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Procedural Modeling of Buildings

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Title: Procedural Modeling of Buildings


1
Procedural Modelingof Buildings
  • Pascal Müller ETH Zürich
  • Peter Wonka Arizona State University
  • Simon Haegler ETH Zürich
  • Andreas Ulmer Virtual Entertainment
    Productions
  • Luc Van Gool ETH Zürich / K.U. Leuven

2
Presentation Outline
  • IntroductionContribution, examples, motivation
    and background
  • CGA ShapeA shape grammar for CG architecture
  • Mass modelingAssembling solids and shape
    interaction
  • ResultsImplementation, rendered animations and
    outlook

3
Contribution
  • CGA Shape, a novel shape grammar for the
    procedural modeling of CG architecture.
  • Human-readable rules (notation like L-systems)
  • Consistent design of mass models and facades
  • Not restricted to axis aligned shapes
  • Context sensitive rules to specify shape
    interactions

4
Example Semper-Observatory
5
Example Pompeii
6
Example Modern Architecture
7
Example Mayan Architecture
8
Motivation
  • Encoding the structural, spatial and functional
    complexity of buildings for CG
  • Efficient creation of detailed building models at
    low cost (resulting in billion polygon cities)
  • Many applications in entertainment, simulation,
    archaeology and architecture

9
Related Work
  • Shape Grammars (Stiny Gips, 1971)
  • Analysis / creation of architectural designs
  • Derivation usually done manually
  • Procedural Modeling of Cities (Parish Müller,
    SG 2001)
  • Large-scale city layout tool
  • Crude building generation using L-systems
  • Instant Architecture (Wonka et. al., SG 2003)
  • Split grammar and control grammar
  • Shape-based rules restricted in configuration

10
CGA Shape
  • Production process
  • Rule-driven modification replacement of shapes
  • Iteratively evolve a design by creating more and
    more details
  • Sequential application (like Chomsky grammars)

11
Shape Rules
  • Notation
  • A shape consists of
  • Symbol (string)
  • Geometry (geometric attributes)
  • Oriented bounding box called scope (numeric
    attributes)

id predecessor condition ? successor prob
12
Basic Shape Operations
  • Insertion I(objId)
  • Transformations T(tx,ty,tz), S(sx,sy,sz),
    Rx(a)..
  • Branching ...
  • Simple example
  • 1 A ? T(0,0,6) S(8,10,18) I(cube)
  • T(6,0,0) S(7,13,18) I(cube)
  • T(0,0,16) S(8,15,8) I(cylinder)

13
The Subdivision Split
  • Example
  • 1 facade ? Subdiv(Y,3.5,0.3,3,3,3) floor
    ledge floor floor floor

14
The Subdivision Split (Scaled)
  • 1 facade ? Subdiv(Y,3.5,0.3,1r,1r,1r)
    floor ledge floor floor floor
  • 2 floor ? Subdiv(X,2,1r,1r,2) B A A
    B

15
The Repeat Split
  • Example1 floor ? Repeat(X,2) window
  • Create as many window elements of
    approximatesize 2 as there is space

16
The Component Split
  • Formatid A ? Comp(type,params) B C ...
    Z
  • Example1 solid ? Comp(sidefaces) facade

?
17
Mass Modeling
  • Building mass models are most naturally
    constructed as an assembling of simple solids
  • Basic building blocks L, H, U, T
  • Basic roof typesGable, hip, mansard...

18
Assembling Solids Example
  • Starting with the building lot as axiom
  • Stochastic variationsof mass models
  • Generated with four rules only

19
Shape Interaction Motivation
  • Problem The volumes are not aware of each
    other ? unwanted intersections

20
Shape Interaction Motivation
  • Solution Test the spatial overlap and align
    elements to important lines

21
Shape Interaction Occlusion
  • Example1 tile Shape.occ(all) none ?
    door
  • Label can be a shape symbol or a flag (all)
  • Return values are either none, partial or
    full
  • Shape-geometries or scope-boxes can be queried

22
Occlusion Example
  • 6 tile Shape.occ(noparent) none ?
    window
  • 7 tile Shape.occ(noparent) part ?
    wall
  • 8 tile Shape.occ(noparent) full ? e

23
Occlusion Example
  • 6 tile Shape.occ(noparent) none ?
    window
  • 7 tile Shape.occ(noparent) part ?
    wall
  • 8 tile Shape.occ(noparent) full ? e

24
Shape Interaction Snapping
  • Snap lines can be generated manually by the user
  • .. and are created automatically on intersections

25
Shape Interaction Snapping
  • Subdivision split1 floor ?
    Subdiv(X,1r,1r,1r,1r,1r) B B B B B
  • Repeat split1 floor ? Repeat(X,0.2r) B

26
Shape Interaction Snapping
  • Subdivision split1 floor ?
    Subdiv(XS,1r,1r,1r,1r,1r) B B B B B
  • Repeat split1 floor ? Repeat(XS,0.2r) B

27
Snapping Example
  • Main application are office and high-rise
    buildings

28
Implementation
  • Integrated in the CityEngine framework (C)
  • Computation of a model with 50K polygons takes
    about one second
  • User interface
  • Text editor for rules
  • OpenGL with manydifferent view modes
  • GIS viewer
  • Interactive editing

29
Results Petronas Tower
30
Results Shape Interaction
31
Results Procedural Pompeii
32
Results Suburbia
33
Future Work
  • Pushing the CityEngine towards architecture
  • Functional shapes for simulation
  • Interior design
  • Real-time visualization
  • Automatic Level-of-Detail generation
  • Derivation on demand
  • Extracting semantics automatically
  • Employ shape grammars for shape understanding
  • Methods from computer vision and machine learning

34
Acknowledgments
  • Tijl Vereenooghe (Center for Archaeological
    Sciences, KU Leuven)
  • Robbie Müller (3D-Freelancer, Zurich)
  • EC IST Network of Excellence EPOCH
  • EC IST Project CyberWalk
  • NGA grant HM1582-05-1-2004
  • Pixar
  • Greenworks
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