Agenda - PowerPoint PPT Presentation

1 / 50
About This Presentation
Title:

Agenda

Description:

Agenda Morris LeBlanc: CMC Project update CSCW Ubicomp – PowerPoint PPT presentation

Number of Views:133
Avg rating:3.0/5.0
Slides: 51
Provided by: Heather480
Category:

less

Transcript and Presenter's Notes

Title: Agenda


1
Agenda
  • Morris LeBlanc CMC
  • Project update
  • CSCW
  • Ubicomp

2
Part 3 Presentation next week
  • 15 minutes each (including questions)
  • Load slides onto swiki
  • Motivation
  • Requirements
  • learning from users
  • Design
  • learning from prototyping
  • Evaluation
  • Conclusions
  • QA

3
Computer-Supported Cooperative Work (CSCW)
  • Thinking about groups, collaboration, and
    communication

4
CSCW
  • Computer Supported Cooperative Work
  • HCI connotations CSCW
  • individual use
  • psychology

5
CSCW
  • Study how people work together as a group and how
    technology affects this
  • Support the social processes of work, whether
    co-located or distributed
  • Support the social processes of a group of people
    communicating or collaborating in any situation

6
Examples
  • Awareness of people in your family, community,
    workplace...
  • Mobile communication
  • Online discussions, blogs
  • Sharing photos, stories, experiences
  • Recommender systems
  • Playing games

7
Groupware
  • Software specifically designed
  • to support group working or playing
  • with cooperative requirements in mind
  • NOT just tools for communication
  • Groupware can be classified by
  • when and where the participants are working
  • the function it performs for cooperative work
  • Specific and difficult problems with groupware
    implementation

8
The Time/Space Matrix
  • Classify groupware by
  • when the participants are working, at the same
    time or not
  • where the participants are working, at the same
    place or not
  • Common names for axes time synchronous/asynch
    ronous place co-located/remote

9
Time/Space Matrix Examples
Time
Synchronous
Asynchronous
Co-located
Place
Remote
10
A More-fleshed Out Taxonomy
A typical space/time matrix (after Baecker,
Grudin, Buxton, Greenberg, 1995, p.742)
11
Styles of Systems
  • Computer-mediated communication
  • Meeting and decision support systems
  • Shared applications and tools

12
Computer-mediated Communication (CMC) Aids
  • Examples
  • Email, Chats, virtual worlds
  • Desktop videoconferencing -- Examples
  • CUSee-Me
  • MS NetMeeting
  • SGI InPerson

13
Food for thought
  • Why arent videophones more popular?
  • How and when do you use Instant Messaging? How
    does this differ from email?
  • What communication technology do you still want?

14
Meeting and Decision Support Systems
  • Examples
  • Corporate decision-support conference room
  • Provides ways of rationalizing decisions, voting,
    presenting cases, etc.
  • Concurrency control is important
  • Shared computer classroom/cluster
  • Group discussion/design aid tools

15
Shared Applications and Tools
  • Shared editors, design tools, etc.
  • Want to avoid locking and allow multiple people
    to concurrently work on document
  • Requires some form of contention resolution
  • How do you show what others are doing?
  • Food for thought
  • What applications do you use concurrently with
    someone else? Why? Do they work?
  • What applications would you want to use
    concurrently with someone else? Why?

16
Social Issues
  • People bring in different perspectives and views
    to a collaboration environment
  • Goal of CSCW systems is often to establish some
    common ground and to facilitate understanding and
    interaction

17
Turn Taking
  • There are many subtle social conventions about
    turn taking in an interaction
  • Personal space, closeness
  • Eye contact
  • Gestures
  • Body language
  • Conversation cues
  • How is turn taking handled in IM?

18
Geography, Position
  • In group dynamics, the physical layout of
    individuals matters a lot
  • Power positions
  • How can you tell power in a videoconference?

19
Awareness
  • What is happening?
  • Who is there? e.g. IM buddy list
  • What has happened and why?
  • How do you use awareness in IM?
  • What other systems have awareness?

20
Groupware implementation
  • Often more complicated
  • feedback and network delays
  • architectures for groupware
  • feedthrough and network traffic
  • robustness and scaling

21
Groupware Challenges (Grudin)
  • Who does work vs. who gets benefit
  • The system may require extra effort for people
    not really receiving benefit
  • Critical mass
  • Need enough people before system is successful

Groupware and Social Dynamics Eight Challenges
for Developers By Jonathan Grudin (now at
Microsoft) http//www.ics.uci.edu/grudin/Papers/C
ACM94/cacm94.html
22
More Grudin challenges
  • Social, political, and motivational factors
  • Outside factors can affect system success
  • No standard procedures
  • Many procedures and exceptions when it comes to
    groups interacting

Groupware and Social Dynamics Eight Challenges
for Developers By Jonathan Grudin (now at
Microsoft) http//www.ics.uci.edu/grudin/Papers/C
ACM94/cacm94.html
23
More Grudin challenges
  • Infrequent features
  • How often do we actually use groupware anyway?
  • Solution add groupware features to existing
    individual software
  • Need to manage deployment and acceptance

Groupware and Social Dynamics Eight Challenges
for Developers By Jonathan Grudin (now at
Microsoft) http//www.ics.uci.edu/grudin/Papers/C
ACM94/cacm94.html
24
Evaluation
  • Evaluating the usability and utility of CSCW
    tools is quite challenging
  • Need more participants
  • Logistically difficult
  • Apples - oranges
  • Often use field studies and ethnographic
    evaluations to assist

Groupware and Social Dynamics Eight Challenges
for Developers By Jonathan Grudin (now at
Microsoft) http//www.ics.uci.edu/grudin/Papers/C
ACM94/cacm94.html
25
Recommendations
  • Add group features to existing apps
  • Benefit all group members
  • Start with niches were application is highly
    needed
  • Consider evaluation and adoption early
  • Expect and plan for development and evaluation to
    take longer

26
Example TeamSpace
  • Distributed meeting recording and access system
  • Web interface groups had workspace, required
    username to log in
  • Capture interface distributed, real time system
  • Access interface individual review

27
TeamSpace issues
  • Implementation was tough!
  • Responsiveness important, but then how to handle
    message delivery and conflicts?
  • What to do when network goes down?
  • Debugging was very difficult
  • Whole group had to agree to be recorded
  • One person needed to record, then all could
    review
  • Infrequently used easy to forget it was there
  • Required log in hard to just try out the system
  • Good evaluation required adoption, which required
    all of the above

28
Ubiquitous Computing
  • Computers everywhere

29
Ubiquitous Computing (Ubicomp)
  • Move beyond desktop machine
  • Computing is embedded everywhere in the
    environment
  • A new paradigm??
  • off the desktop, out of the box, pervasive,
    invisible, wearable, calm, anytime/anywhere/any
    place,

30
Ubicomp Notions
  • Computing capabilities, any time, any place
  • Invisible resources
  • Machines sense users presence and act accordingly

31
Some videos
  • http//www.youtube.com/watch?veXuXBROyV-gfeature
    related
  • http//www.youtube.com/watch?vmuibPAUvOXkfeature
    related

32
Marc Weiser The father of ubicomp
  • Chief Technologist Xerox PARC
  • Began Ubiquitous Computing Project in 1988
  • 1991 Scientific American article got the ball
    rolling

http//www.ubiq.com/hypertext/weiser/SciAmDraft3.h
tml
33
Ubicomp is ...
  • Related to
  • mobile computing
  • wearable computing
  • augmented reality
  • In contrast with
  • virtual reality

34
HCI Themes in Ubicomp
  • Some of the themes
  • Natural interaction
  • Context-aware computing
  • Automated capture and access
  • Everyday computing

35
How does interaction change?
  • More natural and situated dialogue
  • Speech audio
  • Gesture
  • Pen
  • Tangible UIs
  • Distributed ambient displays
  • Plus sensed context
  • and actuating physical objects

36
Distributed Displays
  • The Everywhere Display Project at IBM

Dynamic Shader Lamps virtual painting on real
objects http//www.cs.unc.edu/raskar/Shaderlamps/
37
Ambient Displays
  • The Information Percolator
  • http//www-2.cs.cmu.edu/hudson/bubbles/
  • Ambient Orb
  • http//www.ambientdevices.com/

38
Peripheral Displays
Kimura
Digital Family Portrait
39
One take on scales
  • Based on ownership and location
  • body
  • desk
  • room
  • building

From the GMD Darmstadt web site on I-Land
40
What is Context?
  • Any information that can be used to characterize
    the situation of an entity
  • Who, what, where, when
  • Why is it important?
  • information, usually implicit, that applications
    do not have access to
  • Its input that you dont get in a GUI

41
Example Location services
  • Outdoor
  • Global Positioning Satellites (GPS)
  • wireless/cellular networks
  • Indoor
  • active badges, electronic tags
  • vision
  • motion detectors, keyboard activity

42
How to Use Context
  • To present relevant information to someone
  • Mobile tour guide
  • To perform an action automatically
  • Print to nearest printer
  • To show an action that user can choose
  • Want to phone the number in this email?

43
Context-aware scenarios
  • Walk into room, lights, audio, etc. adjust to the
    presence of people
  • Communication between people (intercoms, phones,
    etc. ring to room with person)
  • Security, emergency calls based on people in the
    home
  • Monitor health, alert when needed

44
Automated capture and access
  • Use of computers to preserve records of the live
    experience for future use (Abowd Mynatt 2000)
  • Points of consideration
  • capture needs to be natural
  • user access is important
  • details of an experience are recorded as streams
    of information

45
Capture access applications
  • Compelling applications
  • Design records
  • Evidence based care
  • Everyday communication
  • Family memories
  • Annotations
  • Fusion, indexing, summarization

46
Example Personal Audio Loop
47
Designing for Everyday Activities
  • No clear beginning or end
  • Closure vs. flexibility and simplicity
  • Interruption is expected
  • Design for resumption
  • Concurrent activities
  • Monitoring for opportunity
  • Time is important discriminator
  • Interpret events
  • Associative models needed
  • Reacquire information from multiple pts of view

48
Technical Challenges
  • Connectivity almost constant
  • How to gracefully handle changes?
  • Sensing
  • How to gather useful info? (i.e. location?)
  • Integration and analysis of data
  • How to recognize activity and recover when
    incorrect?
  • How to function at acceptable speeds?
  • Scale both in information and size of displays

49
Challenge of Evaluation
  • Bleeding edge technology
  • Novelty
  • Unanticipated uses
  • Quantitative metrics
  • Variety of social implications/issues

50
Social issues
  • Privacy who has access to data?
  • How do we make users aware of what technology is
    present?
  • Differing perspectives and opinions
  • Jane likes that the environment is aware she is
    present, but John doesnt
Write a Comment
User Comments (0)
About PowerShow.com