Title: Short Course on Game Theory
1??????
Short Course on Game Theory
Hamed Ghoddusi
Von Neumann Aumann
Selton Harsanyi
2- In war the will is directed at an animate object
that reacts.
- Karl Von Clausewitz, On War
3Course Plan
- Part 1 Definition of games, Typical Examples of
Games, Common Knowledge, Expected Utility, States
and Strategies - Part 2 Extensive Forms with Perfect
Information, Backward Induction, Imperfect
Information, Incomplete Information, Normal forms - Part 3 Solution Concepts Rationalizibility,
Strong and Weak Dominance, Nash equilibrium,
Bayesian-Nash equilibrium, Correlated equilibrium
, Sub-game perfection, signalling games - Part 4 (If time permits) Trembling hand,
repeated games, supermodular games
4Game Theory
- Study of strategic behavior
- Strategic behavior Taking into account the
behavior of other - players
5Examples of Strategic Behavior
- Industrial Competition
- Firm / Capital market relationship
- Voting decisions
- Auctions/Biddings
-
6Game to be discussed in the class
- Shareholders voting game
- Search models
- Durable goods monopolist
- RD
- Bargaining
- Job market signaling
-
7Games We Study
- Played once / more than once
- Finite number of players
- Finite/infinite strategy space
8Prisoners Dilemma
Silent
Cooperate
1 , 1
10 , 0
Silent
0 , 10
8 , 8
Cooperate
9Chicken Game
Drive
Stop
-100 , -100
1 , 0
Drive
0 , 1
Stop
0 , 0
10Hawk and Dove
Hawk
Dove
(V-C)/2
V , 0
Hawk
0 , V
Dove
V/2
11Battle of Sexes
Theater
Restaurant
Theater
4 , 4
10 , 5
Restaurant
5 , 10
4 , 4
12Game Theory
Decision Theory
Representation Theory
Solution Theory
13?Extensive Form
- Players
- Rules of Game
- Strategies
14Normal Form
- Players
- Space of Pure Strategies
- Payoffs
15Differences between Extensive and Normal Form?
16Games
- Competitive zero-sum games , non zero-sum
games - Non Competitive supermodular (complementary)
games - search games for instance
17Games
- One shot games
- Repeated games
18Information
- Perfect Information Chess
- Imperfect Information Cards
- Incomplete Information
19Characteristics of Players
- Self-interested, utility maximizer
- Rational Friedmans as if paradigm
- Remark One person and several identity
situation
20Tree of Ulyssess problem
21Decision Under Uncertainty
- Decision over lotteries
- Von Neumann Morgenstern expected utility
- Risk Aversion
22States
- Mutually exclusive
- Collectively exhaustive
- Independent of players decision
23Information Sets
24Bayesian Decision Making
- Updating of prior beliefs
- P(EE) P(EnE) / P(E)
25Strategy
Detailed plan of actions, contingent to any
possible occurrence in the game a plan that
you could leave to somebody else playing for
you. Strategy as a function which maps states
of the world to the actions
A
W
26Strategy
- Strategy in the simultaneous move games
- Strategy in the Bayesian games
- Finite and infinite strategy space
27Example 1 How many strategies?
L
2
L
H
1
L
2
H
M
H
28Example 2 Equivalent Normal Form?
1
L
H
2
2
L
L
H
H
29What do you think if strategies always assign
the same value to some elements of the domain?
30Strategy in Extensive Form
A strategy for player X is a sub-tree of a game
tree which satisfies the following conditions
- It is rooted at the root of the game tree
- whenever it is player X's turn at a node that
belongs to the subtree, exactly - one of the available moves belongs to the
subtree - whenever it is not player X's turn at a node
that belongs to the subtree, all - of the available moves belong to the subtree
31Bargaining Games
- Gains from trade, the problem of distribution of
benefits - In the absence of market
- Disagreement value
- Rubenstein smart solution
32Rubensteins Bargaining Game
33Real Life Example
- Company-Union Negotiations
34Solution to Bargaining Game
35Extensive Form Games
- Set Theoretic Definition
- Graph Theoretic Definition
36Set Theory Representation
- (W,N)
- W set of Plays
- N collection of non-empty sub-sets of W (Nodes)
- w ? N
- Predecessor function
37Set Theory Representation
- Plays States
- Nodes Events
- Moves
- Terminal Moves
38Example
1
2
2
2
w5
w6
w3
w4
w2
w1
39Example Modeling of Bargaining
40Graph Theoretic Representation
- Graph (V,E)
- Nodes (States)
- Branches (Actions)
- History
- Immediate Predecessor
41Example
1
H
A
N
2
2
2
H
A
A
N
H
N
42Games with Perfect Information
- An Extensive Form
- Assignment of Decision Points
- Pay off function
Simultaneous move is ruled out.
43Games with imperfect Information
- An Extensive Form
- Collection of Information set
- Pay off function
44Example
1
2
2
45Sub Games
- Sub-tree
- Contains the whole information set
46Example Noisy Stackelberg
L
2
1
H
QL
2
1
QH
2
47Strategy Space
The product structure of strategies of all
players S S1 S2 S3 Sk ? Si S(-i)
Strategies of all player but player (i)
48Pure Strategy vs Mixes Strategy
The subset of pure strategies entering the mix
with a strictly positive weight is the support of
the mixed strategy. Point A pure strategy may
be strictly dominated by a mixed strategy even if
it does not strictly dominated by any pure
strategy
49Behavioral Strategy vs Mixes Strategy
When a player implements a mixed strategy, she
spins the roulette wheel a single time the
outcome of this spin determines which pure
strategy (set of deterministic choices at each
information set) she will play. When she
implements a behavior strategy, she independently
spins the roulette wheel every time she reaches a
new information set.
50Behavioral Strategies
51Kuhns Theorem
Every game of perfect information with finite
number of Nodes has a solution of backward
induction.
Comment If pay-offs to players at all terminal
nodes are Unequal then the solution is unique.
52Backward Induction
The concept of backwards induction corresponds to
the assumption that it is common knowledge that
each player will act rationally at each node
where he moves even if his rationality would
imply that such a node will not be reached
53 Group Discussion Christine and Lion
54The centipede game
Go on
Go on
Go on
Jack
Jill
Jill
Jack
Go on
stop
stop
stop
stop
(5, 3)
(4, 7)
(2, 0)
(1, 4)
Go on
Go on
Jill
Jill
Jack
(99, 99)
stop
stop
(98, 96)
(97, 100)
(94, 97)
55Games With Incomplete Information
- Harsanyi Transformation Model the Game as a
game - with imperfect information
56Harsanyi Transformation
- Nature plays first
- Common knowledge about the original distribution
of - types (how nature plays)
-
- The realization of types are private information.
57Bayesian Games
58Example Art Auction
- Private second price sealed auction
- Each player maintains belief u
- Prior and posterior beliefs
59Example Falklands War
(Cost of War 1 for both players)
60Equivalent Normal Form?
61Asymmetric Information
- Adverse selection
- Moral hazard
- Signaling / Screening
62Example Cournot Competition with Asymmetric
Information
- Know cost structure of Firm1 C1(q)cq
- Unknown cost structure of firm2 C2(q)cHq ,
C2(q)cLq
63Example Insurance Signaling
- High Risk / Low Risk Customer
- Two policies
- Signaling through buying the insurance
64Example Job Market Signaling
- Qualified / Unqualified Worker
- Signaling through education degree