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Multimodal Learning Environments

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Multimodal Learning Environments Presentation for Think About It Conference 17 June 2005 Dr Maureen Walsh Australian Catholic University m.walsh_at_mary.acu.edu.au – PowerPoint PPT presentation

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Title: Multimodal Learning Environments


1
Multimodal Learning Environments
  • Presentation for Think About It Conference 17
    June 2005
  • Dr Maureen Walsh
  • Australian Catholic University
  • m.walsh_at_mary.acu.edu.au

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  • The young person who watches digital TV,
    downloads MP3 music onto a personal player,
    checks e-mail on a personal organiser and sends
    symbolised messages to a mobile phone of a friend
    will not be satisfied with a 500-word revision
    guide for HSC physics.
  • Abbot, 2003

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Researchers contende.g.Kress (2003) Bearne
(2003) Unsworth (2001) Callow Zammitt (2002)
  • Language-based pedagogy is no longer sufficient
    for literacy practices needed.
  • Students need multiple literacy practices or
    multiliteracies.
  • Theories of reading have been drawn from the
    reading of monomodal or print-based texts.

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  • Heath (2000) Neurobiological changes are
    occurring as a result of new modes of
    communication.
  • Better theories of learning are embedded in
    video games than many children in primary and
    secondary schools ever experience in the
    classroom. (Gee, 2003) encourage children
    to be more critical, constructive reflective.
  • Computer games require concentration, forward
    planning, lateral thinking sustained problem
    solving (Johnson)
  • .

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Theory of Multimodality (Kress Van Leeuwen,
2001 Kress et al, 2001 Kress, 2003)
  • emerged from attempts to conceptualise changed
    learning literacy practices visual literacy,
    technoliteracy, e-literacy, digital/silicon
    literacy, multiliteracies.
  • communication occurs through different but
    synchronous modes language, print, images,
    graphics, movement, gesture, texture, music,
    sound.

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Multimodal texts -2 or more modes
  • READING
  • Picture books and information texts
  • Talking books
  • CDRom narratives and factual texts
  • E-books
  • Web-sites, web search, web quests, book raps
  • Games, DVDs
  • Emails, discussion boards.
  • PRODUCING
  • Emails, discussion boards
  • Slide shows KidPix/ power point
  • Digital photos
  • Digital videos, i-movies
  • Video editing
  • E-books
  • Web sites / home page
  • SMS messaging

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Multimodal Learning Environments
  • Incorporate a range of tasks that require a
    constant interchange with others and with texts
    using the modes of speech, print, image,
    movement, gesture and sound.

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Multimodal Learning and Literacy Project 2004
ACU, CEO Sydney CEO Parramatta
  • Purpose
  • to examine how students read and interact with
    visual and multimodal texts in different
    curriculum areas, and
  • to examine what types of learning and or literacy
    are apparent in students' interactions with such
    texts.

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14 Teachers developed a range of tasks with
multimodal texts, K-8
  • Students majority ESL worked in small groups
  • Used one or more multimodal text web site, CD
    Rom, picture book, information text, DVD
  • Tasks integrated different curriculum areas
  • Sequence of tasks were developed over several
    lessons. These frequently resulted in a

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  • Multimodal
  • Learning
  • Environment

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1) Year 2 Picture Book and CD Rom
  • Chn listened to the words /print of the story
    Grandma and Me
  • Drew their own illustrations of the story.
  • Read the CD Rom version.
  • Played the CD Rom game.
  • Discussed with teacher the differences between
    the print / CDRom story.
  • Video
    clip

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2) What were these children learning?
  • Prediction, visualisation, decoding, making
    meaning - shared talk with teacher produced own
    visual text
  • Read responded to CD Rom shared together
    auditory/ visual/ gestural / kinaesthetic
    responses
  • Compared features of book with CD Rom
    metatextual awareness/metacognition

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3) Yr 3 Web Quest Power Point
  • Pairs of Ss completed web quest on Gallipoli
    Anzac Day questions from T as guide.
  • Collated findings into an information report then
    into Power Point.
  • Presented to whole class.
  • Answered questions/comments from class members
    about their learning/process.

  • Video clip

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What were these children learning?
  • Understanding the historical and geographical
    events of Gallipoli.
  • Insights into the culture of Anzac Day.
  • Search skills, reading interpreting questions,
    following links, locating synthesising
    information.
  • Developing power point organising information
    in own words, technical production skills
  • Oral presentation skills responses, peer
    support

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4) Yrs 3-4 Visual literacy
  • Ts used Gorilla, to develop Ss background
    knowledge of visual codes,
  • Groups applied to range of picture books e.g. An
    Ordinary Day, Advertisements from local paper,
    1st Harry Potter film.
  • Ss used digital cameras to compose photos
    applying visual codes.
  • Ss participated in Book Raps with other schools
    activities e.g. dramatisation, photos, p/point,
    survey, journal responses

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What were these children learning?
  • Visual codes angles, framing, colour,
    demands/offers/salience etc how they construct
    meaning. metalanguage.
  • Application articulation of this knowledge to
    other texts/products.
  • Peer collaboration, reflective learning, creative
    engagement, critical awareness, critical literacy
    deep learning evident.
  • Online communication learning.

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5) Yr 4 Scaffolded Web Quest
  • Ss in mixed ability groups research 2 Aust
    animals using websites/information books
  • Whole class retrieval chart provided as scaffold
    Ss recorded information.
  • Ts provided continual scaffolding of knowledge,
    skills language.
  • Ss compared contrasted 2 animals from chart.
    Synthesised into concept map.
  • Produced information report on powerpoint.
    Video clip

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What were these children learning?
  • Science content re animals, content vocabulary
    language.
  • Technology skills of searching/navigating
    locating, comprehending, synthesising recording
    main facts.
  • S talking was to process learning peer support.
  • Oral written knowledge from websites to
    retrieval chart to powerpoint - developed
    through T. scaffolding

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Other examples
  • Year 8 Secondary students evaluated web quests
    and developed home pages. For further Secondary
    egs see Beavis 2002
  • Year 6 class digital videoing, i-movies and
    video editing with Secondary boys.
  • Year 6 developed animation in advertisements
  • Year 6 developed products using Inspiration
    software.

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Findings Literacy
  • Decoding not an apparent problem in some cases
    Ss read aloud to help each other. Coding
    practice
  • Comprehension developed as Ss were motivated to
    find information collaborated. Semantic
    practice Many found recording information in
    own words the most difficult.
  • Only some instances of critical practice.
  • Metalanguage of visual grammar / digital codes
    assisted Ss literacy learning.
  • Literacy embedded within integrated, purposeful
    tasks.

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Findings - Learning
  • Talking enhanced Ss learning as they talked
    through the process of the tasks and their
    understanding of the texts and curriculum
    content.
  • Peer support and collaborative learning occurred.
  • Evidence of problem solving, reflective thinking,
    metacognition, deep learning, creative thinking.
  • Ss articulation of their learning- revealing.

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Implications
  • Multimodal learning environments can provide
    stimulating engagement in learning and literacy
    when
  • tasks are carefully planned in a logical,
    coherent sequence,
  • integrated with curriculum content and skills,
    and
  • Ss are able to respond to and use different modes
    of communication.

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  • Whats our childrens working environment going
    to be like in the future?
  • Will it look like their gaming life, where
    theyre checking 5 emails while having a
    conversation, while moving through these virtual
    worlds, or is it going to look like reading a
    book?
  • If were going to train kids for that future, we
    probably need environments that are going to
    reflect what its really going to be like.
    (Johnson, in SMH 3 June 2005)

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Survey of 350 students
  • Majority read books, particularly novels did
    not find reading difficult or boring.
  • Larger nos of students either watched TV, played
    digital games than read in their spare time.
  • Majority enjoyed using the internet in their
    spare time and never found it boring -
    commented that they did not have trouble
    navigating it and did not need help from older
    people.
  • Larger no of students said they found it easier
    to read on a screen than printed page.
  • Internet use was dependent on access at home.
  • Older students used emails more frequently than
    younger students.

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