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A Study on Wearable Computing

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Technology which allows for the human and ... The concept of wearable computers attempts to bridge the 'interaction gap' ... Sprout. Spot. 17 /18. Conclusion ... – PowerPoint PPT presentation

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Title: A Study on Wearable Computing


1
A Study on Wearable Computing
  • Kunal Ganguly
  • CS898A Mobile / Wireless Communications

2
What is Wearable Computing (WC)?
  • Technology which allows for the human and
    computer to interact, process data, and perform
    tasks as one unit.
  • The concept of wearable computers attempts to
    bridge the interaction gap between the computer
    and a human.
  • Wearable computing promotes devices that should
    be as natural to the user as wearing sunglasses
    or clothes.

3
What is a Wearable Computer?
  • A computer that is subsumed into the personal
    space of the user
  • Controlled by the user, and always with the user
    it is always on and always accessible
    (operational and interactional consistency)

4
Definition of a Wearable Computer
  • A wearable computer offers all the features
    of a regular computing system, but is also
    inextricably intertwined with the wearer.

5
Human-Computer Feedback Loop
  • Operational Flow

6
Fundamentals of Wearable Computing
  • Humanistic Intelligence (HI)
  • Human-Computer Interaction (HCI)
  • Mediated Reality

7
Humanistic Intelligence (HI)
  • HI is the intelligence that arises when a
    human is part of the feedback loop of a
    computational process in which the human and
    computer are linked. This symbiosis creates a far
    more powerful entity than the individual parts.

8
Human-Computer Interaction (HCI)
  • HCI typically treats the human and computer as 2
    separate entities.
  • WC extends the HCI concept where the computer can
    be regarded as a second brain, with its sensory
    modalities and additional senses adding to the
    wearers (paradigm shift).
  • The idea is to move the tools of augmented
    intelligence and communication directly onto the
    human body.

9
Mediated Reality
  • It is possible for the wearable computer to
    change the reality that the user is experiencing
    (based on user preferences) by altering sensory
    data.
  • Examples
  • Giving directions to a location by highlighting
    the path in the users vision
  • Filtering out background noises

10
Goal of Wearable Computing
  • Rather than attempting to emulate human
    intelligence, the main goal of the wearable
    computing paradigm is to produce a symbiotic
    relationship between the human and computer. The
    computer simply performs tasks at which it is
    much better and faster at doing.

Click for Movie
11
The Wireless Aspect
  • Wireless communication is an integral part of
    WC. Present-day WCs use standardized
    communications such as
  • 802.11x
  • Bluetooth
  • Infra-red

12
The Hardware Aspect
  • Ruggedized chassis
  • Small size and light-weight
  • A WCs function is decided by where on the body
    it is worn, however, head-mounted are the most
    common
  • Multiple standard connectors, such as USB
  • Innovative power use
  • Innovative design of components

13
The Software Aspect
  • Common Operating Systems
  • Windows
  • Linux (popular)
  • MS-DOS
  • GUIs are typically minimal
  • Installed applications depend on the function of
    the device
  • Use of Agents is mandatory, not optional (such as
    remembrance agent, context-aware agent, etc)

14
Devices in the Market
  • Mobile Assistant V (MA V)
  • OS - Windows
  • Connects to a variety of display and input types
    including bundled wrist-worn full keyboard
  • Integrated speech recognition, wireless and wired
    connectivity
  • Market Mobile workers (doctors, salespeople,
    construction, etc) and students

15
Devices in the Market
  • ServicePoint Server
  • OS Windows/Linux (RedHat Professional)
  • All features of the MA V
  • Can function as an Access Point
  • Enhanced Magnesium-alloy shell
  • Powered by Lithium-Ion batteries

16
Devices in the Market and under research
Spot
Sprout
17
Conclusion
  • The convergence of communication, computation,
    and wirelessness is inevitable. A single device
    will replace all separate informatic items we
    carry and use on a daily basis.
  • Major obstacles power, cooling, processing
    power, lightweight components.
  • WC remains the bastion of academia, but companies
    are slowly catching on.

18
QA
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