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Pertemuan 05 Graphics

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Title: Judul Author: Debby Tanamal Last modified by: TPL04 Created Date: 4/16/2005 3:08:17 AM Document presentation format: On-screen Show Company – PowerPoint PPT presentation

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Title: Pertemuan 05 Graphics


1
Pertemuan 05Graphics
  • Matakuliah T0553/Sistem Multimedia
  • Tahun 2005
  • Versi 5

2
Learning Outcomes
  • Pada akhir pertemuan ini, diharapkan mahasiswa
  • akan mampu
  • Menunjukkan Penggunaan Gambar pada Aplikasi
    Multimedia

3
Outline Materi
  • What is an Image
  • Image Media Types
  • Bitmap Image
  • Vector Image
  • 3-Dimensional Graphic Models
  • Working With Graphics

4
What is an Image?
  • An image is the graphical and visual
    representation of some information that can be
    displayed on a computer screen or printed out
  • Images come in a variety of forms
  • Photographs
  • Drawings
  • Paintings
  • Television and motion pictures
  • Semantics
  • Maps, etc.
  • Images play an important part in multimedia
  • Navigation
  • User interface components
  • Help systems
  • Clip art

5
Image Media Types
  • Images can be generally divided into two formats
  • Bitmapped or Raster images
  • Draw-type or Vector graphics or Metafile images
  • Bitmapped images are stored as an array of
    pixels. It represents the image as an array of
    dots, called pixels
  • Vector graphics are stored as geometric shape to
    represent the image

6
Bitmaps Image
  • A pixel is the smallest element of resolution on
    a computer screen (Screen Resolution)
  • A pixel is the basic unit of a digital images.
    Digital image is a picture that may be stored in,
    displayed on, processed by a computer.
  • As mentioned, bitmap is composed of a matrix
    elements called pixels
  • Each pixel can be in a specific colour and each
    pixel consists of two or more colors.

7
Bitmaps Image
  • The range of these colours is known as the colour
    depth.
  • The color depth determined How much data in bits
    used to determined the number of colors.
  • Colour depth is measured in bits per pixel
  • Remember a bit (binary digit) is either 1 or 0
    and that there are eight bits in a byte

8
Colour depth
  • 1 bit per pixel 2 colours (monochrome)
  • 2 bits per pixel 4 colours
  • 4 bits per pixel 16 colours
  • 8 bits per pixel 256 colours
  • Generally good enough for colour images
  • 16 bits per pixel 65536 colours
  • Better quality for photograph-like images, also
    known as high colour
  • 24 bits per pixel gt16 million possible colours
  • Used to recreate photo realistic images, also
    known as true colour

9
Bitmaps Image
  • The more colours that are allowed per pixel, the
    greater the size of the image
  • The number of pixels is related to the size of
    file that required to store an image.
  • Remember, two factors effect the size file bitmap
    are
  • Resolution
  • Color Depth

10
Bitmaps images
Original image
Shown magnified
11
Calculating the sizeof a raster image
  • Where
  • Width of the images measured in pixels
  • Height of the images measured in pixels
  • Colour depth is the number of bits used for color
    measured in bits per pixel
  • Remember
  • 1024 bytes 1 kilobyte (KB)
  • 1024 kilobytes 1 megabyte (MB)

12
Example
  • A 640 x 480 pixel image in 24-bit colour would
    require how much disk space?

13
Popular bitmap formats
  • Microsoft bitmap (.bmp)
  • Used in microsoft windows
  • TIFF - Tagged Image File Format (.tif)
  • Used for faxing images (amongst other things)
  • JPEG - Joint Photographic Expert Group (.jpg)
  • Useful for storing photographic images
  • GIF - Graphics Interchange Format (.gif)
  • Used a lot on web sites
  • PNG - Portable Network Graphics (.png)
  • A new format for web graphics
  • PCD Kodak photo CD
  • A new format for store image in a compressed form
    on a CD

14
Advantages and Disadvantages of using bitmap
images
  • Advantages
  • Convey detail of information quickly
  • Real life
  • Disadvantages
  • Depend on a Resolution
  • Effect to the image quality
  • Size file is big

15
Software to create bitmap images
  • Popular PC packages include
  • Microsoft Paint
  • Included with microsoft windows
  • Microsoft PhotoDraw 2000
  • http//www.microsoft.com/office/photodraw/
  • Adobe Photoshop
  • http//www.adobe.com/products/photoshop/main.html
  • Paint Shop Pro
  • http//www.jasc.com/psp6.html
  • Macromedia Fireworks
  • http//www.macromedia.com/software/fireworks/produ
    ctinfo/

16
Vector images
  • Vector images are stored as the set of graphic
    primitives required to represent the image
  • A graphic primitive is a simple graphic based on
    drawing elements or objects such as shape
  • e.g. square, line, ellipse, arc, etc.
  • The image consists of a set of commands
    (mathematical equations) that are drawn the
    object when needed.

17
Vector images
  • Storing and representing images by mathematical
    equations is called vector graphics or Object
    Oriented graphics.
  • Each primitive object has various attributes that
    go to make up the entire image
  • e.g. x-y location, fill colour, line colour, line
    style, etc.
  • Example
  • RECTANGLE rectangle top, left, width, height,
    color is ( 0, 0, 200, 200, red)
  • CIRCLE circle top, left, radius, color
  • LINE Line x1, y1, x2, y2, color

18
Vector images
  • Vector image or vector graphics can be resized
    without losing the integrity of the original
    image.
  • Scaling a vector is a mathematical operation -
    only the attributes change, the image is
    unaffected

19
Primitive geometric drawing objects
  • Shapes
  • Circle
  • Ellipse
  • Rectangle
  • Square
  • Pie segment
  • Triangle
  • Pentagon, hexagon, heptagon, octagon, etc
  • Basic
  • Line
  • Polyline
  • Arc
  • Bezier curve
  • Text
  • Font, weight

20
Scaling vector graphics
21
Advantages and Disadvantages of using vector
image
  • Advantages
  • Relatively small amount of data required to
    represent the image.
  • Therefore, it does not required a lot of memory
    to store
  • Easier to manipulate
  • Disadvantages
  • Limited level of detail than can be presented in
    an image

22
Software to create images
  • Graphics programs are tools that allow an artist
    to create and edit designs used in multimedia
    applications.
  • Generally, graphics programs can be categorized
    as
  • Drawing programs
  • Creating draw type graphics
  • Provide freehand. Example geometric shape
  • Example Adobe Illustrator, Corel Draw,
    Macromedia Freehand
  • Paint programs
  • Those creating bitmaps
  • Useful in creating original art
  • Example Paint Shop Pro
  • Image editing programs
  • Making changes to existing images, such as
    manipulating the brightness or contrast, applying
    textures, patterns
  • Examples Adobe Photoshop, Corel PhotoPaint

23
Vector formats
  • Windows metafile (.wmf)
  • Used by Microsoft Windows
  • SVG - Scalable Vector Graphics (.svg)
  • A new format devised for the web
  • CGM - Computer Graphics Metafile (.cgm)
  • Older format commonly used for clip art
  • Adobe PostScript (.ps)
  • A page description language used to control
    printers
  • Adobe Portable Document Format (.pdf)
  • A page description language common on the web
  • Drawing Exchange Format (.dfx)
  • Store 3D image created by design program AutoCAD
  • Encapsulated PostScript (.epf)

24
3-Dimensional Graphic models
  • A 3D model is a variation on the vector format
  • The location of a 3-dimensional object is
    specified using x, y and z co-ordinates
  • Further primitives can be found in 3D models
  • Cube, sphere, pyramid, etc.
  • Camera, spotlight, texture, shading etc.

X
3D model
Y
Z
25
3-Dimensional Graphic models
  • 3D graphics offer the photorealistics effects
    that have you seen in TV, Computer Games
  • Examples, Motion Picture films such as
  • Jurassic Park, Terminator 2, Lost World and Toy
    Story
  • Examples 3D programs
  • Carigali Truespace
  • 3D Studio Max
  • Infini-D

26
3-Dimensional Graphic models
27
Hardware used to acquire images
  • Scanners and digital imaging products
  • Many forms of scanner
  • Drum
  • Flat-bed
  • Negative / slide
  • Hand-held
  • Important to check the optical resolution of the
    scanner
  • measured in dots per inch (DPI)

28
Hardware used to acquire images
  • Digital camera
  • Uses digital memory instead of film
  • Images are transferred to computer via a cable
  • Can be very high resolution
  • Stills from a camcorder or PC web-cam type
    camera
  • Home products tend to be low resolution

29
Hardware used to create / edit images
  • Graphics tablet and pen
  • Preferred by digital artists
  • Pressure sensitivity
  • Digitiser tablet
  • Preferred by technical artists
  • Mouse has accurate crosshair to help digitise
    drawings

Tablet and pen
Digitiser
30
Converting image formats
TrueType / PostScript Type font
Bitmapped font
Render as bitmap
Text
Bitmapped image
Vector image
Contour trace
Optical Character Recognition (OCR)
31
Working With Graphics
  • Considerations and guidelines when we are working
    with graphics
  • Choose the graphic depend on your work
  • Choose the correct software
  • Use minimum color depth
  • Delivery Systems

32
How graphics/images can be used effectively
  • Different types of graphics are used in different
    ways
  • Line drawing are graphical representations of
    physical objects. There are 3 kinds of line
    drawings
  • Isometric - represent 3-D objects without
    realistic perspective
  • Orthographic - are 2-D representations of objects
  • Perspective - represent objects in their most
    realistic form

33
How graphics/images can be used effectively
  • Graphs and Tables
  • In just a glance, graphs can provide specific
    data, show general trends in data or depict the
    relationships between data and data trends
  • Diagrams
  • Help users conceptualize a process, flow or
    interrelationship. Examples of diagrams include
    Flow charts, Schematic Drawings and Block
    Diagrams.

34
Advantages and Disadvantages of using images
  • Advantages
  • Convey a lot of information quickly
  • Add visual simulation and colour
  • Can communicate across language borders
  • Enhance other media
  • Disadvantages
  • Do not provide in-depth explanations
  • Graphics rarely suffice to convey a whole message
    in business, technical or safety settings
  • Can be misinterpreted
  • Graphics should be used carefully to make sure
    the message is not ambiguous or cryptic

35
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