Title: Alice: A Visual Introduction to Programming
1Alice A Visual Introduction to Programming
2Objects
- Alice uses objects
- Tent
- Soldier
- Princess
- Objects perform actions
3The Alice System
4Open SnowLove in Examples
5Executing Alice Program
PLAY
6Controlling Runtime Speed
- Can increase speed of program
- Move slider of speed control
- Useful when troubleshooting to skip over parts of
program that work - Max of 10x normal
7The Alice Environment
Toolbar
Object Tree
Tile
Tile
Details Panel
8Review
- How do you control the speed of an Alice program
that is being played? - What part of the Alice environment displays a
view of the world? - What part of the Alice environment displays a
list of objects in the world? - What is a tile?
9Objects
- Anything that can be identified as unique from
other things - How is an object unique?
- Its name
- Its properties
- The custom methods or actions it can perform
10Properties
- Values that specify an objects characteristics
- Can adjust them in the properties part of the
details pane for an object - Examples Color, opacity, etc.
11Object Properties
Object Selected
Object Selected
Change Properties
12Opacity
- How transparent an object is
- Less opaque an object, more transparent
- Opacity of 100, cannot see through the object
- Opacity of 0, object is completely transparent
- Like clear glass
- An object with opacity of 0 is invisible
- A partially transparent object can be used to
- Make something look far away in water
- Give a ghostly appearance
13Objects and Object Parts
- Objects are made of other subparts
- Snowman made of
- head
- topHat
- leftEye
- rightEye
- carrotNose
- mouth
- leftArm
- rightArm
- Bottom
- Objects named in camel Case format
- 1st letter is lower case
- Upper case next words 1st letter
14Methods
- Methods
- Set of instructions to perform task
- Can just be one
- Default method
- world.my first method
15Methods
- Each object and its subparts can be manipulated
with methods - Move
- Turn
- Roll
- Say
16The World is an Object
- Contains all other objects
- Also has its own properties
- Atmosphere color
- Lighting
- Fog
17Review
- What are properties?
- What is the name of a property that
- Determines an objects color?
- Allows you to see through an object?
- What is a method?
- What do you call a part of an object that can
moved independent of the main object?
18Alice has Class(es)
- Objects are created from classes
- Blueprint that describes a particular type of
object - Defines a particular kind of object
Animals Collection
19Classes
- Gallery - collection of different object types
(animals, beach, people, etc.). - Class - each item found in the Gallery
- Two galleries are used
- Local gallery (stored on computer)
- Web gallery (maintained by creators of Alice)
20Class Instance in Alice
- Class Chicken
- Instance An object that is created from a class
- Examples
- Chicken
- Chicken2
- Chicken3
- Each instance has its own properties, methods,
functions - Can manipulate each one individually
21Creating a New World
- Create a new world
- File ? New
- Choose template
22Adding Objects
Click on Add Object
23Adding Objects Scene Editor
Click on People collection thumbnail
24Add Coach
- Place object in scene editor by
- Clicking on it
- Placed in default position
- Or drag it
- You choose the place to position it
1-24
25Coach Object With Bounding Box
26Saving Alice World
- Click on File then Save World
- Has .a2w extension
27Demo Saving a world
- Writing and testing an animation is an intense
load on the computing system - Crashes can occur
- Best solution
- Save your world every 15 minutes
- Also save to a backup system
- Ex USB flash drive
28Review
- What is a class?
- Are classes or objects stored in Alice galleries?
- What are two ways to add an object to a scene?
- What appears around an object when selected?
- Where do you find an objects properties?
293D Objects and the Camera
- Alice world and objects are three-dimensional
- Height
- Width
303D Movement
Forward is perceived as the object getting larger
as it gets closer to us. Backward is perceived as
the object getting smaller as it gets farther
away from us.
Motion is based on OBJECTs perspectiveour left
is the Coachs right
31The Camera
- When you create an Alice world a camera is
automatically placed in the world - Displays image of world in Scene Editor window
- Called camera viewpoint
32Camera Controls
- Drive forward, backward, turn left and right
- Move camera up, Tilt camera up, down
- down, left, right
- You can make camera move faster by dragging mouse
pointer away from center of camera control
33Different World Perspectives
- Sometimes it is difficult to tell where object is
in relation to other objects - Fish looks like it should be in water
- Change world perspective
- Look at fish from perspective of water instead of
sky - Also called Camera control or point of view
34Homework
- Read chapter 1
- Do tutorials
- Tutorials 1-1, p 6
- Tutorials 1-2, p. 19
- Tutorials 1-3, p. 34
- Due one week after assigned