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Simulation and Hyperreality

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Title: Simulation and Hyperreality


1
Simulation and Hyperreality
2
Lecture Outline
  • Baudrillards concepts of simulation and
    hyperreality
  • Examples of simulation and hyperreality
  • The impact of simulation and hyperreality on
    everyday life and experience

3
What is a simulation?
  • a model, an image, a virtual thing, some kind of
    fiction or artifice
  • Some examples of simulation
  • computer animation of dinosaurs in the film
    Jurassic Park
  • theme parks, e.g. Disneyworld
  • military training simulations
  • virtual presenters/actors, e.g. ananova.com

4
Baudrillard's definition
  • simulations are "models of a real without
    origin or reality
  • a hyperreality

5
Jean Baudrillard
  • Baudrillard developed the notion of simulation in
    a 1980s essay called The Precession of
    Simulacra.
  • Baudrillard identified four stages of simulation

6
The four stages of simulation
  • Stage One
  • Initially, the sign (e.g. image or
    representation) is a reflection of a basic
    reality.
  • (e.g. a conventional photograph or
    representational painting)

7
The four stages of simulation
  • Stage Two
  • In the second stage, the sign masks a basic
    reality.
  • (The image becomes a distortion of reality)

8
The four stages of simulation
  • Stage Three
  • In third stage, the sign masks the absence of a
    basic reality.
  • (The image calls in to question what the reality
    is and if it even exists).

9
The four stages of simulation
  • Stage Four
  • In the fourth stage, the sign bears no relation
    to any reality whatsoever it is its own pure
    simulacrum.
  • (e.g. Cottingham's simulated image of the twin
    boys)

10
Examples digital photography
11
Cottinghams image
  • The photograph is a pure simulation made up of
  • Scanned anatomical drawings
  • photographic samples of skin, hair, eyes from a
    variety of individuals of different ages, sexes
    and ethnicities including the artist
    himselfImage credit Keith Cottingham -
    Fictitious PortraitsSourcewww.kcott.com

12
Photography
  • In photography, there is a one-way logical
    relationship between
  • the thing and its photographic image
  • the original and the 'copy'
  • the actual and the virtual
  • Example a photograph of the opera house

13
Digital Photography
  • Digital simulations undermine the one-way logic
    of the original and its image
  • In a digital photograph there is no necessary
    origin or actuality which the image reflects, or
    to which the image refers

14
Simulated images
  • Simulated images break the assumed link between
    reality and representation
  • Simulation produces images of things which appear
    real ex nihiloout of nothing. (from Kevin
    Robins article in ARIN1000 reader)

15
Simulated images
  • Principal consequence the truth value,
    evidentiary status and objectivity that is
    traditionally ascribed to photographs no longer
    applies.
  • The image is pure digital information, endlessly
    manipulable and remote from any pre-existing
    reality.

16
What does all this mean?
  • Various simulations of reality images, fictions,
    artifice etc are eclipsing or displacing reality
    itself.signs of the real are substituted for
    the real (Baudrillard)
  • The boundary between fiction, images and artifice
    on the one hand, and reality or truth on the
    other hand, has become blurred.

17
Kate Winslett - GQ cover
18
The map and the territory
  • In The Precession of Simulacra, Baudrillard
    reworks a famous Borges story where cartographers
    of the Empire draw up a map so detailed that it
    covers the territory entirely - as the map decays
    the territory reasserts itself.

19
The map and the territory
  • "today it is the territory whose shreds slowly
    rot against the extent of the map. It is the
    real, and not the map, whose vestiges persist
    here and there in the deserts that are no longer
    those of the Empire, but ours. The desert of the
    real itself."
  • Baudrillard meets The Matrix
  • "Welcome to the desert of the real"

20
The Precession of Simulacra
  • Now, according to Baudrillard, the map comes
    before the territory - media images, simulations
    and the hyperreal precede our experience of the
    real.
  • We experience simulations before we experience
    the real thing. These experiences and perceptions
    shape our perception of reality.

21
Precession of Simulacra
  • images of great artworks take precedence over the
    actual artwork, which often pales by comparison
  • Armchair tourism - Getaway, Lonely Planet - we
    typically see media images of the world before we
    see the real thing

22
Precession of Simulacra
  • digitally altered images of women in magazines
    determine how real women wish to look
  • plastic surgery simulations - try before you buy
  • Lara Croft, a computer generated animated
    character in the game Tomb Raider - played by
    Angelina Jolie in the Tomb Raider movie.

23
Baudrillard and the 1991 Gulf War
  • Baudrillard's essay The Gulf War Did Not Take
    Place caused a public outcry
  • What does Baudrillard mean by this?

24
The Gulf War
  • Baudrillard "signs of the real are substituted
    for the real itself"
  • In the end, the signs of the real (i.e.
    simulations) come to take precedence over the
    real itself.

25
The Gulf War
  • Signs or representations of warfarescreen-based
    simulations of various kindsdisplaced what was
    depicted, the real war.
  • The Gulf War was conducted as if it were a giant,
    global simulation on a series of screens radar
    screens, computer screens, TV screens.

26
The Gulf War
  • Images of war become the war. (Virilio)
  • It was just like the movies or a computer game
  • The Gulf War that we saw on television was a
    mediated reality, not the 'real thing'.

27
Reality Television
  • The stuff of reality becomes the 'story' fodder
    for the fictional televisual world.
  • "You no longer watch TV, TV watches you.
    Baudrillard

28
Reality Television
  • Real people in 'real' situations are used instead
    of actors
  • Sylvania Waters
  • Big Brother
  • Fear Factor
  • Survivor
  • Talk shows (Jerry Springer, Oprah, etc)

29
How real is reality TV?
  • Reality TV might use real people but they put
    them in contrived rather than real situations.
  • Events are set up and manipulated.
  • Real people are selectively represented, often
    manipulated and staged as caricatures.
  • When they are being filmed by a television or
    video camera, real people 'act'.

30
The Truman Show (1998)
  • Peter Wiers 1998 film The Truman Show is the
    ultimate reality TV show - the film raises some
    interesting issues about the nature of reality
    and our experience of it
  • Truman, the subject of the show, has been filmed
    from birth 24/7 without his knowledge - he thinks
    his simulated world is real

31
Baudrillard
  • The simulacrum is never that which conceals the
    truthit is the truth which conceals that there
    is none. The simulacrum is true.
  • We cannot know or experience reality beyond our
    own experience. In a sense there is no reality
    beyond our own experience.

32
Some concluding thoughts
  • Our experience of reality is increasingly
    mediated (viewed through the lens of a variety of
    media forms)
  • These mediated simulations of reality are
    starting to displace reality and to shape our
    perception of reality
  • reality has passed over into a play of
    reality (Baudrillard)

33
Some concluding thoughts
  • Digital technologies are increasing the scope and
    seductive power of simulation technologies
  • In the future, digital technologies such as
    virtual reality will increasingly blur the
    boundary between the real and the imaginary
    (virtual)

34
Some concluding thoughts
  • simulation threatens the difference between the
    true and the false, the real and the
    imaginary (Baudrillard)

35
References
  • In ARIN1000 Reader
  • Woolley, B. (1993) Hyperreality, in Virtual
    Worlds A Journey in Hype and Hyperreality,
    London Penguin.
  • Willis, Anne-Marie Digitisation and the Living
    Death of Photography, in Philip Hayward (ed)
    (1990) Culture, Technology and Creativity,
    London John Libbey.
  • Robins, K. The Space of the Screen, in Into the
    Image Culture and Politics in the Field of
    Vision, London Routledge, 1996.
  • Baudrillard, J. The Precession of Simulacra, in
    Simulacra and Simulations, trans Sheila Faria
    Glaser, (1997) Ann Arbor University of Michigan
    Press. Excerpts.

36
References
  • Additional Readings in Fisher Reserve
  • Baudrillard, J. The Ecstasy of Communication,
    in Hal Foster (ed) (1985) Postmodern Culture,
    London Pluto Press.
  • Benedikt, M. (ed.) (1994) Introduction, in
    Cyberspace First Steps, Cambridge MIT Press.
  • Bukatman, B. (1996) Terminal Identity, Durham
    Duke University Press. Section on Baudrillardian
    simulation.
  • Dery, M. (1996) Escape Velocity Cyberculture at
    the End of the Century, London Hodder and
    Stoughton. Section on Baudrillardian simulation.
  • Heim, M. (1993) The Essence of VR, in The
    Metaphysics of Virtual Reality, Oxford Oxford
    University Press.
  • Robins, K. Cyberspace and the World We Live In,
    in Mike Featherstone and Roger Burrows (eds.),
    (1995) Cyberspace, Cyberbodies, Cyberpunk,
    London Sage.
  • Tofts, D. et al (eds.) (2002) Prefiguring
    Cyberculture an intellectual history, Sydney
    Power Publications Cambridge, Mass. MIT.
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