Title: Introduction to MMX, XMM, SSE and SSE2 Technology
1Introduction to MMX, XMM, SSE and
SSE2Technology
- Multimedia Extension,Streaming SIMD Extension
- 11/23/98, 5/6/99, 2/5/03, 5/10/04, 5/4/05
2SISD - Single Instruction, Single Data
- Traditional computers
- In general, one instruction processes one data
item
Control Unit
Memory
ExecutionUnit
3SIMD - Single Instruction, Multiple Data
- One instruction can process multiple data items
- Useful when large amounts of regularly organized
data is processed - Example Matrix and vector calculations
- This is the basis of MMX and XMM
Control Unit
Memory
ExecutionUnits
4MISD
- MISD Multiple instructions process one data
item.
5MIMD
- MIMD Multiple instructions process multiple
data items.
6Your Turn
- How would you classify a traditional computer
under this system? - How would you classify a Shemp which has multiple
processors? - How would you classify a computer having a Intel
Dual Core processor?
7Potential Applications MMX and SSE
- graphics
- MEG video/image processing
- music synthesis
- speech compression/recognition
- video conferencing
- matrix and vector calculations
- Advanced 3D graphics (SSE2)
- Speech recognition (SSE2)
- Scientific and engineering applications (SSE2)
8MMX
- 4 new data types
- New instructions
- Uses 8 existing 64 bit floating point registers
9The floating point registers
- Floating point is processed by eight 80 bit
registers ST(0), ST(1), ST(7) in the floating
point unit. - When doing floating point arithmetic, these
registers are organized in a stack. - Programming floating point is quite different
that programming integer arithmetic. - Floating point calculations are done using 80
bits even when the program specifies storing 32
or 64 bit data values.
10Advantages of using the floating point registers
in MMX.
- The registers already exist. Only logic had to
be added to the chip. - The operating system already knows about the
floating point registers. - When a computer is switches from one program to
another, the state (registers) of the current
program must be saved so state can be restored
when the program becomes the active program once
again. - The floating point registers are automatically
saved as part of the state of a program. - MMX worked under existing operating systems!
11New data types for MMX
- 64 bits long. One data item can store
12SSE and SSE2
- SSE Streaming SIMD Extensions
- SSE2 introduced eight 128 bit XMM registers
- These registers are disjoint from the floating
point/MMX registers - SSE (Pentium III) can handle 4 single floating
point numbers - SSE2 (Pentium 4) can also handle 2 double
floating point numbers
13New data types for XMM
14Your turn
- Your program uses 3 arrays of 160,000 byte
integers. We need to add the elements in the
first two arrays to calculate the third array. - Using a standard Pentium, how many operations
are needed? (One operation includes loading 2
values into CPU, adding, storing the result and
the associate loop processing) - How many XMM operations would be needed?
15New instructions
- Process the new data types 16, 8,4, or 2 data
items (64 bits or 128 bits) at a time. - Types of instructionsAdd / SubtractMultiply/Mul
tiply and addShiftLogical (AND, NAND, OR,
XOR)Pack and unpackMoveShuffle and unpack
(SSE)
16Saturation
- Handling overflow when adding 16, 8, 4, or 2
values at a time is a problem. Programmers can
specify that when overflow occurs, the sum
should be replaced by the maximum legal value. - Example Unsigned byte addition
80h A0h 120h gt overflow
Instead the machine stores FFh. - Likewise when subtracting.
17Comparison operations
- Consider lt, gt, lt, gt, , and lt gt
operations. - Consider comparing two 64 bits quantities each
holding 8, 4, or 2 values. - Comparing multiple values at a time is a problem.
So the MMX instructions store 0 for false and
-1 for true for each of individual data items.
18Example 1 Calculating Dot Products
- 7
Consider calculating S AiBi
i 0using MMX - Assume Ai and Bi are stored as signed 16 bit
integers. - Assume that the products and sums should be
calculated using 32 bits. - Assume that all values have two binary places.
19Example 1 Calculating Dot Products
- Storing A and B (64 bit vectors) 0 2
4 6 8 10 12 14 bytes
0 1 2 3 4 5 6
7 subscriptsAB - We store each Ai and Bi item as 16 bit integers,
4 per 64 bit data item. Assume each value has 2
binary places
20Example 1 Calculating Dot Products
- Multiply and add instruction
-
21Example 1 MMX Calculating Dot Products
- Packed Multiply and add instruction
-
- Packed Add
- (Normal) Add
2
20
4
30
3
40
5
50
806
1520
2326
22Example 1 Calculating Dot Products
- Approximate algorithm
- Load left half of A into a FP register.
- Multiply and add by left half of B.
- Shift products right 2 bits. (Products should
have only two binary places.) - Repeat with right halves of A and B using a
different register. - Add the second sum to the first.
- Store the result.
4 words at a time
Two doublewords at a time
23Example 1 Calculating Dot Products
- Approximate algorithm (Conclusion)
- Add the two sums together in EAX to get the
final sum.
1 double word at a time
24Example 1 Calculating Dot Products
- Intel claims that standard Pentiums would require
40 instructions to carry this out. Using MMX
technology, only 13 instructions are needed.
Speed improves by even a greater ratio.
25Example 224-bit color video blending
- Suppose we have are displaying 640 by 480 pixel
video that uses 24 bit colors - 8 bits for red, 8
for green, and 8 for blue. - Suppose we are currently showing one picture
which we want to fade out and replace by fading
in a second picture. - Suppose that we want to do the fade out/in in 255
steps.
26Example 224-bit color video blending
- For each step, for each of 3 colors and for each
of the 640 by 480 pixels we must
calculateResult_pixel NewPicture_pixel
(i/255) OldPicture_pixel
(1-(i/255))where i is the step counter. - This formula must be calculated640 480 3
255 235,008,000times on 8 bit data!
27Example 224-bit color video blending
- Intel calculates that this requires execution of
1.4 billion instructions on a standard PC even
ignoring the calculation of i/255 and (1-i/255)
and loop control. - With MMX, we can calculate 4 values in parallel.
The number of MMX instructions would be 525
million. (Because the multiply instruction only
applies to word data, the byte data must be
unpacked into words and repacked after the
calculation.)
28Also included in MMX
- Intel increased cache size when MMX was
introduced (necessary for SIMD machines) - Programs run faster on MMX machines even if the
SIMD instructions are not used - Excellent marketing
- Programs run faster on MMX machine
- People want/buy MMX
- Software publishers are encouraged to rewrite
programs to take advantage of the new instructions
29Information source
- http//www.intel.com/drg/mmx/manuals/overview/ind
ex.htmintro(no longer available) - http//developer.intel.com/drg/mmx/manuals/ (no
longer available) - http//www.intel.com/design/Pentium4/manuals/24547
012.pdf (IA-32 Intel Architecture Software
Developers Manual, vol. 1) - This slide show is MMX.PPT
30Your Turn
- 1. Characterize the kinds of problems where SIMD
is helpful. - 2. Give examples of problems where SIMD is
useful.