Title: Elevens Lab Student Material
1Elevens Lab Student Material on website
The following activities are related to a simple
solitaire game called Elevens. You will learn
the rules of Elevens, and will be able to play it
by using the supplied Graphical User Interface
(GUI) shown at the right. You will learn about
the design and the Object Oriented Principles
that suggested that design. You will also
implement much of the code.
2Elevens consists of four core classes, a class
that allows the game to be played using a GUI, a
small application which initiates the GUI version
of the game, and one that simulates the game. A
UML diagram is provided below that shows the
important inheritance and uses relationships. This
diagram also includes three classes for
Thirteens, a related game. The classes
structure is shown to the right
3Explanation of Classes
- Card A playing card. This is a simple class.
- Deck A deck of cards. It can shuffle and deal
its cards. - Board The 9-card layout. It has all of the
board-related game independent methods, as well
as the important isLegal and anotherPlayIsPossible
abstract methods needed by the GUI. - ElevensBoard The heart of the Elevens game.
It contains the game-specific code, including the
implementations of the isLegal and
anotherPlayIsPossible methods. - CardGameGUI The GUI that students can use to
play the game. This class is completely
implemented and students are not expected to
understand that implementation. It can be used,
without modification, for different
Elevens-related games, including ones with
different numbers of board cards. It relies on
the specific Board object (such as ElevensBoard)
and its isLegal and anotherPlayIsPossible methods
to provide the game-dependent behavior. A
supplied card folder contains the images used for
the displayed cards. - ElevensGUIRunner A simple application that
initializes the board, initializes the GUI, and
then displays the GUI. - ElevensSimulation Simulates the Elevens game.
It uses the ElevensBoard playIfPossible method to
provide the Elevens-specific behavior.
ThirteensBoard, ThirteensGUIRunner,
ThirteensSimulation The classes for the related
Thirteens game.
4Elevens Lab
Wednesday Friday Work on Activity 1 2
5In this activity, you will complete a Card class
that will be used to create card objects. The
starter code is provided.
- Exercises
- 1. Complete the implementation of the provided
Card class. You will be required to complete - a constructor that takes two String parameters
that represent the cards rank and suit, and an
int - parameter that represents the point value of the
card - b. accessor methods for the cards rank, suit,
and point value - c. a method to test equality between two card
objects and - d. the toString method to create a String that
contains the rank, suit, and point value of the
card object. The string should be in the
following format - rank of suit (point value
pointValue ) - 2. Once you have completed the Card class, find
the CardTester.java file in the Activity1 Starter
Code folder. Create three Card objects and test
each method for each Card object.