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Extensive Game with Imperfect Information III

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Extensive Game with Imperfect Information III Topic One: Costly Signaling Game Spence s education game Players: worker (1) and firm (2) 1 has two types: high ... – PowerPoint PPT presentation

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Title: Extensive Game with Imperfect Information III


1
Extensive Game with Imperfect Information III
2
Topic OneCostly Signaling Game
3
Spences education game
  • Players worker (1) and firm (2)
  • 1 has two types high ability ? H with
    probability p H and low ability ? L with
    probability p L .
  • The two types of worker choose education level e
    H and e L (messages).
  • The firm also choose a wage w equal to the
    expectation of the ability
  • The workers payoff is w e/?

4
Pooling equilibrium
  • e H e L e ? ?L pH (?H - ?L)
  • w pH?H pL?L
  • Belief he who chooses a different e is thought
    with probability one as a low type
  • Then no type will find it beneficial to deviate.
  • Hence, a continuum of perfect Bayesian equilibria

5
Proof
6
Separating equilibrium
  • e L 0
  • ?H (?H - ?L) e H ?L (?H - ?L)
  • w H ?H and w L ?L
  • Belief he who chooses a different e is thought
    with probability one as a low type
  • Again, a continuum of perfect Bayesian equilibria
  • Remark all these (pooling and separating)
    perfect Bayesian equilibria are sequential
    equilibria as well.

7
Proof
8
The most efficient separating equilibrium
9
When does signaling work?
  • The signal is costly
  • Single crossing condition holds (i.e., signal is
    more costly for the low-type than for the
    high-type)

10
Topic Two Kreps-Cho Intuitive Criterion
11
Refinement of sequential equilibrium
  • There are too many sequential equilibria in the
    education game. Are some more appealing than
    others?
  • Cho-Kreps intuitive criterion
  • A refinement of sequential equilibriumnot every
    sequential equilibrium satisfies this criterion

12
An example where a sequential equilibrium is
unreasonable (slided deleted)
  • Two sequential equilibria with outcomes (R,R)
    and (L,L), respectively
  • (L,L) is supported by belief that, in case 2s
    information set is reached, with high probability
    1 chose M.
  • If 2s information set is reached, 2 may think
    since M is strictly dominated by L, it is not
    rational for 1 to choose M and hence 1 must have
    chosen R.

13
Beer or Quiche (Slide deleted)
14
Why the second equilibrium is not reasonable?
(slide deleted)
  • If player 1 is weak she should realize that the
    choice for B is worse for her than following the
    equilibrium, whatever the response of player 2.
  • If player 1 is strong and if player 2 correctly
    concludes from player 1 choosing B that she is
    strong and hence chooses N, then player 1 is
    indeed better than she is in the equilibrium.
  • Hence player 2s belief is unreasonable and the
    equilibrium is not appealing under scrutiny.

15
Cho-Kreps Intuitive Criterion
  • Consider a signaling game. Consider a sequential
    equilibrium (ß,µ). We call an action that will
    not reach in equilibrium as an out-of-equilibrium
    action (denoted by a).
  • (ß,µ) is said to violate the Cho-Kreps Intuitive
    Criterion if
  • there exists some out-of-equilibrium action a so
    that one type, say ?, can gain by deviating to
    this action when the receiver interprets her type
    correctly, while every other type cannot gain by
    deviating to this action even if the receiver
    interprets her as type ?.
  • (ß,µ) is said to satisfy the Cho-Kreps Intuitive
    Criterion if it does not violate it.

16
Spences education game
  • Only one separating equilibrium survives the
    Cho-Kreps Intuitive criterion, namely e L 0
    and
  • e H ?L (?H - ?L)
  • Any separating equilibrium where e L 0 and
  • e H gt ?L (?H - ?L) does not satisfy Cho-Kreps
    intuitive criterion.
  • A high type worker after choosing an e slightly
    smaller will benefit from it if she is correctly
    construed as a high type.
  • A low type worker cannot benefit from it however.
  • Hence, this separating equilibrium does not
    survive Cho-Kreps intuitive criterion.

17
The most efficient separating equilibrium
18
Inefficient separating equilibrium
L type worse off by deviating to e if believed
to be High type
w
H type better off by deviating to e if believed
to be High type
L type equilibrium payoff
H type equilibrium payoff
wH
e
wL
eH
e
eL0
eH
19
Spences education game
  • All the pooling equilibria are eliminated by the
    Cho-Kreps intuitive criterion.
  • Let e satisfy w e/ ?L gt ?H e/ ?L and w
    e/ ?H gt ?H e/ ?L (such a value of e clearly
    exists.)
  • If a high type work deviates and chooses e and is
    correctly viewed as a good type, then she is
    better off than under the pooling equilibrium
  • If a low type work deviates and successfully
    convinces the firm that she is a high type, still
    she is worse off than under the pooling
    equilibrium.
  • Hence, according to the intuitive criterion, the
    firms belief upon such a deviation should be
    such that the deviator is a high type rather than
    a low type.
  • The pooling equilibrium break down!

20
Topic ThreeCheap Talk Game
21
Cheap Talk Model
22
Perfect Information Transmission?
  • An equilibrium in which each type will report
    honestly does not exist unless b0.

23
No information transmission
  • There always exists an equilibrium in which no
    useful information is transmitted.
  • The receiver regards every message from the
    sender as useless, uninformative.
  • The sender simply utters uninformative messages.

24
Some information transmission
25
Some information transmission
26
Some Information Transmission
27
Final Remark
  • Relationship among different equilibrium
    concepts
  • Sequential equilibrium satisfying Cho-kreps gt
    sequential equilibrium gt Perfect Bayesian
    equilibrium gt subgame perfect equilibrium gt
    Nash equilibrium
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