodiment defined (by Riegler, 2002)
- A system is embodied if it has gained competence
within the environment in which it has
developed. - The fact that most or all current artificial
intelligence programs do not exhibit embodiment
has to do with their explicit design rather than
with the space they are habitating.
12Applying embodiment to the symbol grounding
problem
- First, a clarification of what a symbol is
(Peirce)
Interpretant
A Semiotic Symbol
Representamen (not necessarily physical)
Object
13Symbol clarification
- A sign is called a symbol if the form in relation
to its referent is either arbitrary or
conventionalized, so that the relationship must
be learned (Pierce)
14Meaning of meaning
- A semiotic symbols meaning arises in its
interpretation. As such the meaning arises from
the process of semiosis, which is the interaction
between form, meaning and referent. This means
that the meaning depends on how the semiotic
symbol is constructed and with what function.
(Vogt, 2002)
15Advantages of Semiotic Symbols
- They are, by definition, grounded
- It already bears the symbols meaning with
respect to reality - Lakoff (1987) argues that such structures are
meaningful to begin with - A semiotic symbol is situated and embodied
- It should be constructed (learned) through the
interaction of the agent within its environment
16Advantages (cont.)
- The semiotic symbols are not static
- Each symbol is (re-)constructed every time it is
used
17Robots learning language
- Vogt (2002) describes an experiment based on a
previous version by Steels Vogt (1997) - Using a language guessing game, the robots must
come up with their own lexicon to describe
objects that they sense in the environment - The agents (robots) will be constructing and
using semiotic symbols
18The Language Game Model
- Steels (1996) suggested that there are three
mechanisms for language development - Cultural interaction
- Agents can share parts of their vocabulary
- Individual adaptation
- Agents expand their lexicon when they encounter
novel situations - Each speech act is evaluated for effectiveness
which can be used to strengthen or weaken
form-meaning associations - Self organization
- Structural reorganization emerges from the
iterative combination of the previous mechanisms
19The Language Game Model (cont.)
- There have been several versions of this
experiment that look at different aspects of
language development - Lexicon formation (Steels, 1996)
- Lexicon dynamics (Steels and McIntyre 1999)
- Multiple word games (Van Looveren, 1999)
- Stochasticity (Steels and Kaplan, 1998)
- On several platforms
- In simulations (De Jong, 2000 Belpaeme, 2001)
- On immobile robots (Belpaeme et al., 1998 Steels
and Vogt, 1997 Vogt, 2000) - On mobile robots (Steels and Vogt, 1997 Vogt,
2000)
20The experiment
- The players (robots) engage in a series of
guessing games - The hearer tries to guess what referent the
speaker is naming
21Steps of the experiment (game)
- One robot assumes the role of speaker while the
other assumes the role of hearer - Both robots start sensing their surroundings
- Both robots preprocess the sensory data
- The speaker selects one referent as the topic
- The robots categorize the preprocessed data
- The speaker produces an utterance and the hearer
tries to interpret the utterance (assigns a
meaning to it) - If the meaning matches one of the categorized
referents, then an action can be taken by the
hearer to acknowledge (like pointing) - Successes evaluated in the feedback which is sent
to both robots so they can adapt their ontology
of categories and lexicon
22Whats the connection to symbol grounding?
- The guessing game is analogous to the process of
semiosis - The robots construct semiotic symbols
- Meaning arises from the sensing, segmentation and
categorization of the referents - When the guessing game is successful, then the
semiotic symbols are created and used
appropriately
23Sensing
24The Lexicon
- A lexicon L is a set of form-meaning associations
FMi - An entry in the lexicon is FMi Fi, Mi, si
- Fi is the form which is made up of a set of
consonant-vowel strings - Mi is the meaning represented by category
- si is the association score
25Results
- Background
- Random chance suggests that speaker and hearer
will select the same referent 23.5 of the time - The speaker may select a topic that the hearer
did not detect - Potential understandability is around 80
26Results for real
27Results for real (cont.)
28(No Transcript)
29An interesting point
- An important result that the experiment reveals
is that semiotic symbols need not be categorized
the same under different circumstances. As the
semiotic landscape shows, theres no
one-to-one-to-one relation between a referent,
meaning, and form this relation is rather
one-to-many-to-one. In different situations, the
robots detect the referents differently. Yet
they are able to identify them invariably at the
form level. In the process of arriving at such
invariant identification, the co-evolution of
form and meaning reveals to be extremely
important.
30Conclusions
- Embodiment requires structural coupling
- An embodied system does not have to be physical
- Symbols are not just labels, but require a
semiotic process of self-guided construction that
is synchronized with the agents interaction with
its environment - A one-to-many-to-one relationship between form,
meaning, and referent does not sacrifice
performance