Title: COURSE OF ACTION WAR GAME
1COURSE OF ACTION WAR GAME
001206
2PURPOSE
- Understand the importance of a COA War Game
- Discuss COA War Game
- Inputs
- Process
- Outputs
3REFERENCES
MSTP
FM 34-130
4COA WAR GAME
Mission Analysis
COA Development
Transition
COA War Game
Orders Development
COA Comparison Decision
5WHAT IS A WAR GAME?
A simulation, by whatever means, of a military
operation involving two or more opposing forces,
using rules, data, and procedures designed to
depict an actual or assumed real life situation.
JP 1-02
Time
Scalable
Adversarial
6PURPOSE OF A WAR GAME?
assists planners in identifying strengths and
weaknesses, associated risks, and asset
shortfalls for each friendly course of
action. -- MCWP 5-1
- Test friendly COAs against selected enemy COAs
- Improve friendly COAs
7COA WAR GAME
8 COA WAR GAME INPUTS
Commander
Planning Support Tools
9COA WAR GAME PROCESS
- Preparation
- Maps, Terrain Board, etc.
- Roles and Assignments
- Arbiter
- Thinking enemy fights enemy COAs
- Red Cell
- Task Organized
- G-2 / S-2 has staff cognizance
10COA WAR GAME PROCESS
- Methods of Wargaming
- Sequence of Essential Tasks
- Avenue in depth
- Belt
- Box
11Avenue in depth - Focuses on one avenue of
approach at a time - Used for offensive COAs
- Used in defensive situations when canalizing
terrain inhibits mutual support
(SOUSSE)
CTFT
XXXX
MEF
II
MEF
I I
XXX
1AD
II
MEF
XXX
2
MARDIV
PLWHITE
PLWHITE
(KASSERINE)
1 AD
MARDIV
XX
2
(SFAX)
(GAFSA)
(GABES)
(MEDENINE)
4/9/99 1142 AM
27
II MEF
COA DEVELOPMENT GOWP 99
XXXX
CTFT
12Belt Best used - - When terrain is divided into
well-defined cross compartments - During phased
operations - When enemy is deployed in clearly
defined echelons
(SOUSSE)
CTFT
XXXX
MEF
II
MEF
I I
XXX
1AD
II
MEF
XXX
2
MARDIV
PLWHITE
PLWHITE
(KASSERINE)
1 AD
MARDIV
XX
2
(SFAX)
(GAFSA)
(GABES)
(MEDENINE)
4/9/99 1142 AM
27
II MEF
COA DEVELOPMENT GOWP 99
XXXX
CTFT
13Box - Requires least amount of time - Used
for critical events
(SOUSSE)
CTFT
XXXX
MEF
II
MEF
I I
XXX
1AD
II
MEF
XXX
2
MARDIV
PLWHITE
PLWHITE
(KASSERINE)
1 AD
MARDIV
XX
2
(SFAX)
(GAFSA)
(GABES)
(MEDENINE)
4/9/99 1142 AM
27
II MEF
COA DEVELOPMENT GOWP 99
XXXX
CTFT
14COA WAR GAME PROCESS
- Describe operations of all friendly forces
- Describe operations of all enemy forces
- Discuss probable outcome of contact
- Identify potential
- Decision points
- Branches sequels
- Identify additional actions / resources
- If necessary, modify COA
15RULES DURING WAR GAME
- Evaluate each COA independently
- Remain unbiased
- Continually assess
- Feasibility
- Acceptability
- Suitability
- Distinguishability
- Completeness
- Record advantages/disadvantages
- Stay on timeline
- Identify possible branches/sequels
- Record War Game results based on commanders
evaluation criteria
16COA WAR GAME PROCESS
- Recording methods
- Synchronization Matrix
- War Game Worksheet
- Decision Support Template / Matrix
17SYNCHRONIZATION MATRIX
18SYNCHRONIZATION MATRIX
19COA WAR GAME WORKSHEET
20DECISION SUPPORT TEMPLATE
3
2
21DECISION SUPPORT MATRIX
DP
EVENTS INDICATORS
NET/NLT
CDRS OPTIONS
1 AD continues turning mvmnt or executes branch
plan for envelopment of 1st echelon
Whether or not enemy 1st echelon units are fixed
(NAI 1 - 3)
1
H24/H36
1st echelon enemy forces withdrawing into/through
Gabes 103d Armor Bde covering withdrawal and as
possible counterattk force 204th, 201st, and
104th preparing for BHO vic Gabes refugees
being forced North (NAI 4-5)
Bypass, isolate or clear Gabes force options
2d MarDiv or LF6F
H96/H120
2
Options defeat 2d echelon via encirclement
defeat 2d echelon by annihilation (1AD/2MAW) or
allow enemy to withdraw
Enemy delays 2dMarDiv and reorients on mountain
passes IOT hold 1 AD and allow forces to
withdraw to border (NAI 9)
3
H144/H168
22COA WAR GAME PROCESS
- Brief
- Advantages / Disadvantages
- Changes to COAs
- Decision Points
- Critical Events
- Branches Sequels
23COA WAR GAME OUTPUTS
- Information on Cdrs Evaluation Criteria
- War Gamed COAs with
- Refined Graphics
- Refined Narratives
- Refined
- Staff Estimates
- Estimates of Supportability
- Planning Support Tools
24OUTPUTS TO ORDERS DEVELOPMENT
SYNCHRONIZATION MATRIX
COA WAR GAME WORKSHEET
DECISION SUPPORT MATRIX
25OUTPUTS TO ORDERS DEVELOPMENT
Staff Estimates (Para 1, 4, 5/ Annexes
Appendices)
COA Narrative (Para. 3b)
- OP ORDER
- SITUATION.
- MISSION
- EXECUTION
- ADMIN LOGISTICS.
- COMMAND SIGNAL.
COA Graphics (Annex C, App 18)
Annexes Appendices
SYNC MATRIX (Para 3c, 3d, Annex X)
DSM (Annex X)
26SUMMARY
- Discussed
- The importance of a COA War Game
- COA War Game
- Inputs
- Process
- Outputs