Title: GAME THEORY
1GAME THEORY
- STRATEGIC DECISION MAKING
-
Assoc. Prof. Dr. Ramazan Sari
2OUTLINE
- INTRODUCTION
- NORMAL FORM GAMES
- EXTENSIVE FORM GAMES
3I. INTRODUCTIONOLIGOPLY
- Small number of sellers,
- Product may be either homogeneous (pure
oligopoly) or differentiated (differentiated
oligopoly) - Entry is possible but difficult.
4OLIGOPLY
- Sellers must recognize their interdependence
- The action of one seller may affect another and,
thus cause that seller to respond in ways that
will affect the first seller.
5Responds???
- No action at all.
- Many actions
- Doing the same thing,
- Doing the opposite
- Starting a price war
- Increasing production
- Decreasing production
- ..................
6The difficulty of formulating models of oligoploy
stems from the many ways that firms interact.
7There is no general model of oligopoly
8MODELS OF OLIGOPOLY
- The Sweezy Model (The Kinked Demand Curve)
- The Cournot Model (A competition in quantities)
- The Bertrand Model (A competition in prices)
- The Stackelberg Model
- Price Leadership
- Game Theory
9GAME THEORY
10What is Game Theory?
- GT is an analytical tool that is used to evaluate
situations where individuals and organizations
can have conflicting objectives. -
11Where can we use GT?
- Any situation that requires us to anticipate our
rivals response to our action is a potential
context for GT. - Games Checkers, poker, chess, tennis, soccer
etc. - Economics Industrial Organization, Micro/Macro/
International/Labor/Natural resource Economics,
and Public Finance - Political science war/peace (negotiations)
- Law Designing laws that work
- Biology animal behavior, evolution
- Information systems System competition/evolution
12Where can we use GT? (cont.)
- Business
- Games against rival firms
- Pricing, advertising, marketing, auctions, RD,
joint ventures, investment, location, quality,
take over etc. - Games against other players
- Employee/employer, managers/stockholders
- Supplier/buyer, producer/distributor,
firm/government
13Contributors
- John von Neuman and Oskar Morgenstern (1944) The
Theory of Games and Economic Behavior - John F. Nash (1950-53) Nash equilibrium
- Martin Shubik (1959) Strategy and Market
Structure - Reinhard Selten (1965) Sub-game perfect
equilibrium - John Harsanyi (1967-68) Games with incomplete
information
14Why GT is Important?
- It helps us understand the strategic interaction
situation - It forces us to think strategically
- It provides a standard taxonomy for scientific
approach to making strategic decisions - Provides new insights.
- Both art AND science
15GT science or art?
- GT is the science of rational behavior in
interactive situations. - Good strategists mix the science of GT with their
own experience. - To be literate in the modern age, you need to
have a general understanding of GT. P.Samuelson
16GT in the News
- lately game theorists have focused on real-world
issueshow to raise auction proceeds by revealing
the bids and how Wal-Mart can coexist with local
retailers. Consultants are jumping in. McKinsey
Co. has set up a game theory unit. Forbes, Nov.
7, 1994 - GT is hot. The Wall Street Journal, Feb. 13,
1995.
17GT in the News (cont.)
- FCC hired game theorists to construct rules of an
auction for new wireless phone systems licenses.
In response, communications companies hired game
theorists first to negotiate with FCC and then
help prepare optimal bids given the rules of the
auction. Business Week, Mar. 14, 1994. - GT, long an intellectual passtime, came into its
own as a business tool. Forbes, July 3, 1995
18Some Terminology
- Strategy
- Payoffs
- Rationality
- Common knowledge of rules
- Equilibrium
19A Strategy
- A course of action taken by one of the
participant in a game. - Example
- In a response to a price change the strategies
would be - Change price
- Do not change price
20The Payoff
- The result or outcome of the strategy
- Examples
- Profits
- Revenues
- Utility
- ...
21The Rationality
- How good is each player at pursuing his/her aim?
- Much of game theory assumes that players are
perfect calculators and flawless followers of
their best strategies. - Two essential ingredients of rationality
- Complete knowledge of ones own interest,
- Flawless calculation of what actions will best
serve those interests.
22The Common Knowledge of Rules
- The players have a common understanding of the
rules of the game. - List of players,
- The strategies available to each player,
- The payoffs of each player for all possible
combinations of strategies pursued by all
players, - The assumption that each player is a rational
maximizer.
23An Equilibrium
- A strategy combination that consists of the best
strategy for each player in the game.
24II. NORMAL FORM GAMES
- These are static (one-shot) games of complete and
imperfect information - We focus on games where
- There are at least two rational players
- Rationality is common knowledge
- Each player has more than one choices
- Players make their strategy choices
simultaneously - The outcome depends on the strategies chosen by
all players there is strategic interaction
253 Components of Normal Form Games
- A normal (strategic) form game consists of
- Players set of players
- Player 1, Player 2, ... Player n
- Strategies a strategy set for all players
- S1 S2 ... Sn
- Payoffs a payoff assigned to every contingency
(every possible strategy profile as the outcome
of the game) - u1 u2 ... un where ui S1 S2 ... Sn?R.
- ui(s1, s2 ... sn), for all s1?S1, s2?S2, ...
sn?Sn
26AN EXAMPLE
- Players Two competing firms.
- Firm 1
- Firm 2
- Strategies
- No price change
- Price increase
- Combination of Strategies
- both of firms increase their prices,
- neither firm increases its price,
- Firm 1 increases its price but Firm 2 does not,
- Firm 2 increases its price but Firm 1 does not.
- Payoffs Firms can make profit() or loss(-).
27Creating Payoff Matrix
28The Payoff Matrix
Firm 2
Price Increase
No Price Change
No Price Change
10, 10
100, -30
Firm 1
140, 20
Price Increase
-20, 30
29NASH EQUILIBRIUM
- A set of strategies such that none of the
participants in the game can improve their
payoffs given the strategies of the other
participants. - A game may have more than one N.Es.
30Rules of the Solution
Firm 2
Price Increase
No Price Change
No Price Change
10, 10
100, -30
Firm 1
140, 20
Price Increase
-20, 30
31The Payoff Matrix
Firm 2
Price Increase
No Price Change
No Price Change
10, 10
100, -30
Firm 1
140, 20
Price Increase
-20, 30
(No Price Change, No Price Change) (10,10)
32POP QUIZE??!!EXAMPLE (Price Competition)
Coca Cola
Pepsi Cola
33EXAMPLE (Price Competition)
Coca Cola
Pepsi Cola
34Prisoners Dilemma
- Two suspects are caught and put in different
rooms (no communication). They are offered the
following deal - If both of you confess, you will both get 5 years
in prison (-5 payoff) - If one of you confesses whereas the other does
not confess, you will get 0 (0 payoff) and 10
(-10 payoff) years in prison respectively. - If neither of you confess, you both will get 2
years in prison (-2 payoff)
35Matrix Format of Prisoners Dilemma
Prisoner 2
Do Not Confess
Confess
Confess
-5, -5
0, -10
Prisoner 1
-2, -2
Do Not Confess
-10, 0
36DOMINANT STRATEGY
- Whenever a player has a strategy that is strictly
better than any other strategy regardless of
other players strategy choices, we say that the
first player has a dominant strategy.
37Equilibrium in Dominant Strategies
- A strictly dominant strategy is the one that
yields the highest payoff compared to the payoffs
associated with all other strategies. - Rational players will always play their strictly
dominant strategies. - Rational players know that other players will
play their strictly dominant strategies. - If all players have strictly dominant strategies,
the equilibrium consists of those strategies.
38Matrix Format of Prisoners Dilemma
Prisoner 2
Do Not Confess
Confess
Confess
-5, -5
0, -10
Prisoner 1
-2, -2
Do Not Confess
-10, 0
39Dominant Strategy of P1Payoffs of P1
Prisoner 2
Do Not Confess
Confess
Confess
-5
0
Prisoner 1
-2
Do Not Confess
-10
40Dominant Strategy of P1
- CONFESS is a strickly dominant strategy of
Prisoner 1.
41Dominant Strategy of P2Payoffs of P2
Prisoner 2
Do Not Confess
Confess
Confess
-5
-10
Prisoner 1
-2
Do Not Confess
0
42Dominant Strategy of P2
- CONFESS is a strickly dominant strategy of
Prisoner 2.
43EQUILIBRIUM of Prisoners Dilemma
Prisoner 2
Do Not Confess
Confess
Confess
-5, -5
0, -10
Prisoner 1
-2, -2
Do Not Confess
-10, 0
- For both P1 and P2 the strictly dominant strategy
is to confess - Equilibrium in dominant strategies (confess,
confess)
44DOMINATED STRATEGIES
- If there exists a strategy A that always yields
higher payoffs than strategy B regardless of what
other players do, then B is said to be dominated
by A. - Iterated elimination of strictly dominated
strategies - Even if there are no strictly dominant
strategies, some strategies may still be
dominated - Rational players will never play their dominated
strategies. - Eliminating dominated strategies does not always
lead to a unique solution - If eliminating dominated strategies solves the
game by pointing out a unique outcome then that
outcome is also the Nash Equilibrium.
45EQUILIBRIUM of Prisoners Dilemma
Prisoner 2
Do Not Confess
Confess
Confess
-5, -5
0, -10
Prisoner 1
-2, -2
Do Not Confess
-10, 0
46EQUILIBRIUM of Prisoners Dilemma
Prisoner 2
Do Not Confess
Confess
Confess
-5, -5
0, -10
Prisoner 1
47EQUILIBRIUM of Prisoners Dilemma
Prisoner 2
Confess
Confess
-5, -5
Prisoner 1
48EXAMPLE 1
MOBIL
Wide
Narrow
Narrow
14, 14
-1, 16
SHELL
1, 1
Wide
16, -1
49EXAMPLE 1 (SOLUTION)
- MOBIL
- Dominant Strategy WIDE
- Dominated Strategy NARROW
- SHELL
- Dominant Strategy WIDE
- Dominated Strategy NARROW
- EQUILIBRIUM
- (Wide, Wide) (1,1)
50EXAMPLE 2
MOBIL
Wide
Narrow
Narrow
14, 14
2, 16
SHELL
1, 1
Wide
16, 2
51EXAMPLE 2 (SOLUTION)
- No Dominant Strategies
- There are Two N.E.s
- (Wide, Narrow) (16, 2)
- (Narrow, Wide) (2, 16)
52EXAMPLE 3
MOBIL
SHELL
53EXAMPLE 3
MOBIL
SHELL
54ZERO-SUM GAMES (Strictly Competitive Games)
- A game in which one players gain is always
matched by another players loss. - For example
- Tennis, soccer,....
- Land won/lost in a war
- .
55Location of Ice-Cream Track Game
Ahmets Location
Mehmets Location
56Matching Pennies Game
- Not a coin toss
- Players decide on which side of the penny to
show. - If both show the same side, P1 pays 1 to P2
otherwise P2 pays P1 1
Player 2
Player 1
- There does not exist a Nash equilibrium in this
strictly competitive game
57Coordination Games
- Games in which players face the problem of
coordinating their strategies - Failing to cooperate may or may not be costly
- RD coordination
- Destructing nuclear weapons
- Two types of coordination games
- Battle of the Sexes Game
- Assurance Game
58Battle of the Sexes
Güler
- Dominant strategies none
- Dominated strategies none
- Two Nash equilibria
- (Erener, Erener)
- (Aksu, Aksu)
Mehmet
59Battle of the Sexes Games
- Each player prefers a different equilibrium
- Both players prefer coordination
- If they fail to coordinate, they do not receive
extremely bad payoffs - How to achieve coordination? (If the game is
played more than once) - Rules
- History
- Focal point
60Battle of The Sexes After 30 Years of Marriage
Güler
- Two Nash equilibria
- (opera, opera)
- (movie, movie)
- Focal point equilibrium (opera, opera)
Mehmet
61Focal Point
- Players expectations must converge to reach a
focal point. - However, there is no theoretical backing behind
the focal point concept.
62Assurance Games
Technology Adoption Game
- 2 Nash equilibria
- (new, new)
- (old, old)
- Focal point equilibrium
- (old, old)
Firm 2
Firm 1
63Technology Assurance Game
- Both firms prefer the (old, old) Nash
equilibrium. However, they cannot decide for sure
unless they see some kind of assurance from the
other player that (old, old) equilibrium is what
the rival also has in mind. - How to give assurance
- Strategic move
- A player may make a preemptive move to signal the
intentions - Focal point
- If both players achieve significantly higher
payoffs in the focal point, the high payoffs may
be adequate to provide such assurance (as in the
technology game)
64Pure Coordination Game
- Nash equilibriua
- (Up, Left)
- (Down, Right)
- Payoffs do not indicate any focal points
Sometimes convergence of expectations may be
beyond mathematical explanations
65MAXIMIN STRATEGIES
- It is not pure profit maximizing strategy
- Rather, it is designed to avoid highly
unfavorable outcomes.
66- This strategy specifies that each player in the
game will select the option that maximizes the
minimum possible profit (or other desirable
outcome).
67EXAMPLE
Firm 2
Firm 1
68EXAMPLE
Firm 2
Firm 1
69EXAMPLE
Firm 2
Firm 1
70EXAMPLE
Firm 2
Firm 1
71III. DYNAMIC EXTENSIVE FORM GAMES
- Game Trees
- Games of complete and perfect information
72Assumptions in Dynamic Extensive Form Games
- All players are rational.
- Rationality is common knowledge
- Players move sequentially. (Therefore, also
called sequential games) - Players have complete and perfect information
- Players can see the full game tree including the
payoffs - Players can observe and recall all previous moves
73What is a Game Tree?
Player 1
Right
Left
Player 2
Player 2
A
C
B
D
P11 P21
P12 P22
P13 P23
P14 P24
74Game tree
x0
- A game tree has a set of nodes and a set of edges
such that - each edge connects two nodes (these two nodes are
said to be adjacent) - for any pair of nodes, there is a unique path
that connects these two nodes
a path from x0 to x4
a node
x2
x1
x3
x4
x5
x6
x7
x8
an edge connecting nodes x1 and x5
75Strategy
- Recall A strategy for a player is a complete
plan of actions. - It specifies a feasible action for the player in
every contingency in which the player might be
called on to act. - In a game tree, a strategy for a player is
represented by a set of edges. - A combination of strategies (sets of edges), one
for each player, induce one path from the root to
a terminal node, which determines the payoffs of
all players
76Entry Game
Migros
Aggressive
Normal
Wal-Mart
Wal-Mart
Enter
Enter
Stay out
Stay out
680 -50
730 0
700 400
800 0
77Finding Nash Equilibria in Dynamic Extensive Form
Games
- How to find the Nash equilibria in a dynamic game
of complete information - Construct the normal-form of the dynamic game of
complete information - Find the Nash equilibria in the normal-form
- This may yield equilibria with incredible
threats, therefore we need a refinement. - Subgame Perfect Equilibrium (SPE)
- A Nash equilibrium of a dynamic game is
subgame-perfect if the strategies of the Nash
equilibrium constitute a Nash equilibrium in
every subgame of the game. - Subgame-perfect Nash equilibrium is a Nash
equilibrium. - Every finite dynamic game of complete and perfect
information has a subgame-perfect Nash
equilibrium that can be found by backward
induction. -
78Entry Game
Migros
Aggressive
Normal
Wal-Mart
Wal-Mart
Enter
Enter
Stay out
Stay out
680 -50
730 0
700 400
800 0
79Entry Game
Migros
Aggressive
Normal
Wal-Mart
Wal-Mart
Enter
Stay out
Stay out
730 0
700 400
800 0
80Entry Game
Migros
Aggressive
Normal
Wal-Mart
Wal-Mart
Enter
Stay out
730 0
700 400
81Entry Game
Migros
Aggressive
SPE is (aggressive, stay out)
Wal-Mart
Stay out
730 0
82A Generic Game Tree with 3 Players
P1
Right
Left
Middle
P3
2 1 1
P2
X
Y
F
G
P3
P3
3 3 3
-9 2 1
A
C
E
B
D
3 2 2
-2 1 5
4 4 6
-3 3 3
10 2 5
83A Generic Game Tree with 3 Players
P1
Right
Left
Middle
P3
2 1 1
P2
X
Y
F
P3
P3
3 3 3
C
B
-2 1 5
4 4 6
84A Generic Game Tree with 3 Players
P1
Right
Left
Middle
P3
2 1 1
P2
Y
F
P3
3 3 3
C
4 4 6
85A Generic Game Tree with 3 Players
P1
Middle
SPE P1 plays middleP2 plays YP3 plays C
(Middle, Y, C) (4, 4, 6)
P2
Y
P3
C
4 4 6
86Software Development Game
- Macrosoft and Microcorp
- Macro first player
- Marketing strategies Expensive and Cheap
- Micro second player
- Strategies Enter (E) and Stay out (S)
87Game Tree for S/W Game
Macro
Expensive
Cheap
Micro
Micro
Enter
Stay out
Enter
Stay out
800 0
380 -250
430 0
400 100
88Solution of the S/W Game
- SPE Macro plays Expensive and Micro Plays
Stay out. - Micros empty threat I will enter regardless of
what Macro does - A rational Macro would not believe in this threat
- However, Micro can come up with a commitment
device such that carrying out the threat becomes
its only best option. - If Micro can create a credible commitment, the
outcome of the game may change.
89References
- Contents of this presentation are gathered from
- Game Theory with Economic Applications, Bierman
and Fernandez, 1998, Addison Wesley Reading,
Massachusetts. - Game Theory Introduction and Applications,
Graham Romp, 1997, Oxford University Press New
York. - A Primer in Game Theory by Robert Gibbons,
1992, Prentice Hall New York.
90References
- Games of Strategy by A.K. Dixit and S. Skeath,
1999, W.W. Norton and Company, New York. - Thinking Strategically by A.K. Dixit and B.J.
Nalebuff, 1991, W.W. Norton and Company, New York
(Also available in Turkish via Sabanci University
Press) - X. Liu (Summer 2003) Lectures in Game Theory,
Graduate School of Industrial Administration,
Carnegie Mellon University - http//www.andrew.cmu.edu/user/xinming/gametheory/
- U. Soytas (2001 to date) , Lecture notes in
Strategic Games for Managers, Dep. of BA, METU.