Title: Motivation: Educational Value Proposition
1Motivation Educational Value Proposition
- Access to Quality Content
- Transformations in Form
- Traditional ?Virtual
- Transformations in Function
- Knowing ? Affecting and Changing
- A pedagogy of abundance
- Connected Continuous Community
- Impediments and Sustainability
2Pervasive Computing to Abundant Educational
Opportunity
- Vijay Kumar
- vkumar_at_mit.edu
- MIT
- CSG, Harvard, 9-22-04
3Worldwide Collaboration through Online
Laboratories
If you cant come to the lab the lab will come
to you!
4iLab worldwide collaboration
5iLabs at MIT
Flagpole (Civil Eng., deployed 2000, inactive)
Shake table (Civil Eng., to be deployed early
2004)
Polymer crystallization (Chem. E., deployed 2003)
Microelectronics device characterization (EECS,
deployed 1998)
Heat exchanger (Chem. E., deployed 2001)
STEF
6Value of iLabs
- Pedagogy (Opportunity Flexibility).
- iLabs create laboratory experiences in subjects
that didnt have them before. - iLabs enable laboratory experiments at most
opportune moment in curriculum. - iLabs allow students to perform experiments in
pleasant environments at times of their choice - iLabs allow students to work in a stop-and-go
mode
7iLab impact on MIT students
8iLabs Value
- Labs can be located in places inaccessible to
students - iLabs hold unique scaling characteristics
- round the clock usage from anywhere in the world
- iLabs can be broadly shared fundamental change
in economics of the lab experience - Order-of-magnitude more laboratory experiences
available to students - Can afford sophisticated labs involving
- advanced instrumentation rare materials
unreachable locations - iLabs embedded inside rich educational platforms
containing visualization tools, simulations, data
processing remote collaboration and tutoring - iLabs will spawn communities of learners to share
hardware and educational content
9iLab Shared Architecture
Local Service Broker
Campus network
Internet
Lab Servers
Clients
Campus network
Local databases
10Field expedition to measure water quality in
Australia
11Robot World
Project based Collaborative engineering design
- Curriculum for design fundamentals
- Simulation tools
- On-line collaboration environments
- Peer-review assessment tools.
12Robot World
Principal Investigators Alex Slocum, Marty
Culpepper, John Williams
- Vision - project based learning for teaching
engineering design leveraging Tablet PCs - Tools
- PREP - Peer Review Evaluation Process tool
- Engineering Design Spread Sheets and MatLab
simulations for detailed robot design - Content
- Engineering Design Spread Sheets and MatLab
Simualtions for detailed robot design. (See OCW
or http//pergatory.mit.edu/2.007 ) - Slocum Book FUNdaMENTALs of Design Chapters 1-7
(See OCW) - Virtual Take Apart Documentation
- 2.000 How Things Work lecture set
13Gerald Schneider Rutledge Ellis-Behnke Jordan
Gilliland
14Next StepSay goodbye to backpacks !
15First Ph.D. Thesis defense using Tablet with live
connection from MIT to Hong Kong University 10-02
MIT 800pm
Hong Kong 800 am
16Active sketching with Magic Paper
17One-to-One Vision
- Transform Athena into a
- Collection of services to support student-owned
computing and selected cross-department shared
computing resources - special-purpose computing facilities, shared
file spaces, collaboration tools, and Application
management
18One-to-One Computing Status
IS Customer Survey Spring 2003
- Laptop Educational Projects (4)
- Laptop loaner program
- Experiments in tablet PCs, and handhelds
- Leveraging commodity computing and individual
ownership - Providing services and software for machines not
owned by MIT - Managing licenses and distribution of DLC owned
software - Managed Windows,
- Open AFS client for Linux
Continuation of trend toward student laptop
ownership
19One-to-One Computing Issues
- Limited penetration of laptops in curriculum
- Standard suite of software needed
- Especially for Windows
- Transition of traditional public Athena clusters
- Wireless coverage of residence halls
- Lack of Institute service provision
20(No Transcript)
21Electricity Magnetismwith Studio Physics
- Studio format
- Visualization/simulation
- Desktop lab experiments
- Student teams
22Educational Value Proposition
- Proximities
- First Hand Learner-Teacher Research-Teaching
- Choice
- time, location, modality
- Active Learning
- Experience Project based Collaborative
23Educational Value Proposition
- Quality Content
- Transformations in Form
- Traditional ?Virtual
- Transformations in Function
- Knowing ? Affecting and Changing
- A pedagogy of abundance
- Connected Continuous Community
- Sustainable ecology
24Pervasive Impediments
- Network bandwidth is not uniform throughout.
- No cohesive computing, life, and learning
strategy - Technical and Business models for delivering
software and services to a heterogeneous
(dis)connected environment not yet there. - No deliberate curriculum strategy to leverage
pervasive computing. - Logistical impediments weight, form factor,
security
25Many Repositories
Remote ECL, Fedora, MERLOT
Institutional OCW, DSpace
Local
I
26Many Protocols, Data Specs Standards
DC
Remote
Marc
METS
SOAP
SRW
Institutional
IMS CP
LOM
Local
DRI
Z39.50
I
HTML
SCORM
File System
27Service Abstraction for Interoperability
Application Client
Servers
OSID
Implementations
Applications
Protocol A
Network Service A1
Data
Imp. A Protocol Connector (plus Local Business
Logic)
App. 1
Data
Imp. B Protocol Connector
Network Service A2
Data
App. 2
Data
Imp. C - Local Connector
Protocol B
Network Service B
Local Service C
28Federating Repositories with OSIDs
Application Client
Network Repositories
DR OSID
Tools
Plugins
Fedora
VUE
LOBSTER
Celebrate
Clouseau
Celebrate Broker
OCW
Other
ECL
Local XML
Edusource Gateway
iTunes
iPhoto
Local Repositories
29Endgame 1What is the problem to which headlamp
washer-wipers are the solution? Neil Postman.
Educom Conference 1992
- Enable the movement and manipulation of
educational materials - Simply, Meaningfully - Portability
- Interoperability
- Reusability
- An ecology characterized by Open, Community or
proprietary Source Commodities that provide - Value (heterogeneous)
- Choice (of Technology and Tools)
- Sustainability
30- Information and Getting Involved with iCampus
http//icampus.mit.edu/outreach