COURSE OF ACTION WAR GAME - PowerPoint PPT Presentation

1 / 26
About This Presentation
Title:

COURSE OF ACTION WAR GAME

Description:

1st AD attacks - enveloping force. 2nd MARDIV attacks ... envelopment of 1st echelon. 3. Options: defeat 2d echelon via. encirclement; defeat 2d echelon ... – PowerPoint PPT presentation

Number of Views:1075
Avg rating:3.0/5.0
Slides: 27
Provided by: ValuedGate186
Category:

less

Transcript and Presenter's Notes

Title: COURSE OF ACTION WAR GAME


1
COURSE OF ACTION WAR GAME
001206
2
PURPOSE
  • Understand the importance of a COA War Game
  • Discuss COA War Game
  • Inputs
  • Process
  • Outputs

3
REFERENCES
MSTP
FM 34-130
4
COA WAR GAME
Mission Analysis
COA Development
Transition
COA War Game
Orders Development
COA Comparison Decision
5
WHAT IS A WAR GAME?
A simulation, by whatever means, of a military
operation involving two or more opposing forces,
using rules, data, and procedures designed to
depict an actual or assumed real life situation.
JP 1-02
Time
Scalable
Adversarial
6
PURPOSE OF A WAR GAME?
assists planners in identifying strengths and
weaknesses, associated risks, and asset
shortfalls for each friendly course of
action. -- MCWP 5-1
  • Test friendly COAs against selected enemy COAs
  • Improve friendly COAs

7
COA WAR GAME
8
COA WAR GAME INPUTS
Commander
Planning Support Tools
9
COA WAR GAME PROCESS
  • Preparation
  • Maps, Terrain Board, etc.
  • Roles and Assignments
  • Arbiter
  • Thinking enemy fights enemy COAs
  • Red Cell
  • Task Organized
  • G-2 / S-2 has staff cognizance

10
COA WAR GAME PROCESS
  • Methods of Wargaming
  • Sequence of Essential Tasks
  • Avenue in depth
  • Belt
  • Box

11
Avenue in depth - Focuses on one avenue of
approach at a time - Used for offensive COAs
- Used in defensive situations when canalizing
terrain inhibits mutual support
(SOUSSE)
CTFT
XXXX
MEF
II
MEF
I I
XXX
1AD
II
MEF
XXX
2
MARDIV
PLWHITE
PLWHITE
(KASSERINE)
1 AD
MARDIV
XX
2
(SFAX)
(GAFSA)
(GABES)
(MEDENINE)
4/9/99 1142 AM
27
II MEF
COA DEVELOPMENT GOWP 99
XXXX
CTFT
12
Belt Best used - - When terrain is divided into
well-defined cross compartments - During phased
operations - When enemy is deployed in clearly
defined echelons
(SOUSSE)
CTFT
XXXX
MEF
II
MEF
I I
XXX
1AD
II
MEF
XXX
2
MARDIV
PLWHITE
PLWHITE
(KASSERINE)
1 AD
MARDIV
XX
2
(SFAX)
(GAFSA)
(GABES)
(MEDENINE)
4/9/99 1142 AM
27
II MEF
COA DEVELOPMENT GOWP 99
XXXX
CTFT
13
Box - Requires least amount of time - Used
for critical events
(SOUSSE)
CTFT
XXXX
MEF
II
MEF
I I
XXX
1AD
II
MEF
XXX
2
MARDIV
PLWHITE
PLWHITE
(KASSERINE)
1 AD
MARDIV
XX
2
(SFAX)
(GAFSA)
(GABES)
(MEDENINE)
4/9/99 1142 AM
27
II MEF
COA DEVELOPMENT GOWP 99
XXXX
CTFT
14
COA WAR GAME PROCESS
  • Describe operations of all friendly forces
  • Describe operations of all enemy forces
  • Discuss probable outcome of contact
  • Identify potential
  • Decision points
  • Branches sequels
  • Identify additional actions / resources
  • If necessary, modify COA

15
RULES DURING WAR GAME
  • Evaluate each COA independently
  • Remain unbiased
  • Continually assess
  • Feasibility
  • Acceptability
  • Suitability
  • Distinguishability
  • Completeness
  • Record advantages/disadvantages
  • Stay on timeline
  • Identify possible branches/sequels
  • Record War Game results based on commanders
    evaluation criteria

16
COA WAR GAME PROCESS
  • Recording methods
  • Synchronization Matrix
  • War Game Worksheet
  • Decision Support Template / Matrix

17
SYNCHRONIZATION MATRIX
18
SYNCHRONIZATION MATRIX
19
COA WAR GAME WORKSHEET
20
DECISION SUPPORT TEMPLATE
3
2
21
DECISION SUPPORT MATRIX
DP
EVENTS INDICATORS
NET/NLT
CDRS OPTIONS
1 AD continues turning mvmnt or executes branch
plan for envelopment of 1st echelon
Whether or not enemy 1st echelon units are fixed
(NAI 1 - 3)
1
H24/H36
1st echelon enemy forces withdrawing into/through
Gabes 103d Armor Bde covering withdrawal and as
possible counterattk force 204th, 201st, and
104th preparing for BHO vic Gabes refugees
being forced North (NAI 4-5)
Bypass, isolate or clear Gabes force options
2d MarDiv or LF6F
H96/H120
2

Options defeat 2d echelon via encirclement
defeat 2d echelon by annihilation (1AD/2MAW) or
allow enemy to withdraw
Enemy delays 2dMarDiv and reorients on mountain
passes IOT hold 1 AD and allow forces to
withdraw to border (NAI 9)

3
H144/H168
22
COA WAR GAME PROCESS
  • Brief
  • Advantages / Disadvantages
  • Changes to COAs
  • Decision Points
  • Critical Events
  • Branches Sequels

23
COA WAR GAME OUTPUTS
  • Information on Cdrs Evaluation Criteria
  • War Gamed COAs with
  • Refined Graphics
  • Refined Narratives
  • Refined
  • Staff Estimates
  • Estimates of Supportability
  • Planning Support Tools

24
OUTPUTS TO ORDERS DEVELOPMENT
SYNCHRONIZATION MATRIX
COA WAR GAME WORKSHEET
DECISION SUPPORT MATRIX
25
OUTPUTS TO ORDERS DEVELOPMENT
Staff Estimates (Para 1, 4, 5/ Annexes
Appendices)
COA Narrative (Para. 3b)
  • OP ORDER
  • SITUATION.
  • MISSION
  • EXECUTION
  • ADMIN LOGISTICS.
  • COMMAND SIGNAL.

COA Graphics (Annex C, App 18)
Annexes Appendices
SYNC MATRIX (Para 3c, 3d, Annex X)
DSM (Annex X)
26
SUMMARY
  • Discussed
  • The importance of a COA War Game
  • COA War Game
  • Inputs
  • Process
  • Outputs
Write a Comment
User Comments (0)
About PowerShow.com