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Artificial Intelligence Critique

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Artificial Intelligence Critique Deus Ex: Machina AI Used in the Game NPCs Conversations Robotics Sentry Droids Turrets Enemies Cues AI Techniques Aural & Visual ... – PowerPoint PPT presentation

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Title: Artificial Intelligence Critique


1
Artificial Intelligence Critique
  • Deus Ex Machina

2
AI Used in the Game
  • NPCs
  • Conversations
  • Robotics
  • Sentry Droids
  • Turrets
  • Enemies
  • Cues

3
AI Techniques
  • Aural Visual Events
  • Weapons
  • Drawing
  • Firing
  • NPC Speech
  • Distress
  • Screams
  • Environment
  • Footsteps

4
AI Techniques
  • I built an audio/visual event manager into the
    Unreal engine so NPCs could detect things like
    footsteps, gunshots, smashed windows, objects
    hitting the ground, drawn weapons, screams,
    distress, etc. -- and more importantly, it could
    distingish between them. I also wrote behaviors
    for the NPCs so they could react appropriately to
    these events.
  • http//www.planetdeusex.com/features/interviews/ma
    rtin/

5
Tools Used to Implement AI
  • Unreal Engine
  • AI pathfinding
  • Beefed-Up States
  • UnrealED
  • UnrealScript
  • Visual C

6
Strengths Weaknesses
  • NPCs Notice Changes within Environment
  • Set Number of NPCs
  • NPC Dialogue
  • Varied Attacks
  • Poor Peripheral Vision
  • Only One Weapon Per NPC (usually)

7
AIs Affect on Game Play
  • Not Too Overpowering
  • Limited Area of Affect
  • NPC Dialogues Much More Interesting
  • Storyline Has A Lot to do With This
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