Title: Wearable Computers
1 Wearable Computers
- Team 4
- Steven Alt
- Rita Hubert
- Christian Martinez
- Bob Zandoli
- School of Computer Science and Information
Systems - Pace University
- May 2005
2Table of Contents
- Definition
- History
- Research Interests
- Wearable Challenges
- Design
- Development
- Processor
- Input Devices
- Display Devices
- Network
- Battery
- Practical Applications
- Medical
- Military
- Travel
- Manufacturing/Maintenance
- Textiles
- Jewelry/Watch
- Conclusion
3Definition
- The definition of wearable computer is not
commonly agreed. Some examples from Rhodes,
Kartuem, Mann and Licklider are cited by Starner
64 as having the following characteristics and
attributes - Portability and unobtrusive during operations
- Hands-free or limited-hands-on operation
- Interact with user, even when not in use
- Sense the users current context
- Adapt interaction modalities base on the users
current context - Augmented reality interface to user based on
environment - Presents information in an unobtrusive way
- Constant and always ready
- Not demanding the users full attention
- Observable and controllable by user
- Attentive to the environment and context
- Communication tool
- A natural extension of the user
- Constant access to information and services
- Personal
4Characteristics
- Wearable computers should be worn like glasses,
watches, and clothing. - The interaction between the person and computer
should be context-based - The display and input should be unobtrusive
- Wireless Personal Area Networks
- Wearable computers should act as an intelligent
assistant - 29
5Why are Wearable Computers Important?
- The main reason to look at wearable computers in
research is because it is generally agreed that
the fourth generation of computing will involve
smart environments, wearable computers,
perceptual users interfaces and ubiquitous
computing. 44 - Wearable computers are one of the most personally
useful areas of new computer technology. This is
the future of computing which will give us the
power of computing in our daily lives in wearing
our computers and taking them with us wherever we
go. They will assist us in our daily lives,
provide us with information and support, and
provide those of us in the forefront of research
and development with a bright future of
employment and entrepreneurial opportunity.
This is a giant leap forward in employing the
power of computer in our daily lives for useful
purposes. 44 - The ultimate purpose of wearable computers is to
be operational throughout the persons waking
time, to be un-noticed, to understand the context
of the owners environment, to be proactive in
providing the appropriate information and
feedback, to function as an intelligent personal
assistant to the owner. 44
6History
- 1955 Edward Thorp, a graduate student in physics
at U.C.L.A., developed a mathematical method to
beat the roulette wheel at a casino. 72 which
was refined and developed in 1960 by the
partnership at MIT of Edward Thorp and Claude
Shannon. Together they developed the seminal
work in this field and created a
concealed-wearable computer to beat the roulette
wheel in Las Vegas, Nevada. - 1960s Sutherland at MIT invents a wearable
head-mounted display and Hubert Upton creates a
wearable computer with an eyeglass display. 29 - 1970s C.C. Collins developed a camera-to-tactile
vest for the blind and Sony introduces the
Walkman music system. 29 - 1980s Steve Mann created backpack-computer for
controlling photo equipment, Steve Roberts
recumbent bicycle with an on-board computer and
the Private Eye company developed a head-mounted
display device. 29
7History Continued
- 1990s
- Gerald Maguire and John Ioannidis Student
Electronic Notebook - Olivetti active badge using infrared to transmit
location - CMUs VuMan1 to view blueprint data
- BBN Pathfinder system using GPS and radiation
detection - Thad Starners Remembersance Agent augmented
memory - Feiner, MacIntyre and Seligmann developed KARMA
augmented reality system - Lamming and Flynns Forget-Me-Not system for
recording continuous personal life experiences - Edgar Mathias wrist computer
- Steve Mann sending images from is head-mounted
camera to the Web - Alex Pentland Smart Clothes Fashion Show 29
821 Century Wearable Research Interests
- Early twenty-first century wearable computer
research - Battery life and energy
- Battery life is the basis of power and has long
been a limiting factor for the development of
wearable computers. Jason Flinn and M.
Satyanarayanans recent extensive paper provides
a detailed examination of the issue and proposes
an approach to conserve energy 13 , which
compliments their earlier work with Intel 12
regarding performance, energy and quality.
Noboru Kamijoh of IBM has studied energy use in a
computer wrist watch 20. - Context awareness
- Textiles
- Textiles are receiving a greater amount of
research interest. A recent article by Chandra
Madhup, et.al.5 shows how ultrasonic range
transceivers included in a belt are used to
determine a persons location within a building. - Medical Applications
- Human Computer Interaction
9Research Overview
- Design, Development
- Architecture, Motherboards, Hardware
- Operating Systems, Database, Software and
Applications - Input/Output devices
- One handed input
- Headset/eyeglasses/visor
- Networks, Communications and Wireless
- Energy and Batteries
- Surveillance and Security
- Detection/Tracking/Badges/GPS
- Human computer interaction (HCI)
- Context and location awareness
- Textiles and Clothes
- Medical Monitoring
- Jewelry
10Key Wearable Research and Development
Universities
- The academic leaders in Wearable Computer
Research are - Massachusetts Institute of Technology (MIT) 29
- Carnegie Mellon University (CMU) 6
- CMU has actually designed and tested 20
generations of wearable computer systems over the
past 8 years. www.cmu.edu/co-lab/pr03.html
October 28, 2004 access - Georgia Institute of Technology (Georgia Tech)
17
11Figure 1 CMU Wearable Family Tree
www-2.cmu.edu/people/wearable/pics/wearabletree.j
pg
12Table 1 Carnagie Mellon University Wearable
Systems 6
13Current Wearable Challenges
- Power and Battery
- Heat Dissipation
- Networking
- On-body and off-body
- Privacy
- Interface Design
- Application Development
- Context sensitive
- Augmented Reality
- Collaboration
- 64,65
14Project Plan
Table 2 10
15Design Considerations
Figure 2 Classes of wearable computers 1
16Wearable Design Principles
- The design process for the wearable computer
system according to Gandy, et al. 15 follows
the Seven Principles of Universal Design - Equitable Use
- Flexible in Use
- Simple and Intuitive
- Perceptible Information
- Tolerance for Error
- Low Physical Effort
- Size and Space for Approach and Use
17Wearable Design Methodology
- The design methodology is the User-Centered
Interdisciplinary Concurrent System Design
Methodology (UICSM) is based on a rapid
prototyping model and is web-based, permitting
remote researchers and customers to work together
on-line to develop, discuss and refine the
design. 52 - Three Development Phases of UICSM are
- Conceptual Design
- Detailed Design
- Implementation
- This is a proven methodology, used for more than
a dozen new wearable computers.
18Wearable Design
- The most detailed and systematic description of a
design process for wearable systems is by
Anliker, et al. 2. Anliker, et al has
developed a series of models for problem
specification, architecture and exploration
environment. - The Problem Specification contains
- Usage Profile
- Information Flow
- Physical Constraints
- Hardware Resources
- The Architecture Model contains
- Generic architecture
- Problem specific architecture
- The Exploration Environment contains
- Input from the problem specific model to generate
the architecture - Task-device binding
- Input from the Information flow to develop the
performance estimation - Input from the Information flow to develop the
architecture evaluation - Architecture selection
- Output to a set of Pareto-optimal architectures
19Figure 3 Modular Exploration Methodology
according to Anliker, et al. 2
20Wearable Development
- Chandra Narayanaswami et al. 38 of IBM Research
have also developed a rapid prototyping
methodology with 5 steps to develop a prototype,
as follows - Vision Articulation
- Pictures
- Anamations
- Preliminary Vision Embodiment
- User Interaction Model
- On-Screen Simulation
- Representative I/O devices and applications
- Demons ratable Prototype
- Software Infrastructure
- Demo Programs
- Preliminary power management
- Limited CPU/memory
- Business Case
- Limited Deployment
- End-user Studies
- Market Analysis
- Cost-profit analysis
- Marketable Product
21Development Process
Table 4 38
22Wearable Interfaces
Table 5 10
23Wearable Processor
- Several Designs for Wearable Processors
- MIT Media Lab developed MIThril 29
- IBM developed Personal Mobile Hub 19
- Q-Belt-Integrated-Computer (QBIC) developed at
ETH Zurich 1
24Figure 4 MIThril System from MIT 29
25IBM Personal Mobile Hub
Figure 5 Personal Mobile Hub 19
26Q-Belt-Integrated-Computer (QBIC)
Figure 6 QBIC system in a belt buckle 1
27QBIC continued
Figure 7 QBIC system in a belt buckle 1
28QBIC Schematic
Figure 8 QBIC system in a belt buckle 1
29Input Devices
- One-handed keyboard Twiddler 18
- Kord 74
- Kord
- Kord-Pad
- Kord-Grip
30Figure 9 Twiddler 2 67
31Mobile Text Entry Rates
Method Keyboard Experience WPM
Chording Twiddler 400 min 26.2
Letterwise Desktop keypad 550 min 21.0
T9 Nokia 3210 phone expert 20.4
Multi-tap Desktop keypad 550 min 15.5
Table 6 25
32Twiddler Learning Rates
Table 7 25
33Kord Data Entry
Kord, Kord-Pad, Kord-Grip www.wetpc.com.au/html/pr
oducts/handheld.htm
Figure 10 Kord Devices
34Display Devices
35MicroOptical Display in Glasses
Figure 11 MicroOptical Glasses 64
36M920 Display
Figure 12 Display connects to CompactFlash
TypeII or PCMCIA slot of PDA (799) www.icuiti.com
/work.html
37Helmet Display
Figure 13 Helmet Display with Integrated
Wearable Computer, wireless link and
GPS www.prweb.com/releases/2005/1/prweb199305.htm
38Wearable Display View
Figure 14 Nomad helmet mounted display examples
views www.primidi.com/2004/12/12.htm
39Wearable Networks
- Wireless
- LAN
- PAN
- Wired
- Fiber
- On-body
- Off-body
40Table 8 3
41Table 9 3
42IEEE Wireless LAN and PAN
Table 10 3
43Battery and Energy
- Solar Cells
- Shoe Generator
- Battery Power
44Wearable Solar Cells
Figure 15 www.primidi.com/2004/12/16.html
45Wearable Energy Generation
Figure 16 Magnetic Generator in shoes produced
250 mW from standard walking 45
46Battery
- Battery Power Conservation Techniques
Satyanarayanan - Improve Hardware Efficiency
- Flash cards as secondary storage 55
- Power consumption improved by about 20
- Power management 11,12,13
- Software Reduced Energy Consumption
- Idle operations
- Conserve power 78
- Reduce fidelity 11,12,13
- Off-load work to nearby servers
- External actions to Recharge the battery
47Techniques for Mitigating Energy
Table 11 78
48Wearable Real World Examples
- Medical
- Military
- Travel
- Manufacturing/Warehouse
- Workplace
- Textiles
- Jewelry/Watch
49Medical Wearable History
- In the 1950s and 1960s the first application of
remote health monitoring with wearable computers
was used for the NASA astronauts. - During the 1970s and 1980s telemetry was used
by emergency medical technicians to communicate
remotely to emergency room hospital physicians. - Then the 1990s saw an emergence of portable
monitoring devices that could record pulse and
heart rate, weight, temperature, blood pressure,
heart and lung sounds, and blood oxygen.
50Medical Wearable Applications
- Today research into medical applications for
wearable computers has many areas of focus,
including the following - Memory
- Tactile
- Head motion
- Gestures/Parkinsons
- Gastric Reflux/GERD
- Heart/ECG/Pulse
- Location/GPS/Alzheimers location
- Lungs/Respiration/Oxygen
- Temperature
- Blood Pressure
- Falls
51Medical CodeBlue Infrastructure
Figure 17 CodeBlue Infrastructure 22
52MIThril System
Figure 18 Zaurus PDA, Hoarder Sensor Hub,
Sensing Board, Sensors (EKG, GSR,temp),
Accelerometer, IR Tag Reader 68
53Blood Pressure Monitor and Personal Mobile Hub
Figure 19 Personal Mobile Hub 19
54Medical Monitoring
Figure 20 Pulse Oximeter and Two-lead EKG 22
55PDA Showing 3 Heart Rate and Blood Oxygen
Saturation Displays
Figure 21 PDA with heart rate monitor
display22
56Military
Figure 22 The Soldiers Computer 80
57Military Wearable Use
Figure 23 Soldier with Wearable Equipment 80
58Land Warrior Version 1.0
Figure 23 Front view of Land Warrior 80
59Land Warrior Rear View
Figure 24 Rear View Land Warrior Soldier 80
60Travel Industry Wearable
- City Maps
- Global Positioning System (GPS)
- Speech Language Translation
- CamWear Video Camera
61Travel
- Travel Maps
- Travel Guides
- Attractions
- Global Positioning System (GPS)
Figure 25 Xybernaut Mobile Assistant 62
62Travel Wearable Computers
Figure 26 Travel Computers and Maps 54
63Speech Translator Smart Module
Figure 27 CMU Speech Translator 57
64Deja View CamWear
Figure 28 Wearable CamWear camera 48
65Maintenance/Warehouse/Workplace Wearable
Applications
- Maintenance Inspection and Quality Control
- Maintenance Checklists and Manuals
- Harsh Environment Data Collection
- Point of Sale System
66Aircraft Maintenance
Figure 29 Visor and Microphone with Maintenance
Checklist 39
67Maintenance Workers
Figure 30 Steamfitter at BIW Inspection,
Maintenance, Quality Control 62
68Mobile Assistant V
Figure 31 Xybernaut flat panel
display www.xybenaut.com/solutions/product/mac_pro
duct.htm
69Workplace Applications
Figure 32 Antarctica Data Collection
Café Purchase 62
70Textiles
- Fabric Keyboard
- Wire Woven into the Fabric
- Wearable Motherboard
- SansVest
- Sensatex Smart Shirt
- Vest for Medical Monitoring
- Music Player Jacket
71Chording Keyboard in Fabric
Figure 33 Fabric Keyboard 45
72Fiber in Fabric
Figure Fabric with woven copper fiber 34
25
73Wearable Motherboard (PMIP)
Figure 35 Motherboard and components on Fabric
42
74SansVest
Figure 36 SansVest front, rear and inside views
21
75Sensatex Smart Shirt
Figure 37 www.fibre2fashion.com/news/NewsDetails
.asp?News_id11705
76Wearable Vest
Figure 38 MIThril Wearable Vest Components
29
77Infineon Digital Music Player System Integrated
in a Jacket
Figure 39 Wearable Multimedia Jacket 25
78Wearable Jewelry by IBM
Ring blinks for notification. Earring speakers.
Necklace microphone. Watch display.
Figure 40 www.pcworld.com/news/article.asp?aid3
3322
79IBM Watch Computer
Figure 41 IBM Linux Watch 19
80IBM Watch Schematic
Figure 42 IBM Linux Watch 19
81 Wearable Research
- Smart Spaces/Context Aware
- Prioritized local interactions
- Input/Out Methods and Mechanisms
- Data Entry devices
- Visor displays
- Invisible Devices and Social Acceptance
- Integration into Clothing
- Integration into Day-to-Day Interactions
- Battery/Energy Use
- Battery Life
- Battery Size and Weight
- Alternative Energy Generation Methods
- Usability
- Security
82Conclusions
- Wearable computers are a key emerging technology
- Practical Applications Will Continue to Grow
- Medical
- Military
- Travel
- Manufacturing/Maintenance
- Textiles
- Jewelry/Watch
- Nano-technology will accelerate the adaptation
rate of wearable computers due to the reduced
size of mobile computers and incorporation in
nano-tubes into textiles
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