Title: From Mobile Learning to Pervasive Learning Environments
1From Mobile Learning to Pervasive Learning
Environments
- Antti Syvänen (antti.syvanen_at_uta.fi)
- Petri Nokelainen (petri.nokelainen_at_uta.fi)
Paper presented at the ED-MEDIA 2005 conference,
29.6.2005, Montreal, Canada Salon Jarry
2Structure
- Introduction
- Study on Mobile Learning Future Views
- Examples of Pervasive Learning Environments
- Towards evaluation of Pervasive Learning
Environments - Conclusions
3Introduction
- Mobile (Technology Supported) Learning as an
established concept is as problematic as, e.g.
e-learning. - Learning defined through the media being used
does not tell much about the activity and to what
kind of principles the pedagogical solutions
should be founded on. - Thus, instead just coupling mobile and
learning, we suggest that one should pay more
attention to the contexts where the terms are
applied. - In this paper a concept of pervasive learning
environment is introduced to address this need.
4Introduction
- Syvänen (2005) has proposed that one clear
characteristic of mobile learning is seeking
information more freely from different domains
(both from physical and virtual) and constructing
knowledge based on information from different
contexts. - Pervasive learning Activities supported with
mobile technology
5Introduction
- Pervasive computing takes part in an experience
of immersion as a mediator between the learners
mental (e.g. needs, preferences, prior
knowledge), physical (e.g. objects, other
learners close by) and virtual (e.g. content
accessible with mobile devices, artifacts)
contexts. - Where these contexts overlap and form a single
entity is addressed here as pervasive learning
environment.
6Mobile Learning Future Views
- Syvänen, Nokelainen, Pehkonen Turunen (2004)
studied the future views of Finnish (n 4,
interviews) mobile learning experts. - International MOBIlearn project experts (n 14)
evaluated a scenario built upon the Finnish
experts strengths, weaknesses, opportunities and
threats (SWOT) analysis with an online survey
that was active in MOBIlearn homepage from
November 2003 to March 2004.
7Mobile Learning Future Views
- The MOBIlearn experts were asked to evaluate the
SWOT of mobile learning presented in a narrative
scenario. - In the online questionnaire three out of six
Mobile Learning Components (MLC, Syvänen,
Nokelainen, Ahonen Turunen, 2003) were
presented to respondent by random selection.
8Mobile Learning Components
9Mobile Learning Future Views
- The experts were asked to evaluate the components
in the context of the story, and more widely, in
the overall context of mobile learning. - Half of the components were not presented in
order to let the experts themselves define
possible other missing aspects.
10(Syvänen, Nokelainen, Pehkonen Turunen, 2004)
11Paradoxes contradictions in future views
- Future views were compared and further
categorized with SWOT-analysis - Strength and Weakness (present)
- Opportunity and Threat (future)
12M
M
M
M
13- Some of the future views were contradictory as
they were present in both Opportunities and
Threaths
Interaction-interactivity Strength New types of
interactivities (MMS, video-clips, etc.) add new
possibilities for interaction. Weakness Thus,
selecting the most appropriate interaction
methods becomes a less trivial task
14- Some of the future views were contradictory as
they were present in both Opportunities and
Threaths
Learning management-continuity Strength
possibility to flexibly coordinate activities
regardless of time and place and make notes of
things just as they occur. Weakness Although
less effort is taken in planning activities,
coordinating many people's schedules becomes more
complex and integration of different memos and
notes afterwards is difficult (W).
15Paradoxes contradictions in future views
- Above mentioned issues are addressed here as
paradoxes, illustrating the pervasive nature of
future mobile technology supported learning. - As such, it is important to notice that these
paradoxes also reflect the concrete and still
possible pros and cons of future pervasive
learning environments already available and under
further development. - Next we present two examples in more detailed
way.
16Examples MOBIlearn
- European Union 5th Framework IST research and
development project MOBIlearn developed generic,
adaptive user interface that supports three
different kinds of learner groups (MOBIlearn
2005).
17Examples MOBIlearn
- In the MOBIlearn system adaptivity was designed
in relation with the context-aware subsystem
emphasizing the pervasive learning environment
approach. - Following recommendations were formulated
18Examples MOBIlearn
- Organizing the information provided to the user
according to the availability for cooperation
(students), advice (experts, instructors) and
groups available at a given moment - Supporting the communication between users by
providing tools, such as the news groups and
chats, that are presented to the user by their
current popularity in the learning community
(placing first the most popular, or the most
relevant to the learner according to the profile,
at any given moment). - Encouraging users to cooperate and affiliate by
pushing the information when relevant
opportunities occur. - Offering information according to the patterns,
preferences, interests or goals perceived by the
system but not necessarily perceived or stated
(in settings) by the learner. - Providing multimodal information (pictures,
sound, text, notion maps, etc.) according to a
learning style of the learner. - Adjusting automatically contrast/sounds according
to the physical qualities of the environment
(louder system sounds in noisy environment,
etc.,) (Ahonen et al., in press).
19Examples ActiveCampus
- University of California, San Diego (UCSD)
wireless campus network, ActiveCampus. - ActiveCampus Explorer location aware
applications, including location-aware instant
messaging and maps of the users location
annotated with the dynamic hyperlinks of nearby
buddies, digital graffiti, etc. - ActiveClass classroom activities e.g. anonymous
asking of questions, polling, and student
feedback (Griswold, Shanahan, Brown, Boyer,
Ratto, Shapiro Truong, 2004)
20Examples ActiveCampus
- Designing campus-wide pervasive learning
environment seems feasible as the students were
willing to share location information with
buddies and even non-buddies suggests promise to
location-aware social computing. - Findings of the use of ActiveClass stress that in
order to have wider impact, significant changes
are required not only to hardware, software and
physical infrastructure but also to teaching and
learning practices.
21Towards evaluation of pervasive learning
environments
- Mobile Learning Components (MLC) model (Syvänen
et al., 2003) was developed for qualitative
evaluation and to be used as a heuristic design
tool for mobile learning materials. - MLC was utilized in designing technical and
pedagogical mobile usability evaluation criteria
(Syvänen Nokelainen, 2004), a structure for
quantitative evaluation of mobile learning
materials and environments. - MLC was tested with mobile learning experts and
in a comprehensive school pilot (n 143).
22Towards evaluation of pervasive learning
environments
23Conclusion and Discussion
- The evaluation framework presented in this paper
has a link to ubiquitous computing evaluation
frameworks. - In the context of ubiquitous computing, the
user-system interactions are seen as physically
embedded (Scholtz Consolvo, 2004, 86). - Therefore, the framework for ubiquitous computing
evaluation serves as a useful tool for this work.
24Conclusion and Discussion
- The specific items of the evaluation framework,
such as Continuity between learning contexts and
adaptability, are large entities, not features,
of the learning activities and need to be
scrutinized more deeply. - This is the most probable reason why the mobile
learning experts did not see it as a relevant
component.
25Conclusion and Discussion
- It is important to further elaborate the most
important characteristics of pervasive learning
environments that should be taken into account in
the earliest design process stages. - Empirical evaluation of mobile and pervasive
learning environments will help us finding such
characteristics. - As mobility introduces high variability to
contexts of use, we must keep in mind that
evaluations relying only on surveys do not give
full understanding of the quality of the
pervasive learning environments. - Complementary data need to be gathered with
qualitative research methods such as interviews
to shed light on the contextual features.
26For more information
- Contact
- Antti Syvänen antti.syvanen_at_uta.fi
- Petri Nokelainen petri.nokelainen_at_uta.fi
- See Mobile Research Group website
- http//www.uta.fi/hyper/projektit/mobile