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Sources of Sensory Information

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Second of these sources is audition- your hearing ... give information about pressure, temperature and touch (haptic information) ... – PowerPoint PPT presentation

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Title: Sources of Sensory Information


1
Sources of Sensory Information
2
2 basic sources
  • First from the environment, called exteroception
    (from the outside)
  • Second from your body, called interoception
    (comes from inside)

3
Exterceptive Information
  • Chief of these sources is your vision
  • Defines the physical structure of the environment
  • Second of these sources is audition- your hearing
  • Very important in sports and activities requiring
    a good sense of sound for direction, speed, etc.,
    and for those who are visually impaired

4
Interoceptive Information
  • Also called kinesthetic information
  • More relevant to us for motor control
  • More commonly called proprioception (from within
    the body)
  • Includes information on positions of the joints,
    forces produced by muscles, orientation of the
    body in space

5
  • Kinesthesis- sense or awareness we have of
    movements of our joints and muscles during motor
    activity
  • Kinesthesis and proprioception are often used
    interchangeably
  • This information critical in sports such as
    gymnastics, diving, figure skating- all those
    that require information about how your body
    moves through space

6
  • Vestibular apparatus in the inner ear critical to
    posture and balance
  • Muscles spindles provide the nervous system with
    information about changes in muscle length
  • Golgi tendon organs (junction of muscle and
    tendon) give information about level of force in
    muscle
  • Cutaneous receptors are in most skin areas, give
    information about pressure, temperature and touch
    (haptic information)

7
Closed-Loop Control Systems
  • How does a heating-cooling system work in your
    home?
  • Comparator- (thermostat) senses difference
    between goal and actual room temperature
    (action/no action)
  • If an error occurs (action) sends a signal to the
    executive, which is the command or control center
  • The executive issues a command to the effector,
    which is responsible for carrying out the action
  • Sensory information is carried back to the
    comparator, called feedback, and the loop starts
    over again

8
When do we use this model?
  • Driving a car
  • Walking
  • Sitting
  • When else?

9
Conceptual Model
  • We have already worked with the information
    processing model
  • Stimulus identification, response selection,
    response programming
  • This is the executive part of the conceptual
    model
  • The motor program in the brain, the spinal cord
    and muscles are the effector- they are the parts
    that carry out the actions

10
  • The output- product- performance- provides the
    feedback
  • And the comparator is the desired state vs. the
    actual state of performance based on the feedback
  • The desired state is determined by the look, the
    sound and the feel of the movement
  • When input arrives the desired state is
    determined and represents the feedback you should
    get if you perform the movement correctly

11
Conceptual Model and Continuous Long-Duration
Skills
  • Useful for maintaining balance and posture
    (throwing darts, casting a lure, etc.)
  • Continuous tracking skills require attending to a
    constantly changing target, such as driving a
    car, running a 10K race- these type of activities
    require using exteroceptive information as well
    as kinesthetic feedback

12
Limitations of Closed-Loop Systems
  • Although the system has flexibility in movement
    control and allows for a variety of movement
    options and strategies, its biggest disadvantage
    is that control is very slow particularly in the
    response programming stage. Although you are
    getting feedback, you have to wait for that
    feedback before you can make changes

13
The Conceptual Model
Input
Error
Stimulus Identification
Executive
Response Selection
Response Programming
Desired state
Comparator
Motor Program
Actual state
Effector
Proprioceptive feedback
Spinal Cord
Muscle force, length, joint position, body
position
Muscles
Exteroceptive feedback
Output
Vision, audition
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