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Short Course on Game Theory

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Title: Short Course on Game Theory


1
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Short Course on Game Theory
Hamed Ghoddusi
Von Neumann Aumann
Selton Harsanyi
2
  • In war the will is directed at an animate object
    that reacts.

- Karl Von Clausewitz, On War
3
Course Plan
  • Part 1 Definition of games, Typical Examples of
    Games, Common Knowledge, Expected Utility, States
    and Strategies
  • Part 2 Extensive Forms with Perfect
    Information, Backward Induction, Imperfect
    Information, Incomplete Information, Normal forms
  • Part 3 Solution Concepts Rationalizibility,
    Strong and Weak Dominance, Nash equilibrium,
    Bayesian-Nash equilibrium, Correlated equilibrium
    , Sub-game perfection, signalling games
  • Part 4 (If time permits) Trembling hand,
    repeated games, supermodular games

4
Game Theory
  • Study of strategic behavior
  • Strategic behavior Taking into account the
    behavior of other
  • players

5
Examples of Strategic Behavior
  • Industrial Competition
  • Firm / Capital market relationship
  • Voting decisions
  • Auctions/Biddings

6
Game to be discussed in the class
  • Shareholders voting game
  • Search models
  • Durable goods monopolist
  • RD
  • Bargaining
  • Job market signaling

7
Games We Study
  • Played once / more than once
  • Finite number of players
  • Finite/infinite strategy space

8
Prisoners Dilemma
Silent
Cooperate
1 , 1
10 , 0
Silent
0 , 10
8 , 8
Cooperate
9
Chicken Game
Drive
Stop
-100 , -100
1 , 0
Drive
0 , 1
Stop
0 , 0
10
Hawk and Dove
Hawk
Dove
(V-C)/2
V , 0
Hawk
0 , V
Dove
V/2
11
Battle of Sexes
Theater
Restaurant
Theater
4 , 4
10 , 5
Restaurant
5 , 10
4 , 4
12
Game Theory
Decision Theory
Representation Theory
Solution Theory
13
?Extensive Form
  • Players
  • Rules of Game
  • Strategies

14
Normal Form
  • Players
  • Space of Pure Strategies
  • Payoffs

15
Differences between Extensive and Normal Form?
16
Games
  • Competitive zero-sum games , non zero-sum
    games
  • Non Competitive supermodular (complementary)
    games
  • search games for instance

17
Games
  • One shot games
  • Repeated games

18
Information
  • Perfect Information Chess
  • Imperfect Information Cards
  • Incomplete Information

19
Characteristics of Players
  • Self-interested, utility maximizer
  • Rational Friedmans as if paradigm
  • Remark One person and several identity
    situation

20
Tree of Ulyssess problem
21
Decision Under Uncertainty
  • Decision over lotteries
  • Von Neumann Morgenstern expected utility
  • Risk Aversion

22
States
  • Mutually exclusive
  • Collectively exhaustive
  • Independent of players decision

23
Information Sets
24
Bayesian Decision Making
  • Updating of prior beliefs
  • P(EE) P(EnE) / P(E)

25
Strategy
Detailed plan of actions, contingent to any
possible occurrence in the game a plan that
you could leave to somebody else playing for
you. Strategy as a function which maps states
of the world to the actions
A
W
26
Strategy
  • Strategy in the simultaneous move games
  • Strategy in the Bayesian games
  • Finite and infinite strategy space

27
Example 1 How many strategies?
L
2
L
H
1
L
2
H
M
H
28
Example 2 Equivalent Normal Form?
1
L
H
2
2
L
L
H
H
29
What do you think if strategies always assign
the same value to some elements of the domain?
30
Strategy in Extensive Form
A strategy for player X is a sub-tree of a game
tree which satisfies the following conditions
  • It is rooted at the root of the game tree
  • whenever it is player X's turn at a node that
    belongs to the subtree, exactly
  • one of the available moves belongs to the
    subtree
  • whenever it is not player X's turn at a node
    that belongs to the subtree, all
  • of the available moves belong to the subtree

31
Bargaining Games
  • Gains from trade, the problem of distribution of
    benefits
  • In the absence of market
  • Disagreement value
  • Rubenstein smart solution

32
Rubensteins Bargaining Game
33
Real Life Example
  • Company-Union Negotiations

34
Solution to Bargaining Game
35
Extensive Form Games
  • Set Theoretic Definition
  • Graph Theoretic Definition

36
Set Theory Representation
  • (W,N)
  • W set of Plays
  • N collection of non-empty sub-sets of W (Nodes)
  • w ? N
  • Predecessor function

37
Set Theory Representation
  • Plays States
  • Nodes Events
  • Moves
  • Terminal Moves

38
Example
1
2
2
2
w5
w6
w3
w4
w2
w1
39
Example Modeling of Bargaining
  • W ?
  • N ?

40
Graph Theoretic Representation
  • Graph (V,E)
  • Nodes (States)
  • Branches (Actions)
  • History
  • Immediate Predecessor

41
Example
1
H
A
N
2
2
2
H
A
A
N
H
N
42
Games with Perfect Information
  • An Extensive Form
  • Assignment of Decision Points
  • Pay off function

Simultaneous move is ruled out.
43
Games with imperfect Information
  • An Extensive Form
  • Collection of Information set
  • Pay off function

44
Example
1
2
2
45
Sub Games
  • Sub-tree
  • Contains the whole information set

46
Example Noisy Stackelberg
L
2
1
H
QL
2
1
QH
2
47
Strategy Space
The product structure of strategies of all
players S S1 S2 S3 Sk ? Si S(-i)
Strategies of all player but player (i)
48
Pure Strategy vs Mixes Strategy
The subset of pure strategies entering the mix
with a strictly positive weight is the support of
the mixed strategy. Point A pure strategy may
be strictly dominated by a mixed strategy even if
it does not strictly dominated by any pure
strategy
49
Behavioral Strategy vs Mixes Strategy
When a player implements a mixed strategy, she
spins the roulette wheel a single time the
outcome of this spin determines which pure
strategy (set of deterministic choices at each
information set) she will play. When she
implements a behavior strategy, she independently
spins the roulette wheel every time she reaches a
new information set.
50
Behavioral Strategies
51
Kuhns Theorem
Every game of perfect information with finite
number of Nodes has a solution of backward
induction.
Comment If pay-offs to players at all terminal
nodes are Unequal then the solution is unique.
52
Backward Induction
The concept of backwards induction corresponds to
the assumption that it is common knowledge that
each player will act rationally at each node
where he moves even if his rationality would
imply that such a node will not be reached
53
Group Discussion Christine and Lion
54
The centipede game
Go on
Go on
Go on
Jack
Jill
Jill
Jack
Go on
stop
stop
stop
stop
(5, 3)
(4, 7)
(2, 0)
(1, 4)
Go on
Go on
Jill
Jill
Jack
(99, 99)
stop
stop
(98, 96)
(97, 100)
(94, 97)
55
Games With Incomplete Information
  • Harsanyi Transformation Model the Game as a
    game
  • with imperfect information

56
Harsanyi Transformation
  • Nature plays first
  • Common knowledge about the original distribution
    of
  • types (how nature plays)
  • The realization of types are private information.

57
Bayesian Games
  • Bayesian updating rule

58
Example Art Auction
  • Private second price sealed auction
  • Each player maintains belief u
  • Prior and posterior beliefs

59
Example Falklands War
(Cost of War 1 for both players)
60
Equivalent Normal Form?
61
Asymmetric Information
  • Adverse selection
  • Moral hazard
  • Signaling / Screening

62
Example Cournot Competition with Asymmetric
Information
  • Know cost structure of Firm1 C1(q)cq
  • Unknown cost structure of firm2 C2(q)cHq ,
    C2(q)cLq

63
Example Insurance Signaling
  • High Risk / Low Risk Customer
  • Two policies
  • Signaling through buying the insurance

64
Example Job Market Signaling
  • Qualified / Unqualified Worker
  • Signaling through education degree
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