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Steps to Organisational [e]-Learning

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Title: Steps to Organisational [e]-Learning


1
Steps to Organisational e-Learning
Alain Senteni lt senteni_at_uom.ac.mu gt 
2
individualsteams, groups, communitiesorganisat
ions
It is not the strongest of the species that
survive, nor the most intelligent, but the ones
most responsive to change. Charles Darwin
3
individualsteams, non formal
groupsorganisations
?
Tacit Knowledge
e-learning
Knowledge Emergence
?
?
Knowledge Creation
Value Addition
Explicit Knowledge
?
Knowledge Emergence
Knowledge creation
?
4
Knowledge is no longer what it used to be !
  • We need to go from an individualistic vision of
    knowledge to an instrument-mediated, socially
    distributed one.
  • The term management implies control of processes
    that might be inherently uncontrolable. Beyond
    knowledge management, there is a need for
    knowledge enabling and knowledge creation
  • Knowledge involves shared understanding, shared
    values and shared belief systems.
  • Example In the process of outsourcing (e.g.
    BPO) co-configuration becomes a key issue to
    avoid being caught into rigid frameworks while an
    interaction process evolves.

5
From Linger 2002 Monash (Star Group)
Personal
?
?
Community
?
?
Thru a thingification of processes, an ICT
platform helps tidy up the knowledge space, with
an emphasis on communities
Organisational
6
A unifying platform creates a space in which the
spiraling process of conversion tacit/explicit,
private/public can occur. Th eJapanese call this
space BA
7
Community (Wenger)
  • Communities are collections of people that engage
    in Knowledge Management activities encompassing a
    common interest, and where there is ongoing
    learning through shared practice and shared
    knowledge
  • Information and Communications Technologies (ICT)
    enable communities that span conventional
    boundaries of learning and doing, as well as
    space and time.
  • Online communities must be regarded as complex
    socio-technical systems,

8
Dimensions of Community
  • What it is about ? joint enterprise as
    understood and continually renegotiated by its
    members
  • How it functions? mutual engagement that bind
    members together into a social entity
  • What capacity it produces? A shared repertoire of
    resources (routines, sensibilities, artifacts,
    vocabulary, styles, etc.), shared knowledge and
    shared practice that members develop over time.

9
Attributes of Community
  • The key elements of communities are practice
    (doing) and identity (belonging) development
    (growing).
  • Communities are fundamentally self-organizing
    systems
  • Communities structure learning in two ways
    through the knowledge they develop at their core
    and through interactions at their boundaries.
  • Communities expand through the learning that
    people do together
  • Lifelong learning through work
  • Learning by doing, experiential learning

10
Learning and Practice
  • In education there is an emerging imperative for
    creating learning environments that take
    advantage of the dynamic developmental nature of
    communities relevant to the ever-changing,
    technology-enabled world in which they will live
    and be employed.
  • Similarly, there is a business imperative for
    intellectual capital creation, a socially
    constructed dynamic process capable of being
    leveraged into economic and social value.

11
Innovation and knowledge creation come from
teams, groups and communities of
practice/interest/learning. Working, learning
and innovating are considered complementary.
12
"we say, you do" model of management
  • The hierarchical corporation (1950s) operates
    through command-and-control.
  • Commands from the highest-level executives is
    translated down through layers of management as
    activities for the next level below.
  • Control takes place by superiors acting as
    inspectors, ensuring that results met
    specification.

The enterprise as organism
13
When ineffective, Command Control
becomesCommunicate Hope
14
The enterprise as social network acts
purposefully both in its parts and as a whole
  • Self-Reliance to act using the resources
    available locally
  • Empowerment to enable subjects to react
    immediately to changing circumstances by having
    access to decision-making.
  • Interdependence to obtain resources elsewhere
    in order to act, to mutualize human resources
  • Asynchrony to enable subjects to operate as
    quickly as possible, given local circumstances
  • Reflexivity to enable critical thinking and
    creativity
  • Commitment to regulate social interaction,
    reciprocity and collaboration

How about convergence, emergence
consistency ?
15
The Pear Blossom Highway metaphor
Global vs local towards an hypertextual vision
of management and organisation
16
Hypertextual management
  • Flat, non hierarchical structure, team-based,
    project-oriented. Openness is essential.
  • Emphasis is put on intensive sharing of Knowledge
    and mixed-mode and multi-faceted interactions
    among staff (conversations, electronic exchanges,
    etc)
  • The mix of work and learning and how learning
    occurs in experiential, team-based,
    project-oriented, activity.
  • Focus is on how trust is developed, how
    teambuilding occurs and the contribution of
    interaction, in particular face-to-face,
    video-conferencing and online.
  • Examples KAO, SHARP ( Nonaka Takeuchi)

17
Emergence produces a challenge in convergence of
purpose and consistency in response.
Co-reference remains a problem
18
Community as tool-mediated activity system
conceptual models, tools and equipment they use
  • the purpose to which members direct their
    activity
  • the rules, culture and context that govern how
    they work, and learn through their work
  • individual workers/learners, colleagues and
    co-workers/learners

19
Co-configuration interacting activity systems
as minimal model for the third generation of
activity theory
  • The third generation of activity theory needs to
    develop conceptual tools to understand dialogue,
    multiple perspectives and voices, and networks of
    interacting activity systems. In this mode of
    research, the basic model is expanded to include
    minimally two interacting activity systems.

20
Interacting activity systems thru platform-based
transparency and exteriorisation of local
knowledge
Shared platform
21
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22
Activity at the Virtual Centre for Innovative
Learning Technologies
Pedagogies Developmental Work Visual
Communication Multimedia
Community services ICOOL Online Contents
iLearn platform Learning Object
Repository Educational Multimedia
Web Developers Analyst Programmers Instructi
onal Designers Multimedia Developers Infograp
hists Researchers
23
Case Studies for co-configuration
  • The Computer Proficiency programme (CPP), joint
    enterprise, co-configuration between
    Implementation Working Group (IWG), VCILT and
    NPCC.
  • Using IT for TL of Science in schools,
    co-configuration between the Mauritian Research
    Council (MRC) and VCILT
  • Using IT for TL of Science in schools,
    co-configuration between the Mauritian Research
    Council (MRC) and VCILT
  • ITES-BPO training, co-configuration between IWG,
    IVTB and VCILT.

24
Thank you for your attention
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