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Wearable Computers

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Title: Wearable Computers


1
Wearable Computers
By Mehdia Mahmood IT Student, Pakistan
2
Wearable computer
  • A wearable computer is a computer that is
    subsumed into the personal space of the user,
    controlled by the user, and has both operational
    and interactional constancy, i.e. is always on
    and always accessible.
  • Its a device that is always with the user, and
    into which the user can always enter commands and
    execute a set of such entered commands, and in
    which the user can do so while walking around or
    doing other activities.

3
  • The wearable computer is more than just a
    wristwatch or regular eyeglasses it has the full
    functionality of a computer system but in
    addition to being a fully featured computer, it
    is also inextricably intertwined with the wearer.
  • It has been developed for general or special
    purpose information technologies and media
    development.
  • Wearable computers are especially useful for
    applications that require more complex
    computational support than just hardware coded
    logics.

4
History
  • In 1960s, cigarette-pack sized analog computer
    designed to predict roulette wheels.
  • In 1970s, the Evolution of Steve Manns
    WearComp wearable computer from backpack based
    systems and a camera-to-tactile vest for the
    blind, published by C.C. Collins and in the end
    of 70s HP-01 algebraic calculator watch by
    Hewlett-Packard.
  • In 1980s Steve Mann designed and built a
    backpack-mounted 6502-based computer to control
    flash-bulbs, cameras and other photographic
    systems Wearable Wireless Webcam.

5
  • Steve Roberts built Winnebiko-II, a recumbent
    bicycle. Reflection Technology marketed the
    Private Eye head-mounted display.
  • In 1990s, Twiddler chording keyboard made by
    Handykey, Edgar Matias and Mike Ruicci debuted
    the "wrist computer.Mik Lamming and Mike Flynn
    at Xerox EuroPARC, demonstrated the
    Forget-Me-Not.
  • In 2000s, as part of Kevin Warwick's Project
    Cyborg a necklace made which was electronically
    linked to nervous system

6
Architecture
  • A framework called Sulawesi has been designed
    which gives the wearable computer an ability to
    accept input from any number of modalities, and
    perform if necessary a translation to any number
    of modal outputs. This system that has been
    designed comprises of three distinct parts
  • Multimodal-multimedia based Input system, gathers
    raw data from the various sensors
  • Agent based core system, contains a natural
    language processing module and service agents
  • Proactive and Wearable Output system, decides
    when and how to render the results from the
    service agents

7
Features
  • Consistency
  • There is a constant interaction between the
    computer and user
  • Multitasking
  • Wearable Computers provide computational support
    even when the user hands, eyes, voice and
    attention is actively engaged with physical
    environment
  • Mobility
  • Wearable computers must go where the wearer go.

8
  • Examples
  • Motorolla wearable pc by which one can use
    his/her cell phone.
  • Twiddler
  • Factoid system
  • Sixth Sense by Pranav Mistry a PhD candidate.

9
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10
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11
Advantages
  • Portability
  • Hands free use
  • Comfortable
  • Always on the task it is designed
  • Quick to access
  • Fashionable

12
Disadvantages
  • Equipment can be heavy
  • Expensive
  • Some wearable computers can consist lot of wiring
  • Can cause irritation in heat
  • Side effects such as headache

13
References
  • Some Links
  • http//wearcam.org/wearcompdef.html
  • http//www.media.mit.edu/wearables/
  • http//en.wikipedia.org/wiki/Wearable_computer
  • http//www.itsf.org/brochure/wearable.html
  • An Article
  • http//www.cs.man.ac.uk/toby/writing/PCW/wear.htm
  • Examples
  • http//www.microvision.com/wearable_displays/index
    .html
  • http//www.designboom.com/weblog/cat/16/view/5586/
    wearable-computers.html
  • http//www.handkey.com
  • Pranav Mistry
  • http//www.pranavmistry.com/projects/sixthsense/A
    BOUT

14
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