Title: Introduction to HCI
1Introduction to HCI
2For today . . .
- Logistics
- A bad design
- Design of Everyday Thingschapters 1-3
- In-class design exercise
- Team Time
3Logistics
- Any new people here?
- Any problems with forming groups?
- Any left-over questions?
4A Bad Design
And we see it so often on the web.
5Design of Everyday Things
6Chapter 1. The Psychopathology of Everyday Things
- You would need an engineering degree to figure
this out.
7The Frustration of Everyday Life
- Doors
- Slide projectors
- Telephones
- Overly complex appliances
8Principles of Design for Understandability and
Usability
- Provide a good conceptual model
- Make things visible
- The principle of mapping
- The principle of feedback
9Chapter 2. The Psychology of Everyday Actions
- Falsely blaming yourself
- Misconceptions of everyday life
- Blaming the wrong cause
10 - Learned Helplessness
- vs
- Taught Helplessness
11The Seven Stages of Action
- Goals
- Form the goal
- Execution
- Form intention
- Specify action
- Execute action
- Evaluation
- Perceive the state of the world
- Interpret the state of the world
- Evaluate the outcome
12The Gulfs of Execution and Evaluation
- Gulf of Execution Difference between intentions
and allowable actions - Gulf of Evaluation A amount of effort needed to
interpret the physical state of the system and to
determine how well expectations and intentions
have been met.
13Chapter 3. Knowledge in the Head and in the World
- Precise behavior can emerge from imprecise
knowledge - 1. Information is in the world.
- 2. Great precision is not required.
- 3. Natural constraints are present.
- 4. Cultural constraints are present.
14Memory is knowledge in the head
- Memory for arbitrary things
- Memory for meaningful relationships
- Memory through explanation
15Memory is also knowledge in the world
- Reminding
- Natural mappings
16In-class Design Exercise
17A Better ATM
18Form into groups than can stay together for a few
classes(maybe people sitting at a table)
19We all know how to use them . . .
- . . . but could we design them to be easier to
use?
20Were going to start with a blank machine
- No buttons
- No menus
- No options
- No particular shape
21Lets not start with the machine . . .
- . . . Lets start with the people.
22Decide on the audience for your ATM. (where
will it be located, who will be using it,
anything special about their use?)
232. What tasks will people be doing? What tasks
will your ATM support?
243. Are there any special needs that you will
support? Any that you will intentionally not
support?
254. Are there any special environmental
considerations that you must account for?
26Lets see what we can come up with
27Team Time!
- Getting set of the semester-long project.
- A chance for organizing, planning, maybe even
doing.
28Before you go . . .
- . . . Sign up for an Atomic Chef presentation pot.
29Go forth
- . . . and get set for the semester!
- See you next Thursday!