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Title: Lecture 8 Sequential Logic


1
Lecture 8 Sequential Logic
CS147
  • Prof. Sin-Min Lee
  • Department of Computer Science

2
Implement D Flip-flop by T Flip-flop
Q
0 1
Q
0 1
D
T
0 1
0 1
0 0
0 1
1 0
1 1
T D Q D Q D
D
T
3
Implement JK Flip-flop by D Flip-flop
Q
0 1
Q
0 1
J K
J K
D
Q
  • 0 1
  • 0 0
  • 0
  • 1 1

0 0 0 1 1 1 1 0
0 0 0 1 1 1 1 0
  • 0 1
  • 0 0
  • 0
  • 1 1

0 1
0 1
D J Q K Q
Q
J
D
K
Q
4
Implement JK Flip-flop by T Flip-flop
Q
Q
Q
0 1
0 1
J K
Q
J K
J K
T
Q
  • 0 1
  • 0 0
  • 0
  • 1 1

0 0 0 1 1 1 1 0
0 0 0 1 1 1 1 0
  • 0 0
  • 0 1
  • 1
  • 1 0

0 0 0 1 1 0 1 1
Q 0 1 Q
Q Q
0 1
T J Q K Q
Q
J
T
K
Q
5
Implement T Flip-flop by JK Flip-flop
Q
J K
T
0 1
Q Q
0 1 1 0
0 X 1 X X 1 X
0
0 0 0 1 1 0 1 1
0 1
Q
Q
T
0 1
T
0 1
X 0 X 1
0 X 1 X
0 1
0 1
K T
J T
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28
Random-Access Memory
  • Can read and write at any point in memory
  • Implemented using D Flip-Flops
  • Each row contains 16 Flip-Flops
  • A Decoder

29
Binary Counter
  • Holds each pulse in memory
  • Each pulse add another number
  • Binary format


30
Register
  • Used to hold one item of information
  • CPUs have many registers
  • AX is an example in Assembly

31
Clocks and Sequencers
  • To perform operations a CPU often requires a
    specific sequence of sub operations
  • A sequencer is used to make sure operations
    happen in correct order
  • A clock is a circuit that outputs 0s and 1s at
    specific frequencies

32
Real World Application
  • The RAM discussed is a model for a chip that can
    actually be found in a computer
  • The binary counter can be bought at
    http//www.web-tronics.com/webtronics/74hc161n.htm
    l for 45 cents each
  • The Flip-Flop circuits are models of usable chips

33
State Diagrams
  • A state diagram
  • Each state is represented by a circled vertex
  • Each row of the state table is shown as directed
    arc

J
Y
34
Important Rule for State Diagram
  • State diagram has same situation as state table.
    Their conditions should be mutually exclusive, no
    input values should meet the condition of more
    than one arc.

35
The Alarm Clock
Present state
Turn off alarm
Alarm
Weekday
Next state
On
X
Awake in bed
Yes
Asleep
Awake in bed
Off
Yes
No
Awake and up
No
Awake in bed
Asleep
No
Off
36
State Diagram for The Alarm Clock (a)
Alarm
Turn off Alarm Yes
Awake in bed
Asleep
Alarm
Alarm
Alarm /\ Weekday
Alarm /\ Weekday
Awake and up
1 (Always)
( a )
37
The alarm clock problem with inaction states
Present state
Alarm
Weekday
Next state
Turn off alarm
Asleep
Asleep
Off
X
No
On
Yes
X
Asleep
Awake in bed
Awake in bed
X
yes
On
Awake in bed
Off
Yes
Awake and up
No
Awake in bed
Awake in bed
Off
No
Asleep
No
X
Awake and up
X
Awake and up
No
38
State Diagram for The Alarm Clock (b)
Alarm / 1
Asleep
Awake in bed
Alarm / 0
Alarm / 1
Alarm /\ Weekday / 0
Alarm /\ Weekday / 0
Awake and up
1 (Always) / 0
( b )
1 yes turn off alarm (output) 0 no turn off
alarm (output)
39
State Tables for The JK Flip-Flop
Present State
J
K
Next State
Q
Y
0
0
Y
0
Y
0
1
Y
0
Y
1
0
Z
1
Y
1
1
Z
1
Z
0
0
Z
1
Z
0
1
Y
0
Z
1
0
Z
1
Z
1
1
Y
0
( a )
40
Condition in Terms of J and K
J
J
K
Z
Y
Q0
Q1
K
41
Mealy and Moore Machines
  • A finite state machine can represent outputs in
    one of two ways
  • Moore Machines
  • Mealy Machines

42
Moore Machines
  • Moore Machines
  • Associates its outputs with the states.
  • Output values depend only on the state and not on
    the transitions.
  • It requires less hardware to produce the output
    values
  • It is well suited for representing the control
    units of microprocessors and cpu.

43
State Diagram for The Alarm Clock (a)
Alarm
Turn off Alarm Yes
Awake in bed
Asleep
Alarm
Alarm
Alarm /\ Weekday
Alarm /\ Weekday
Awake and up
1 (Always)
Moore Machine
44
Mealy Machines
  • Mealy Machines
  • Associates outputs with the transitions.
  • It depends on both its state and its input values

45
State Diagram for The Alarm Clock (b)
Alarm / 1
Asleep
Awake in bed
Alarm / 0
Alarm / 1
Alarm /\ Weekday / 0
Alarm /\ Weekday / 0
Awake and up
1 (Always) / 0
Mealy Machine
46
Designing State Diagrams
  • Counter
  • String Checker
  • Toll Booth

47
Modulo 6 Counter
  • A modulo 6 counter is a 3-bit counter that counts
    through the sequence.
  • 000 001 010 011 100 101 000
  • 0 1 2 3 4 5 0
  • Unlike a regular 3-bit counter
  • 110(6) and 111(7) do not count

0 0 0
0 0 1
0 1 0
0 1 1
1 0 0
1 0 1
1 1 0
1 1 1
48
State Table for The Modulo 6 Counter
Present State
Next State
C
V2 V1 V0
U
S0
0
S0
1
0 0 0
S0
1
S1
0
0 0 1
S1
0
S1
0
0 0 1

S1
1

S2
0
0 1 0
S2
0
S2
0
0 1 0
S2
1
S3
0
0 1 1
S3
0
S3
0
0 1 1
S3
0

1 0 0
1
S4
S4
0
S4
0
1 0 0
S4
1
S5
0
1 0 1
S5
0
S5
0
1 0 1
S5
1
S0
1
0 0 0
49
State Diagram for The Modulo 6 Counter (Mealy)
0 / 1000
0 / 0001
0 / 0010
S0
S1
S2
1 / 0001
1 / 0010
1 / 1000
1 / 0011
S5
S4
S3
1 / 0101
1 / 0100
0 / 0101
0 / 0011
0 / 0100
( a ) Mealy
50
State Diagram for The Modulo 6 Counter (Moore)
C0 V0010
C1 V 000
C0 V010
S0
S1
U
U
S2
U
U
U
U
U
S5
S4
S3
U
U
U
U
C0 V011
C0 V100
C0 V101
( b ) Moore
51
String Checker
  • A String Checker inputs a string of
  • bits, one bits per clock cycle.
  • It checks bits 1,2, and 2, then 2,3,and 4 and so
    forever

0 0 0
0 0 1
0 1 0
0 1 1
1 0 0
1 0 1
1 1 0
1 1 1
52
State Table For String Checker
Present State
L
Next State
M
0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1
S0 S1 S2 S3 S4 S5 S6 S7 S0 S1 S2 S3 S4 S5 S6 S7
0 0 0 0 0 0 1 0 0 0 0 0 0 0 1 0
S0 S0 S1 S1 S2 S2 S3 S3 S4 S4 S5 S5 S6 S6 S7 S7
53
State Diagrams for the String Checker ( Mealy)
0/0
S5
S4
S6
1/0
0/0
0/1
0/1
0/0
1/0
S7
0/1
S0
1/0
0/0
1/0
0/0
1/0
1/0
S3
S1
S2
0/0
1/0
Mealy
54
State Diagrams for the String Checker (Moore)
I
M0
M1
M0
I
S6
S5
S4
I
I
I
I
S7
I
S0
I
I
I
I
I
M0
M0
I
I
S3
S2
S1
I
M0
M0
M0
I
Moore
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