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Business to Consumer E-Commerce

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Title: Business to Consumer E-Commerce


1
Business to Consumer E-Commerce
  • Dogus Madrali
  • Shaun Nicholson
  • Telesa Nolan
  • Chris Saeger

2
Topics Being Covered
  • Introduction Shaun Nicholson
  • Demographics Dogus Madrali
  • B2C Revenue Growth Statistics Shaun Nichoson
  • Pathways to E-business Leadership Study Telesa
    Nolan
  • On-line Gambling Case Study Chris Saeger
  • Conclusion Chris Saeger

3
Terms
  • Pure Plays - are companies without a traditional
    brick-and-mortar firm or strictly internet
    (Amazon.com)
  • Brick and Clicks are Brick-and-Mortar companies
    who have implemented e-business in some fashion
    (Barnes Noble.com)
  • E- Business model method of doing business that
    contributes to the firms profitability either by
    increasing revenue or decreasing cost

Source Strauss, Judy Frost, R. E-Marketing
Prentice Hall, New Jersey 2001
4
E-Business Models
  • Content Sponsorship Model companies that create
    valuable content or services on their websites,
    draw lots of traffic and sell advertising (Yahoo,
    Google)
  • Direct Selling Model when manufacturers sell
    directly to consumers, eliminating channel
    intermediaries (Dell, Gateway)
  • Infomediary Model refers to an organization
    that collects and sells information about
    consumers or businesses (Gator)
  • Intermediary Models these are the middlemen as
    in traditional business practices
  • 1. Brokers and Agents brings buyers and
    sellers together but neither purchases nor take
    possession of product (Ebay, Carpoint)
  • 2. E-Tailers are firms that buy products and
    resell them online (Amazon)

Source Strauss, Judy Frost, R. E-Marketing
Prentice Hall, New Jersey 2001
5
Demographics
6
Global spread of Internet Hosts
  • A host is a computer that acts as a source of
    information that can be obtained over the
    internet
  • The total number of hosts is a valuable measure
    of Internet growth.
  • Few hosts until the early 1990s, at which point
    the number began to grow at a tremendous pace,
    nearly doubling every year between 1990 and 1996.
  • On a hosts per-capita basis, with the exception
    of Finland, the United States leads the world by
    a significant margin

7
Global spread of Internet Hosts
8

Worldwide Internet Population
9
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10
Global Internet Statistics (by language)-Total
619 Million (Sept. 2002)
11
US Internet Population
  • By 2002 the US internet population is 149 million
  • 54 of entire US population
  • 33 of worldwide internet population

12
Breakdown of US Internet Population by Age
13
Breakdown of US Internet Population by Gender
14
Breakdown of US Internet Population by Education
15
Why people are online?
16
Total Online Shopping Population in the US
17
Who's shopping?
  • - 28 percent of Internet users globally have
    either shopped online or plan to do so in the
    next six months.
  •  - 16 percent of men using the Internet have
    shopped online compared with 13 percent of women.

18
Top 15 Shopping DestinationsFor Week Ending
December 1st, 2002 Excluding Travel (U.S. Homes)
Source cyberatlas.internet.com
19
Fastest Growing Major E-Commerce Categories
Excluding Travel, Auctions, and Large Corporate
PurchasesPeriod Weeks Ending Nov 8, 2002 to Dec
6, 2002
Source cyberatlas.internet.com
20
Top Shopping Categories During the 2002 Holiday
Season, Ranked by Spending(11/2 - 12/27)
Source cyberatlas.internet.com
21
View of E-Shopping Concerns
22
Revenue Growth Statistics
23
Rise of International E-commerce Revenues
Expected
  • According to the latest predictions of IDC
    Research e-commerce revenues will amount to a
    staggering 1.6 trillion USD by 2003
  • International Internet users have increasingly
    turned to e-commerce and accounted for an
    estimated 52 percent of online transactions in
    2001. In 1999, the international share was only
    38 percent.
  • This year will be the last that the majority of
    e-commerce revenues are generated in the US

24
E-Commerce is Big Business in US
  • B2C E-Commerce refers to all forms of retail
    commercial transactions occurring over an open
    network which includes online selling of goods
    and services directly to consumers
  • Business-to-consumer e-commerce in the US
    accounts for almost one-quarter of total
    e-commerce worldwide today
  • As total online consumer revenues and the number
    of online buyers continue to climb, the average
    annual online expenditure per buyer, which has
    increased at a rapid yearly pace, was expected to
    reach 976 in 2002

25
E-Commerce is Big Business in US
26
Consumers Like Buying on the Web
  • A recent study shows consumers like to buy of the
    web. The University of Michigan study shows
    that e-commerce displays more customer
    satisfaction, loyalty and prospects for future
    economic growth than any other sector of the
    economy. -www.investors.com

27
Consumers Like Buying on the WebSource Univ. of
Michigan Customer Satisfaction Study
source www.investors.com
28
Online Spending Increasing According to Goldman
Sachs, Harris Interactive and Nielsen-NetRatings
  • U.S. Consumers spent 15.7 billion online during
    the 2002 Holiday Season, up 22 from 2001
  • Consumers spent 16 of their holiday budgets on
    online purchases compared with 14 in 2001

Source www.nua.ie
29
Size of E-Commerce Market According to the
United States Department of Commerce 2000 Census
  • According to the 2000 US Census estimates, 94 of
    E-Commerce is B-to-B and only 6 is B-to-C.
  • Estimate assumes manufacturing and wholesale data
    in entirely B-to-B and retail and service data is
    entirely B-to-C
  • 2002 Census currently being conducted

Source www.census.gov/estats
30
Size of E-Commerce Market According to the
United States Department of Commerce 2000 Census
Source www.census.gov/estats
31
Retail E-Commerce Sales According to the United
States Department of Commerce 2000 Census
  • Non-store Retailers, in particular Electronic
    Shopping and Mail Order Houses, account for 74
    of retail e-sales.
  • This category includes catalog and mail-order
    operations, retail sites selling solely over the
    internet, and e-commerce business units of brick
    and click retailers.

Source www.census.gov/estats
32
E-Sales for Electronic Shopping and Mail Order
Houses by Merchandise Line According to the
United States Department of Commerce 2000 Census
33
E-Commerce Still Small Piece of Pie
34
Web Commerce Has Room To Grow
  • The convenience B2C E-Commerce currently only
    benefits certain parts of world
  • North America, Europe, and Asia Pacific made up
    94 of all worldwide e-commerce in 2000
  • It is predicted that by the end of 2003 the
    business-to-consumer transactions in North
    America, Europe, and Asia Pacific combined will
    have multiplied by over seven times the 2000
    amount

35
What is the present outlook on e-commerce?
As established business-to-consumer (B2C)
companies set out to take advantage of the
Internet, many have found the task far more
difficult and potentially destabilizing than they
had anticipated. No mere business tool, the
Internet goes to the heart of the corporation,
challenging its existing business models and
customer relationships. ---Willcocks Study---
Gartner Group predicts continued strength in B2C
spending over the next three years, with revenue
seen at 3.24 trillion in the United States and
2.58 trillion in Europe -----MacVittie Article---
36
Pathways to E-Business Leadership
Study by Leslie Willcocks and Robert Plant
37
Pathways to e-business leadership
  • Study by Leslie Willcocks and Robert Plant
  • Studied 58 major B2C corporations from three
    continents and a wide range of industries.
  • Study found of the 58 15 leaders, 25
    laggards and 18 medium-performing
    organizations
  • Of the Leaders group all shared genetic
    characteristics that distinguished them from
    other companies.

Source Willcocks, Leslie P. Plant, Robert,
Pathways to e-business leadership Getting from
bricks to clicks Mit Sloan Management Review,
Cambridge, Spring 2001 vol. 42 issue 3 pp. 50-59
38
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39
E-Strategic Grid Technology
  • First to Technology
  • Intelligent Management of Technology
  • Technology as an Asset

40
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41
E-Strategic Grid Brand
  • Brand Reinforcement
  • Levis
  • Brand Repositioning
  • Yahoo!
  • Brand Creation
  • Prudential Assurance - Egg.com
  • Brand Followership
  • Amazon

42
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43
E-Strategic Grid Service
  • Value Added Practices include
  • Personalization
  • Tiered service levels
  • Keeping it simple
  • Responding to what customers do not like doing or
    do badly
  • Providing a one stop shop for service
  • Balancing customer self-service with support

44
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45
E-Strategic Grid Market
  • Concern with Market Growth
  • Integrating processes
  • Integrating technology
  • Integrating skills

46
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47
E-Strategic Grid
  • The Low Performers or Laggards
  • The IT department was made responsible for
    e-business developments
  • Senior business managers underfunded and
    undervalued IT and e-business developments
  • IT and Web-based technologies were treated as a
    cost center rather than a profit center
  • The CIO was positioned as a specialist functional
    manager
  • Believed E-commerce was a passing fad or silver
    bullet

48
E-Strategic Grid
  • E-Business Leaders shared similar attributes
  • Integrated Web technologies into their core
  • Used information gathered online to gain insight
    into the customer
  • Augmented service and focus intensively on
    customers and marketing
  • Recognized that competition opportunities and
    customer expectations evolve quickly

49
Maslow The InternetWhat would he think?
  • Abraham Maslow, born April 1, 1908 and his theory
    of human motivation based on hierarchy of needs
    has made him well known. How does this relate to
    the Internet you say? If he were alive today what
    would he think of the Internet. The Internet has
    been found to be able to satisfy all our needs
    with just a CLICK.

50

Maslow vs. Ecommerce
Maslows Hierarchy of Needs
Self actualization - being all that you can be
Self Esteem - strength,achievement self respect

Social Needs - affection, belonging, acceptance,
friendship
Safety Needs security, protection from harm
Physiological Needs hunger, thirst, shelter, etc
51
Physiological Needs hunger, thirst, shelter, etc
Brick Click
52
Safety Needs security, protection from harm
Personal Safety Sales Pure Play
Investments Brick Click
Insurance Pure Play
53
Social Needs (affection, belonging, acceptance,
friendship)
Brick Click
Pure Plays
Urbancity.com
54
Self Esteem strength, achievement, and self
respect
Brick and Click

Pure Plays
55
Self actualization (being all that you can be)
56
Online Gambling
57
Online Gambling History
  • Worlds first online casino opened in August 1995
    with 18 casino games, located offshore (Turks and
    Caicos Islands.)
  • Internet Casinos Inc developed their virtual
    casino for only 1.5 million compared to cost of
    300 million to open a casino resort.
  • According to founder Warren B Eugene, ICI house
    cut averages 24 compared to 8 to 16 for a
    typical US casino.

Source Gambling on the Internet by Cynthia R
Janower of Boston Consulting Group
58
Online Gambling History
  • According to the Justice Department, existing
    laws make all Internet gambling illegal for
    Americans.
  • 1961 Wire Wager Act specifically prohibits the
    use of telephone lines for the purpose of placing
    a bet.
  • Despite these laws, offshore casinos have grown
    from 2 dozen sites in 1995 to almost 2,000 in
    2002.
  • Americans will gamble more than 2 billion
    through these sites in 2003.

Source Internetnews.com/ec-news/article.php/21685
31
59
Online Gambling Greenfield Study
  • 2001 survey of 1000 users who had visited an
    online gambling site.
  • Only 13 of users opened an account.
  • 50 of those polled said they were concerned
    about the safety of their money and whether they
    would actually receive their winnings.
  • 4 were willing to gamble 100 online while 24
    were willing the gamble that amount at an offline
    casino.
  • From our research, its evident that users are
    crying out for a name-recognized casino. If they
    were to enter the area, I think they would have
    great success. - Gail Janensch, Greenfield VP

Source www.ecommercetimes.com
60
Online GamblingAdvertising increasing according
to Jupiter Media Metrix
  • Online advertising by virtual casinos increased
    170 between December 2000 and December 2001,
    from 911 million ad impresions to 2.5 billion.
  • The sector has become the fifth largest
    advertiser online, while moving its ad-buys to
    main-stream sites.
  • Traffic increasing, 13.6 million people visited
    online gambling sites in December 2001 alone.

Source Internetnews.com/ec-news/article.php/21685
31
61
Online GamblingGrowth Projections
  • In 2001, analysts estimated the online gambling
    market at 2 billion.
  • Cristiansen Capital Advisors projects that the
    online gambling market will reach 6 billion in
    2003 and as much as 10 billion by 2005
  • Informa Media Group claims that the revenue from
    online gambling will reach 14.5 billion by 2006.

Source Internetnews.com/ec-news/article.php/21685
31
62
Casino Games
  • Blackjack
  • Baccarat
  • Carribbean Poker
  • Pai Gow Poker
  • Video Poker
  • Deuces Wild
  • Craps
  • Slots
  • Roulette
  • Keno
  • Multiplayer Chat

Top Casinos - Dec 2001
  • Kcasino.com - 2.3 M visitors
  • Webstakes.com - 2.3 M visitors
  • Aceshigh.com - 2.1 M visitors
  • Luckynugget.com - 1.7 M visitors

Source www.ecommercetimes.com
Source SwissCasino.com
63
Source www.goldentigercasino.com
64
Online Sportsbooks
  • Golf
  • Soccer
  • Tennis
  • Hockey
  • Horse Racing
  • Football
  • Baseball
  • Basketball
  • Auto Racing
  • Boxing

Source www.sportingbetusa.com
Other Betting
  • Just about anything you can think of
  • Start date of war with Iraq
  • Number of Super Bowl Commercials

Source www.internetnews.com
65
Online GamblingLegal Controversy
  • Internet Gambling has grown from a nuisance to a
    booming e-commerce empire fueled in great part by
    Americans.
  • As of March 2003 Congress was debating the issue.
  • Ban it? Sen. Jon Kyl (R. Ariz.) wants to cut
    off American access to offshore casinos and
    sportsbooks by prohibiting U.S. banks, credit
    card companies and other internet payment systems
    from making payments to gambling sites.

Source www.internetnews.com/ec-news/article.php/2
168531
66
Online GamblingLegal Controversy
  • Legalize it? Rep. John Conyers (D. Mich.) likens
    attempts to ban gambling with the national effort
    to ban alcohol in the 1920s. Conyers says a
    federal prohibition will create gambling
    speakeasies controlled by organized crime or
    crooked operators. His answer? Legalize it,
    regulate it and tax it.
  • Stated risks include child welfare, rigged games
    and money laundering.
  • Antigua, home to only 68,000 people, has over 100
    licensed online casino operators has plans to
    challenge any US law to criminalize online
    betting with the WTO.

Source www.internetnews.com/ec-news/article.php/2
168531
67
Internet Society
  • Researchers at Carnegie Mellon University have
    found that people who spend even a few hours a
    week online experience higher levels of
    depression and loneliness than they would have if
    they used the computer network less frequently.
  • Netaddiction.com - Internet addiction is a
    clinical disorder.
  • Self assessments offered for
  • Internet Addiction
  • Cybersexual Addiction
  • Obsessive Online Traders
  • Online Auction Addiction
  • Parent-Child Addiction Test

68
Conclusion
  • E-Commerce is Big Business Globally and in the
    U.S.
  • B2C E-Commerce continues to grow at an impressive
    rate. New markets continue to develop within
    e-commerce
  • If a company is to exploit the Internet to
    achieve business goals, its journey through the
    e-business strategic grid has to be guided by
    both new management thinking and certain
    perennial principles and practices. Strategy has
    to stay flexible because even leading companies
    find they cannot assume that their market
    position on the Internet will remain constant.
    It changes 24 hours a day, seven days a week,
    time zone to time zone, and market segment to
    market segment.

69
View of E-Shopping Concerns
70
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