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From Mobile Learning to Pervasive Learning Environments

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Title: From Mobile Learning to Pervasive Learning Environments


1
From Mobile Learning to Pervasive Learning
Environments
  • Antti Syvänen (antti.syvanen_at_uta.fi)
  • Petri Nokelainen (petri.nokelainen_at_uta.fi)

Paper presented at the ED-MEDIA 2005 conference,
29.6.2005, Montreal, Canada Salon Jarry
2
Structure
  • Introduction
  • Study on Mobile Learning Future Views
  • Examples of Pervasive Learning Environments
  • Towards evaluation of Pervasive Learning
    Environments
  • Conclusions

3
Introduction
  • Mobile (Technology Supported) Learning as an
    established concept is as problematic as, e.g.
    e-learning.
  • Learning defined through the media being used
    does not tell much about the activity and to what
    kind of principles the pedagogical solutions
    should be founded on.
  • Thus, instead just coupling mobile and
    learning, we suggest that one should pay more
    attention to the contexts where the terms are
    applied.
  • In this paper a concept of pervasive learning
    environment is introduced to address this need.

4
Introduction
  • Syvänen (2005) has proposed that one clear
    characteristic of mobile learning is seeking
    information more freely from different domains
    (both from physical and virtual) and constructing
    knowledge based on information from different
    contexts.
  • Pervasive learning Activities supported with
    mobile technology

5
Introduction
  • Pervasive computing takes part in an experience
    of immersion as a mediator between the learners
    mental (e.g. needs, preferences, prior
    knowledge), physical (e.g. objects, other
    learners close by) and virtual (e.g. content
    accessible with mobile devices, artifacts)
    contexts.
  • Where these contexts overlap and form a single
    entity is addressed here as pervasive learning
    environment.

6
Mobile Learning Future Views
  • Syvänen, Nokelainen, Pehkonen Turunen (2004)
    studied the future views of Finnish (n 4,
    interviews) mobile learning experts.
  • International MOBIlearn project experts (n 14)
    evaluated a scenario built upon the Finnish
    experts strengths, weaknesses, opportunities and
    threats (SWOT) analysis with an online survey
    that was active in MOBIlearn homepage from
    November 2003 to March 2004.

7
Mobile Learning Future Views
  • The MOBIlearn experts were asked to evaluate the
    SWOT of mobile learning presented in a narrative
    scenario.
  • In the online questionnaire three out of six
    Mobile Learning Components (MLC, Syvänen,
    Nokelainen, Ahonen Turunen, 2003) were
    presented to respondent by random selection.

8
Mobile Learning Components
9
Mobile Learning Future Views
  • The experts were asked to evaluate the components
    in the context of the story, and more widely, in
    the overall context of mobile learning.
  • Half of the components were not presented in
    order to let the experts themselves define
    possible other missing aspects.

10
(Syvänen, Nokelainen, Pehkonen Turunen, 2004)
11
Paradoxes contradictions in future views
  • Future views were compared and further
    categorized with SWOT-analysis
  • Strength and Weakness (present)
  • Opportunity and Threat (future)

12
M
M
M
M
13
  • Some of the future views were contradictory as
    they were present in both Opportunities and
    Threaths

Interaction-interactivity Strength New types of
interactivities (MMS, video-clips, etc.) add new
possibilities for interaction. Weakness Thus,
selecting the most appropriate interaction
methods becomes a less trivial task
14
  • Some of the future views were contradictory as
    they were present in both Opportunities and
    Threaths

Learning management-continuity Strength
possibility to flexibly coordinate activities
regardless of time and place and make notes of
things just as they occur. Weakness Although
less effort is taken in planning activities,
coordinating many people's schedules becomes more
complex and integration of different memos and
notes afterwards is difficult (W).
15
Paradoxes contradictions in future views
  • Above mentioned issues are addressed here as
    paradoxes, illustrating the pervasive nature of
    future mobile technology supported learning.
  • As such, it is important to notice that these
    paradoxes also reflect the concrete and still
    possible pros and cons of future pervasive
    learning environments already available and under
    further development.
  • Next we present two examples in more detailed
    way.

16
Examples MOBIlearn
  • European Union 5th Framework IST research and
    development project MOBIlearn developed generic,
    adaptive user interface that supports three
    different kinds of learner groups (MOBIlearn
    2005).

17
Examples MOBIlearn
  • In the MOBIlearn system adaptivity was designed
    in relation with the context-aware subsystem
    emphasizing the pervasive learning environment
    approach.
  • Following recommendations were formulated

18
Examples MOBIlearn
  • Organizing the information provided to the user
    according to the availability for cooperation
    (students), advice (experts, instructors) and
    groups available at a given moment
  • Supporting the communication between users by
    providing tools, such as the news groups and
    chats, that are presented to the user by their
    current popularity in the learning community
    (placing first the most popular, or the most
    relevant to the learner according to the profile,
    at any given moment).
  • Encouraging users to cooperate and affiliate by
    pushing the information when relevant
    opportunities occur.
  • Offering information according to the patterns,
    preferences, interests or goals perceived by the
    system but not necessarily perceived or stated
    (in settings) by the learner.
  • Providing multimodal information (pictures,
    sound, text, notion maps, etc.) according to a
    learning style of the learner.
  • Adjusting automatically contrast/sounds according
    to the physical qualities of the environment
    (louder system sounds in noisy environment,
    etc.,) (Ahonen et al., in press).

19
Examples ActiveCampus
  • University of California, San Diego (UCSD)
    wireless campus network, ActiveCampus.
  • ActiveCampus Explorer location aware
    applications, including location-aware instant
    messaging and maps of the users location
    annotated with the dynamic hyperlinks of nearby
    buddies, digital graffiti, etc.
  • ActiveClass classroom activities e.g. anonymous
    asking of questions, polling, and student
    feedback (Griswold, Shanahan, Brown, Boyer,
    Ratto, Shapiro Truong, 2004)

20
Examples ActiveCampus
  • Designing campus-wide pervasive learning
    environment seems feasible as the students were
    willing to share location information with
    buddies and even non-buddies suggests promise to
    location-aware social computing.
  • Findings of the use of ActiveClass stress that in
    order to have wider impact, significant changes
    are required not only to hardware, software and
    physical infrastructure but also to teaching and
    learning practices.

21
Towards evaluation of pervasive learning
environments
  • Mobile Learning Components (MLC) model (Syvänen
    et al., 2003) was developed for qualitative
    evaluation and to be used as a heuristic design
    tool for mobile learning materials.
  • MLC was utilized in designing technical and
    pedagogical mobile usability evaluation criteria
    (Syvänen Nokelainen, 2004), a structure for
    quantitative evaluation of mobile learning
    materials and environments.
  • MLC was tested with mobile learning experts and
    in a comprehensive school pilot (n 143).

22
Towards evaluation of pervasive learning
environments
23
Conclusion and Discussion
  • The evaluation framework presented in this paper
    has a link to ubiquitous computing evaluation
    frameworks.
  • In the context of ubiquitous computing, the
    user-system interactions are seen as physically
    embedded (Scholtz Consolvo, 2004, 86).
  • Therefore, the framework for ubiquitous computing
    evaluation serves as a useful tool for this work.

24
Conclusion and Discussion
  • The specific items of the evaluation framework,
    such as Continuity between learning contexts and
    adaptability, are large entities, not features,
    of the learning activities and need to be
    scrutinized more deeply.
  • This is the most probable reason why the mobile
    learning experts did not see it as a relevant
    component.

25
Conclusion and Discussion
  • It is important to further elaborate the most
    important characteristics of pervasive learning
    environments that should be taken into account in
    the earliest design process stages.
  • Empirical evaluation of mobile and pervasive
    learning environments will help us finding such
    characteristics.
  • As mobility introduces high variability to
    contexts of use, we must keep in mind that
    evaluations relying only on surveys do not give
    full understanding of the quality of the
    pervasive learning environments.
  • Complementary data need to be gathered with
    qualitative research methods such as interviews
    to shed light on the contextual features.

26
For more information
  • Contact
  • Antti Syvänen antti.syvanen_at_uta.fi
  • Petri Nokelainen petri.nokelainen_at_uta.fi
  • See Mobile Research Group website
  • http//www.uta.fi/hyper/projektit/mobile
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