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Planning CAI Lessons

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Planning CAI Lessons Dr. Ennis-Cole CECS 5130 – PowerPoint PPT presentation

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Title: Planning CAI Lessons


1
Planning CAI Lessons
  • Dr. Ennis-Cole
  • CECS 5130

2
Designing Lesson Sequences
  • 1. Fixed Lesson Sequences
  • 2. Avoid Unnecessary Information
  • 3. Review Past Information

3
Top-Down Programming
  • Problems
  • Inflexible Finite Procedures
  • Difficulty Maintaining
  • Difficulty Debugging
  • Useless - Start Over

4
Flowcharting
  • 1. Linearity
  • Maintain Control
  • Minimize Complexity
  • - No Individual Differences -Inflexible,
    Unnecessary

5
Branching
  • Branching
  • Instructional vs. Program
  • Forward
  • Backward
  • Random
  • Conditional

6
Branching
  • 1. Instructional vs. Program
  • As it Pertains to a Lesson
  • Skipping Adjacent Instruction
  • Avoiding Practice Routines, Taking the Test
  • 2. Forward
  • Moving to a point Further in the lesson
  • Lesson or Student Control

7
Branching
  • 1. Backward
  • Moving from a Current Point to a Previous Pt.
  • Repetition of Lesson Segments
  • Returning to Main Menus, Help Sequences or
    Instructions
  • 2. Random
  • Useful when Sequencing in Unimportant
  • Unfixed Order of Lesson Execution

8
Branching
  • Absolute vs. Conditional
  • Absolute occurs at fixed points within the
    lesson, and will occur in all cases
  • Conditional occurs only under prescribed
    conditions

9
Branching
  • Absolute
  • All learners jump to the same section of a lesson
  • Ex Return to Controlling Module, Main Menu
  • Has nothing to do with lesson performance or a
    students wishes
  • Fixed - occur at given points

10
Branching
  • Conditional
  • Executes only under prescribed circumstances
  • Student Request, Difficulty
  • Mastery Levels can be built-in
  • Permits Lesson Control

11
Infinite Loops
  • Programming and
    Conceptual

12
Conceptual Loops
  • Inadequate Planning
  • More easily observed in constructed response
    formats dependent on spelling, or rules of
    grammar
  • More easily produced in tasks that are difficult
    for the student to comprehend

13
Conceptual Loops
  • Error Counters, Conditions for alternative
    branching
  • Judge responses appropriately consider issues of
    case, spelling, multiple responses
  • Prompt students guide them to structure
    appropriate responses by the wording of questions

14
Modes and Designs of CAI
  • Tutorials
  • Present New information, skills, or concepts
  • Self-Contained
  • Verification and Reinforcement
  • Well-Defined Objectives
  • Appropriate Feedback
  • Direct Students, Guide Responses
  • Expectations Stated Early

15
Advantages of Tutorials
  • Factual Information, Simple Discriminations,
    Rules, Applications of Rules, Learners Pace
    Themselves

16
Limitations of Tutorials
  • 1. Design Time
  • 2. Difficulty Teaching High-Ordered Skills
  • 3. Duplication of Instruction
  • 4. Complexity and Practicality

17
Drill Practice Advantages
  • Practice well-defined Skills
  • Offer Immediate Feedback
  • Avoid Unchecked Error Responses
  • Clear Directions
  • Assume Basic Information was Taught Elsewhere
  • Minimize Unrelated Narrative and Procedural
    complexity

18
Limitations of Drill Practice
  • 1. Electronic Flash Cards, Responses only
  • 2. Process Remains Uncovered
  • 3. Limited Potential
  • 4. Additional Student Guidance

19
Advantages of Simulations
  • 1. Alternative Teaching Systems
  • 2. Cause-and-Effect Relationships can be Studied,
    Thinking, Evaluation
  • 3. Eliminate Danger, difficulty
  • 4. Scenarios, High-fidelity images, Believable
    Circumstances
  • 5. Emphasis on Processes, Procedures

20
Disadvantages of Simulations
  • Problem Sophistication
  • Cost Issues
  • Lesson Design

21
Instructional Games
  • Advantages
  • Competition, Develop, Reinforce, and refine
    aspects of learning
  • Well understood, Provides explicit guidelines and
    participatory rules
  • Attractive and motivational

22
Instructional Games
  • Disadvantages
  • Entertainment Value
  • Incongruent Reward Structure for Incorrect
    Answers
  • Minimal Incidental Learning
  • Excessive Use of Computing Power

23
The End
  • Thats all folks...
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