Title: Havok <
1(No Transcript)
2- Havok ltgt Euphoria ltgt DMM
- Artistic Vision
- Technical Challenges
3- Preliminary Development
- Cue Editor
- Digital Molecular Matter
- Physics Collisions
- Physics Bodyfalls
- Physics Footsteps
- Debug Features
- Gameplay Demo
4DMM Material Video
5 E3 2006 Prototype Pixelux Prototype Tool
6Cue Editor
7- DMM Sound Materials
- DMM Materials
- DMM Parameters
8Digital Molecular MatterSound Materials
9Digital Molecular MatterMaterials
10DMM sound materials are set in the
dmm_materials.xml In the definition for a dmm
material, a sound attribute can be added pointing
to an abstracted dmm sound material that will be
referenced in the DMMSoundtable. Example
ltDEAdoor soundMat"metal_strong_solid"
/gt
11- DMM Collision
- DMM Fracture
- DMM Parameters
12Sound Bucket
13Collision Sound
14Collision Parameters
15Fractures
16Bending
17Stats by Material
30 Abstracted DMM Sound Materials 300 Sound
Tagged DMM Materials 80 Sound Buckets 500 Wav
Files
18Stats by Material
19Stats by Level
20Digital Molecular Matter
DMM Wrap Up
21Physics Collision
Havok Physics Collision Matrix Bodyfall
Matrix Footstep Matrix
22Material 1 Material 2
23Source Layer
24Destination Layer
25Source Destination Layer
26Collision MatrixCombined
27Modifier Export
28Threshold
29Physics Collision Video
30Bodyfall Matrix
31Collision Bodyfall Video
32Footstep Matrix
33Collision Footsteps Video
34Physics CollisionStats by Actor
35Physics CollisionStats by Level
36Physics Collision
Examples Visual
37Debug
In-Game Debug Sound Debug Physics Debug DMM Debug
38Gameplay Demo
39Conclusion
40Conclusion