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Motivation: Educational Value Proposition

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Title: Motivation: Educational Value Proposition


1
Motivation Educational Value Proposition
  • Access to Quality Content
  • Transformations in Form
  • Traditional ?Virtual
  • Transformations in Function
  • Knowing ? Affecting and Changing
  • A pedagogy of abundance
  • Connected Continuous Community
  • Impediments and Sustainability

2
Pervasive Computing to Abundant Educational
Opportunity
  • Vijay Kumar
  • vkumar_at_mit.edu
  • MIT
  • CSG, Harvard, 9-22-04

3
Worldwide Collaboration through Online
Laboratories
If you cant come to the lab the lab will come
to you!
4
iLab worldwide collaboration
5
iLabs at MIT
Flagpole (Civil Eng., deployed 2000, inactive)
Shake table (Civil Eng., to be deployed early
2004)
Polymer crystallization (Chem. E., deployed 2003)
Microelectronics device characterization (EECS,
deployed 1998)
Heat exchanger (Chem. E., deployed 2001)
STEF
6
Value of iLabs
  • Pedagogy (Opportunity Flexibility).
  • iLabs create laboratory experiences in subjects
    that didnt have them before.
  • iLabs enable laboratory experiments at most
    opportune moment in curriculum.
  • iLabs allow students to perform experiments in
    pleasant environments at times of their choice
  • iLabs allow students to work in a stop-and-go
    mode

7
iLab impact on MIT students
8
iLabs Value
  • Labs can be located in places inaccessible to
    students
  • iLabs hold unique scaling characteristics
  • round the clock usage from anywhere in the world
  • iLabs can be broadly shared fundamental change
    in economics of the lab experience
  • Order-of-magnitude more laboratory experiences
    available to students
  • Can afford sophisticated labs involving
  • advanced instrumentation rare materials
    unreachable locations
  • iLabs embedded inside rich educational platforms
    containing visualization tools, simulations, data
    processing remote collaboration and tutoring
  • iLabs will spawn communities of learners to share
    hardware and educational content

9
iLab Shared Architecture
Local Service Broker
Campus network
Internet
Lab Servers
Clients
Campus network
Local databases
10
Field expedition to measure water quality in
Australia
11
Robot World
Project based Collaborative engineering design
  • Curriculum for design fundamentals
  • Simulation tools
  • On-line collaboration environments
  • Peer-review assessment tools.

12
Robot World
Principal Investigators Alex Slocum, Marty
Culpepper, John Williams
  • Vision - project based learning for teaching
    engineering design leveraging Tablet PCs
  • Tools
  • PREP - Peer Review Evaluation Process tool
  • Engineering Design Spread Sheets and MatLab
    simulations for detailed robot design
  • Content
  • Engineering Design Spread Sheets and MatLab
    Simualtions for detailed robot design. (See OCW
    or http//pergatory.mit.edu/2.007 )
  • Slocum Book FUNdaMENTALs of Design Chapters 1-7
    (See OCW)
  • Virtual Take Apart Documentation
  • 2.000 How Things Work lecture set

13
Gerald Schneider Rutledge Ellis-Behnke Jordan
Gilliland
14
Next StepSay goodbye to backpacks !
15
First Ph.D. Thesis defense using Tablet with live
connection from MIT to Hong Kong University 10-02
MIT 800pm
Hong Kong 800 am
16
Active sketching with Magic Paper
17
One-to-One Vision
  • Transform Athena into a
  • Collection of services to support student-owned
    computing and selected cross-department shared
    computing resources
  • special-purpose computing facilities, shared
    file spaces, collaboration tools, and Application
    management

18
One-to-One Computing Status
IS Customer Survey Spring 2003
  • Laptop Educational Projects (4)
  • Laptop loaner program
  • Experiments in tablet PCs, and handhelds
  • Leveraging commodity computing and individual
    ownership
  • Providing services and software for machines not
    owned by MIT
  • Managing licenses and distribution of DLC owned
    software
  • Managed Windows,
  • Open AFS client for Linux

Continuation of trend toward student laptop
ownership
19
One-to-One Computing Issues
  • Limited penetration of laptops in curriculum
  • Standard suite of software needed
  • Especially for Windows
  • Transition of traditional public Athena clusters
  • Wireless coverage of residence halls
  • Lack of Institute service provision

20
(No Transcript)
21
Electricity  Magnetismwith Studio Physics
  • Studio format
  • Visualization/simulation
  • Desktop lab experiments
  • Student teams

22
Educational Value Proposition
  • Proximities
  • First Hand Learner-Teacher Research-Teaching
  • Choice
  • time, location, modality
  • Active Learning
  • Experience Project based Collaborative

23
Educational Value Proposition
  • Quality Content
  • Transformations in Form
  • Traditional ?Virtual
  • Transformations in Function
  • Knowing ? Affecting and Changing
  • A pedagogy of abundance
  • Connected Continuous Community
  • Sustainable ecology

24
Pervasive Impediments
  • Network bandwidth is not uniform throughout.
  • No cohesive computing, life, and learning
    strategy
  • Technical and Business models for delivering
    software and services to a heterogeneous
    (dis)connected environment not yet there.
  • No deliberate curriculum strategy to leverage
    pervasive computing.
  • Logistical impediments weight, form factor,
    security

25
Many Repositories
Remote ECL, Fedora, MERLOT
Institutional OCW, DSpace
Local
I
26
Many Protocols, Data Specs Standards
DC
Remote
Marc
METS
SOAP
SRW
Institutional
IMS CP
LOM
Local
DRI
Z39.50
I
HTML
SCORM
File System
27
Service Abstraction for Interoperability
Application Client
Servers
OSID
Implementations
Applications
Protocol A
Network Service A1
Data
Imp. A Protocol Connector (plus Local Business
Logic)
App. 1
Data
Imp. B Protocol Connector
Network Service A2
Data
App. 2
Data
Imp. C - Local Connector
Protocol B
Network Service B
Local Service C
28
Federating Repositories with OSIDs
Application Client
Network Repositories
DR OSID
Tools
Plugins
Fedora
VUE
LOBSTER
Celebrate
Clouseau
Celebrate Broker
OCW
Other
ECL
Local XML
Edusource Gateway
iTunes
iPhoto
Local Repositories
29
Endgame 1What is the problem to which headlamp
washer-wipers are the solution? Neil Postman.
Educom Conference 1992
  • Enable the movement and manipulation of
    educational materials - Simply, Meaningfully
  • Portability
  • Interoperability
  • Reusability
  • An ecology characterized by Open, Community or
    proprietary Source Commodities that provide
  • Value (heterogeneous)
  • Choice (of Technology and Tools)
  • Sustainability

30
  • Information and Getting Involved with iCampus
    http//icampus.mit.edu/outreach
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