Reality and Hyperreality in Cinema - PowerPoint PPT Presentation

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Reality and Hyperreality in Cinema

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... Jean Baudrillard s Simulacra and Simulation Simulation and Simulacra To dissimulate to feign (or pretend) not to have what one has. To simulate ... – PowerPoint PPT presentation

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Title: Reality and Hyperreality in Cinema


1
Reality and Hyperreality in Cinema
  • A Case Study of Matrix

2
Table of Contents
  • 1) The Matrix as an Allegory
  • 2) Simulation and Simulacra
  • 3) Visual Images as Simulacra

3
The Matrix as an Allegory
  • The Matrix (1999)
  • Written and Directed by Andy and Larry Wachowski

4
The Matrix as an Allegory
  • A short synopsis
  • Computer hacker Thomas Anderson has lived a
    relatively ordinary life until he is contacted by
    the enigmatic person called Morpheus who leads
    him into the REAL world.

5
The Matrix as an Allegory
  • Morpheus makes Anderson
  • realise that the world around
  • him is a computer simulation,
  • a false version of twentieth-
  • century life (exactly speaking
  • 1999) named the Matrix
  • and the REAL world (of 2199)
  • has been laid waste and taken
  • over by advanced artificial
  • intelligence machines.

6
The Matrix as an Allegory
  • The computers have
  • created the Matrix to
  • keep the human slaves
  • satisfied, while the AI
  • machines draw power
  • from the humans.

7
The Matrix as an Allegory
  • Morpheus and other
  • rebel warriors are
  • constantly pursued by
  • the police or "Agents"
  • (computers who take on
  • human form and
  • infiltrate the Matrix),
  • while struggling to
  • overthrow the Matrix.

8
The Matrix as an Allegory
  • The Truman Show (1998) written by Andrew Niccol
    and directed by Peter Weir
  • The heros home town and the surrounding area is
    the worlds largest soundstage (television stage).

9
The Matrix as Allegory
  • Dark City (1998) written and directed by Alex
    Proyas
  • The decrepit urban labyrinth is eventually
    revealed to have been built by aliens for
    observing human behaviour.

10
The Matrix as an Allegory
  • The Thirteenth Floor (1999) written and directed
    by Josef Rusnak
  • One of the scientists perfecting a sim-city
    realizes slowly that he himself, and everything
    he knows exists merely as part of another sim.

11
The Matrix as an Allegory
  • Sim City is a city building simulation game,
    first released in 1989 and designed by Will
    Wright.

12
The Matrix as an Allegory
  • Allegory
  • The war between machine and man
  • (The possibility that) Reality is a hoax and
    simulation.
  • Our anxiety about what our relationship to the
    real should be, or what our relationship to the
    fake should be.

13
Simulation and Simulacra
  • One of the keys to understand the allegorical
    meanings of The Matrix
  • A brief shot of a book, Jean Baudrillards
    Simulacra and Simulation

14
(No Transcript)
15
Simulation and Simulacra
  • To dissimulate to feign (or pretend) not to
    have what one has.
  • To simulate to feign (or pretend) to have what
    one does not have (there is nothing)
  • "to simulate is not simply to feign...feigning or
    dissimulation leaves the reality intact...whereas
    simulation threatens the difference between
    'true' and 'false,' between 'real' and
    'imaginary' (Baudrillard, p. 5)

16
Simulation and Simulacra
  • Simulacrum what is simulated a copy of reality
    which has already lost its originality and
    meaning
  • Simulacrum an empty sign which refers to only
    itself and is devoid of meaning and value
  • Our reality itself is made of simulacra

17
Simulation and Simulacra
  • There is nothing which is not simulated in our
    reality - postmodern reality.
  • Present-day simulators make the real coincide
    with their simulation models.
  • Images - films, TV, photographs, computers, etc.
  • Copies, replicas, models

18
Simulation and Simulacra
  • "Disneyland is presented as imaginary in
  • order to make us believe that the rest is real,
  • when in fact Los Angeles and the America
  • surrounding it are no longer real, but of the
  • order of the hyperreal and of simulation" (25).

19
Visual Images as Simulacra
  • What The Matrix shows us is the reality like ours
    which consists entirely of simulated and mediated
    people and objects - hyperreal objects.
  • The Matrix present a simulated reality which is
    more real than our reality. But how

20
Visual Images as Simulacra
  • Digital image surroundings
  • Videogames The Matrix deploys digital effects in
    a way resonant for gamers
  • Whether one played on a PC or a platform like
    PlayStation or X-box, videogame images are all
    digitally coded.

21
Visual Images as Simulacra
  • We are surrounded by digitally created images
    video game and computer game
  • Wire fighting effects
  • example

22
Visual Images as Simulacra
  • Immersion effects (effects which make you
    completely absorbed in the film) You leave your
    reality for a moment and are absorbed in another
    reality. Made possible by digital effects
    digital effects
  • Wire-fighting choreographed by legendary Hong
    Kong choreographer/director Yuen Wo Ping (Yuen
    Cheun-Yan)

23
Visual Images as Simulacra
  • Jackie Chen films
  • The Matrix
  • Crouching Tiger and Hidden Dragon (2000)
  • Kill Bill (2003)

24
(No Transcript)
25
Visual Images as Simulacra
  • Bullet time a computer enhanced, extreme
    slow-motion effects
  • It is thrilling, and filled with visual pleasure,
    and designed to surround ones consciousness
    utterly. Matrix, Trinity
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