Fallout Game's Setting, Characters, developmet,Release, reception and Gameplay - PowerPoint PPT Presentation

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Fallout Game's Setting, Characters, developmet,Release, reception and Gameplay

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Fallout game series developed and published by interplay entertainment in 1997. This is the one of the most popular game series. In 1991 interplay entertainment announce to develop the video game using the GURPS role-playing game system – PowerPoint PPT presentation

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Title: Fallout Game's Setting, Characters, developmet,Release, reception and Gameplay


1
JATIN SINGH
2
Tables of Content
  • Fallout
  • Game Play
  • Setting
  • Characters
  • Development
  • Release
  • Reception
  • Film Adaption
  • Source

3
Fallout
  • A Post Nuclear Role Playing Game is an open world
    role-playing video game developed and published
    by Interplay Entertainment in 1997.
  • The protagonist of Fallout is an inhabitant of
    one of the long-term shelters known as Vaults who
    is tasked to find the Water Chip to save other
    dwellers from water shortage

4
Game play
  • Game play in Fallout centers around the game
    world, visiting locations and interacting with
    the local inhabitants. Occasionally, inhabitants
    will be immersed in dilemmas which the player may
    choose to solve in order to acquire karma and
    experience points.
  • Combat in Fallout is turn-based. The game uses an
    action point system where in, each turn, multiple
    actions may be performed until all points in the
    pool have been expended.

5
Setting
  • Fallout is set in a timeline which deviated from
    our own between the end of World War II and the
    start of the Apollo program, where technology,
    politics, and culture followed a different
    course.
  • In the mid-21st century, a worldwide conflict is
    brought on by global petroleum shortage. Several
    nations enter Resource Wars over the last of
    non-renewable commodities, namely oil and uranium
    from 2052 to 2077.

6
Characters
  • The player can create a custom protagonist or
    choose to be one of three already available
    Albert Cole, a negotiator and charismatic leader,
    whose background is somewhat in the legal system.
  • Natalia Dubrovhsky, a talented acrobat and
    intelligent and resourceful granddaughter of a
    Russian diplomat in the Soviet consulate in Los
    Angeles.
  • Max Stone, the largest person in the Vault, known
    for his strength and stamina but lacking
    intelligence. Each of the three characters
    present either a diplomatic, stealthy or
    combative approach to the game.

7
Development
  • Fallout was then created by Interplay as a
    spiritual successor to their 1988
    post-apocalyptic role-playing game Wasteland. It
    is not an official sequel, although it was
    initially developed as one, because Interplay did
    not have the rights to Wasteland at that point.
  • The budget for the game was approximately US3
    million. In the early stages of planning, other
    settings based on the GURPS role-playing game
    handbooks were considered, including a
    time-travel theme with aliens and dinosaurs

8
Release
  • The game, along with its two follow-ups, Fallout
    2 and Fallout Tactics Brotherhood of Steel, were
    later sold together as part of the Fallout
    Trilogy. Fallout and Fallout 2 also appeared
    together in "dual jewel" format.

9
Reception
  • Fallout was met with a very favorable critical
    reception. Computer Gaming World called it "a
    game that clearly was a labor of love...with
    humor, style, and brains to spare, and with a
    wonderfully refreshing emphasis on character
    development and decision making.
  • The game won the "RPG of the Year" award by Game
    Spot in 1997 and the "RPG of the Year" by
    Computer Gaming World in 1998, called "quite
    simply the best RPG to hit the PC in years."

10
Film Adaption
  • In 1998, Interplay Entertainment founded
    Interplay Films to make films based on its
    properties, like Descent and Redneck Rampage, and
    announced that a Fallout movie was one of their
    first projects.
  • In 2009, Bethesda Soft works expressed its
    interest in producing a Fallout movie. Following
    four extensions of the trademark without any use,
    Bethesda filed a "Statement of Use" with the
    USPTO in January 2012. In February 2012, instead
    of a Fallout film, a special feature was made,
    entitled "Making of Fallout 3 DVD".

11
Source
  • http//fallout5news.com/
  • https//en.wikipedia.org/wiki/Fallout_(video_game)
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