Title: Business to Consumer E-Commerce
1Business to Consumer E-Commerce
- Dogus Madrali
- Shaun Nicholson
- Telesa Nolan
- Chris Saeger
2Topics Being Covered
- Introduction Shaun Nicholson
- Demographics Dogus Madrali
- B2C Revenue Growth Statistics Shaun Nichoson
- Pathways to E-business Leadership Study Telesa
Nolan - On-line Gambling Case Study Chris Saeger
- Conclusion Chris Saeger
3Terms
- Pure Plays - are companies without a traditional
brick-and-mortar firm or strictly internet
(Amazon.com) - Brick and Clicks are Brick-and-Mortar companies
who have implemented e-business in some fashion
(Barnes Noble.com) - E- Business model method of doing business that
contributes to the firms profitability either by
increasing revenue or decreasing cost
Source Strauss, Judy Frost, R. E-Marketing
Prentice Hall, New Jersey 2001
4E-Business Models
- Content Sponsorship Model companies that create
valuable content or services on their websites,
draw lots of traffic and sell advertising (Yahoo,
Google) - Direct Selling Model when manufacturers sell
directly to consumers, eliminating channel
intermediaries (Dell, Gateway) - Infomediary Model refers to an organization
that collects and sells information about
consumers or businesses (Gator) - Intermediary Models these are the middlemen as
in traditional business practices - 1. Brokers and Agents brings buyers and
sellers together but neither purchases nor take
possession of product (Ebay, Carpoint) - 2. E-Tailers are firms that buy products and
resell them online (Amazon)
Source Strauss, Judy Frost, R. E-Marketing
Prentice Hall, New Jersey 2001
5Demographics
6Global spread of Internet Hosts
- A host is a computer that acts as a source of
information that can be obtained over the
internet - The total number of hosts is a valuable measure
of Internet growth. - Few hosts until the early 1990s, at which point
the number began to grow at a tremendous pace,
nearly doubling every year between 1990 and 1996. - On a hosts per-capita basis, with the exception
of Finland, the United States leads the world by
a significant margin
7Global spread of Internet Hosts
8Worldwide Internet Population
9(No Transcript)
10Global Internet Statistics (by language)-Total
619 Million (Sept. 2002)
11US Internet Population
- By 2002 the US internet population is 149 million
- 54 of entire US population
- 33 of worldwide internet population
12Breakdown of US Internet Population by Age
13Breakdown of US Internet Population by Gender
14Breakdown of US Internet Population by Education
15Why people are online?
16Total Online Shopping Population in the US
17Who's shopping?
- - 28 percent of Internet users globally have
either shopped online or plan to do so in the
next six months. - - 16 percent of men using the Internet have
shopped online compared with 13 percent of women.
18Top 15 Shopping DestinationsFor Week Ending
December 1st, 2002 Excluding Travel (U.S. Homes)
Source cyberatlas.internet.com
19Fastest Growing Major E-Commerce Categories
Excluding Travel, Auctions, and Large Corporate
PurchasesPeriod Weeks Ending Nov 8, 2002 to Dec
6, 2002
Source cyberatlas.internet.com
20Top Shopping Categories During the 2002 Holiday
Season, Ranked by Spending(11/2 - 12/27)
Source cyberatlas.internet.com
21View of E-Shopping Concerns
22Revenue Growth Statistics
23Rise of International E-commerce Revenues
Expected
- According to the latest predictions of IDC
Research e-commerce revenues will amount to a
staggering 1.6 trillion USD by 2003 - International Internet users have increasingly
turned to e-commerce and accounted for an
estimated 52 percent of online transactions in
2001. In 1999, the international share was only
38 percent. - This year will be the last that the majority of
e-commerce revenues are generated in the US
24E-Commerce is Big Business in US
- B2C E-Commerce refers to all forms of retail
commercial transactions occurring over an open
network which includes online selling of goods
and services directly to consumers - Business-to-consumer e-commerce in the US
accounts for almost one-quarter of total
e-commerce worldwide today - As total online consumer revenues and the number
of online buyers continue to climb, the average
annual online expenditure per buyer, which has
increased at a rapid yearly pace, was expected to
reach 976 in 2002
25E-Commerce is Big Business in US
26Consumers Like Buying on the Web
- A recent study shows consumers like to buy of the
web. The University of Michigan study shows
that e-commerce displays more customer
satisfaction, loyalty and prospects for future
economic growth than any other sector of the
economy. -www.investors.com
27Consumers Like Buying on the WebSource Univ. of
Michigan Customer Satisfaction Study
source www.investors.com
28Online Spending Increasing According to Goldman
Sachs, Harris Interactive and Nielsen-NetRatings
- U.S. Consumers spent 15.7 billion online during
the 2002 Holiday Season, up 22 from 2001 - Consumers spent 16 of their holiday budgets on
online purchases compared with 14 in 2001
Source www.nua.ie
29Size of E-Commerce Market According to the
United States Department of Commerce 2000 Census
- According to the 2000 US Census estimates, 94 of
E-Commerce is B-to-B and only 6 is B-to-C. - Estimate assumes manufacturing and wholesale data
in entirely B-to-B and retail and service data is
entirely B-to-C - 2002 Census currently being conducted
Source www.census.gov/estats
30Size of E-Commerce Market According to the
United States Department of Commerce 2000 Census
Source www.census.gov/estats
31Retail E-Commerce Sales According to the United
States Department of Commerce 2000 Census
- Non-store Retailers, in particular Electronic
Shopping and Mail Order Houses, account for 74
of retail e-sales. - This category includes catalog and mail-order
operations, retail sites selling solely over the
internet, and e-commerce business units of brick
and click retailers.
Source www.census.gov/estats
32E-Sales for Electronic Shopping and Mail Order
Houses by Merchandise Line According to the
United States Department of Commerce 2000 Census
33E-Commerce Still Small Piece of Pie
34Web Commerce Has Room To Grow
- The convenience B2C E-Commerce currently only
benefits certain parts of world - North America, Europe, and Asia Pacific made up
94 of all worldwide e-commerce in 2000 - It is predicted that by the end of 2003 the
business-to-consumer transactions in North
America, Europe, and Asia Pacific combined will
have multiplied by over seven times the 2000
amount
35What is the present outlook on e-commerce?
As established business-to-consumer (B2C)
companies set out to take advantage of the
Internet, many have found the task far more
difficult and potentially destabilizing than they
had anticipated. No mere business tool, the
Internet goes to the heart of the corporation,
challenging its existing business models and
customer relationships. ---Willcocks Study---
Gartner Group predicts continued strength in B2C
spending over the next three years, with revenue
seen at 3.24 trillion in the United States and
2.58 trillion in Europe -----MacVittie Article---
36Pathways to E-Business Leadership
Study by Leslie Willcocks and Robert Plant
37Pathways to e-business leadership
- Study by Leslie Willcocks and Robert Plant
- Studied 58 major B2C corporations from three
continents and a wide range of industries. - Study found of the 58 15 leaders, 25
laggards and 18 medium-performing
organizations - Of the Leaders group all shared genetic
characteristics that distinguished them from
other companies.
Source Willcocks, Leslie P. Plant, Robert,
Pathways to e-business leadership Getting from
bricks to clicks Mit Sloan Management Review,
Cambridge, Spring 2001 vol. 42 issue 3 pp. 50-59
38(No Transcript)
39E-Strategic Grid Technology
- First to Technology
- Intelligent Management of Technology
- Technology as an Asset
40(No Transcript)
41E-Strategic Grid Brand
- Brand Reinforcement
- Levis
- Brand Repositioning
- Yahoo!
- Brand Creation
- Prudential Assurance - Egg.com
- Brand Followership
- Amazon
42(No Transcript)
43E-Strategic Grid Service
- Value Added Practices include
- Personalization
- Tiered service levels
- Keeping it simple
- Responding to what customers do not like doing or
do badly - Providing a one stop shop for service
- Balancing customer self-service with support
44(No Transcript)
45E-Strategic Grid Market
- Concern with Market Growth
- Integrating processes
- Integrating technology
- Integrating skills
46(No Transcript)
47E-Strategic Grid
- The Low Performers or Laggards
- The IT department was made responsible for
e-business developments - Senior business managers underfunded and
undervalued IT and e-business developments - IT and Web-based technologies were treated as a
cost center rather than a profit center - The CIO was positioned as a specialist functional
manager - Believed E-commerce was a passing fad or silver
bullet
48E-Strategic Grid
- E-Business Leaders shared similar attributes
- Integrated Web technologies into their core
- Used information gathered online to gain insight
into the customer - Augmented service and focus intensively on
customers and marketing - Recognized that competition opportunities and
customer expectations evolve quickly
49Maslow The InternetWhat would he think?
- Abraham Maslow, born April 1, 1908 and his theory
of human motivation based on hierarchy of needs
has made him well known. How does this relate to
the Internet you say? If he were alive today what
would he think of the Internet. The Internet has
been found to be able to satisfy all our needs
with just a CLICK.
50 Maslow vs. Ecommerce
Maslows Hierarchy of Needs
Self actualization - being all that you can be
Self Esteem - strength,achievement self respect
Social Needs - affection, belonging, acceptance,
friendship
Safety Needs security, protection from harm
Physiological Needs hunger, thirst, shelter, etc
51Physiological Needs hunger, thirst, shelter, etc
Brick Click
52Safety Needs security, protection from harm
Personal Safety Sales Pure Play
Investments Brick Click
Insurance Pure Play
53Social Needs (affection, belonging, acceptance,
friendship)
Brick Click
Pure Plays
Urbancity.com
54Self Esteem strength, achievement, and self
respect
Brick and Click
Pure Plays
55Self actualization (being all that you can be)
56Online Gambling
57Online Gambling History
- Worlds first online casino opened in August 1995
with 18 casino games, located offshore (Turks and
Caicos Islands.) - Internet Casinos Inc developed their virtual
casino for only 1.5 million compared to cost of
300 million to open a casino resort. - According to founder Warren B Eugene, ICI house
cut averages 24 compared to 8 to 16 for a
typical US casino.
Source Gambling on the Internet by Cynthia R
Janower of Boston Consulting Group
58Online Gambling History
- According to the Justice Department, existing
laws make all Internet gambling illegal for
Americans. - 1961 Wire Wager Act specifically prohibits the
use of telephone lines for the purpose of placing
a bet. - Despite these laws, offshore casinos have grown
from 2 dozen sites in 1995 to almost 2,000 in
2002. - Americans will gamble more than 2 billion
through these sites in 2003.
Source Internetnews.com/ec-news/article.php/21685
31
59Online Gambling Greenfield Study
- 2001 survey of 1000 users who had visited an
online gambling site. - Only 13 of users opened an account.
- 50 of those polled said they were concerned
about the safety of their money and whether they
would actually receive their winnings. - 4 were willing to gamble 100 online while 24
were willing the gamble that amount at an offline
casino. - From our research, its evident that users are
crying out for a name-recognized casino. If they
were to enter the area, I think they would have
great success. - Gail Janensch, Greenfield VP
Source www.ecommercetimes.com
60Online GamblingAdvertising increasing according
to Jupiter Media Metrix
- Online advertising by virtual casinos increased
170 between December 2000 and December 2001,
from 911 million ad impresions to 2.5 billion. - The sector has become the fifth largest
advertiser online, while moving its ad-buys to
main-stream sites. - Traffic increasing, 13.6 million people visited
online gambling sites in December 2001 alone.
Source Internetnews.com/ec-news/article.php/21685
31
61Online GamblingGrowth Projections
- In 2001, analysts estimated the online gambling
market at 2 billion. - Cristiansen Capital Advisors projects that the
online gambling market will reach 6 billion in
2003 and as much as 10 billion by 2005 - Informa Media Group claims that the revenue from
online gambling will reach 14.5 billion by 2006.
Source Internetnews.com/ec-news/article.php/21685
31
62Casino Games
- Blackjack
- Baccarat
- Carribbean Poker
- Pai Gow Poker
- Video Poker
- Deuces Wild
- Craps
- Slots
- Roulette
- Keno
- Multiplayer Chat
Top Casinos - Dec 2001
- Kcasino.com - 2.3 M visitors
- Webstakes.com - 2.3 M visitors
- Aceshigh.com - 2.1 M visitors
- Luckynugget.com - 1.7 M visitors
Source www.ecommercetimes.com
Source SwissCasino.com
63Source www.goldentigercasino.com
64Online Sportsbooks
- Golf
- Soccer
- Tennis
- Hockey
- Horse Racing
- Football
- Baseball
- Basketball
- Auto Racing
- Boxing
Source www.sportingbetusa.com
Other Betting
- Just about anything you can think of
- Start date of war with Iraq
- Number of Super Bowl Commercials
Source www.internetnews.com
65Online GamblingLegal Controversy
- Internet Gambling has grown from a nuisance to a
booming e-commerce empire fueled in great part by
Americans. - As of March 2003 Congress was debating the issue.
- Ban it? Sen. Jon Kyl (R. Ariz.) wants to cut
off American access to offshore casinos and
sportsbooks by prohibiting U.S. banks, credit
card companies and other internet payment systems
from making payments to gambling sites.
Source www.internetnews.com/ec-news/article.php/2
168531
66Online GamblingLegal Controversy
- Legalize it? Rep. John Conyers (D. Mich.) likens
attempts to ban gambling with the national effort
to ban alcohol in the 1920s. Conyers says a
federal prohibition will create gambling
speakeasies controlled by organized crime or
crooked operators. His answer? Legalize it,
regulate it and tax it. - Stated risks include child welfare, rigged games
and money laundering. - Antigua, home to only 68,000 people, has over 100
licensed online casino operators has plans to
challenge any US law to criminalize online
betting with the WTO.
Source www.internetnews.com/ec-news/article.php/2
168531
67Internet Society
- Researchers at Carnegie Mellon University have
found that people who spend even a few hours a
week online experience higher levels of
depression and loneliness than they would have if
they used the computer network less frequently. - Netaddiction.com - Internet addiction is a
clinical disorder. - Self assessments offered for
- Internet Addiction
- Cybersexual Addiction
- Obsessive Online Traders
- Online Auction Addiction
- Parent-Child Addiction Test
68Conclusion
- E-Commerce is Big Business Globally and in the
U.S. - B2C E-Commerce continues to grow at an impressive
rate. New markets continue to develop within
e-commerce - If a company is to exploit the Internet to
achieve business goals, its journey through the
e-business strategic grid has to be guided by
both new management thinking and certain
perennial principles and practices. Strategy has
to stay flexible because even leading companies
find they cannot assume that their market
position on the Internet will remain constant.
It changes 24 hours a day, seven days a week,
time zone to time zone, and market segment to
market segment.
69View of E-Shopping Concerns
70ANY QUESTIONS?