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Product Design

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Product Design Design Assignment Introduction Your design assignment submitted to the SQA. It will be a max of 8 sides A3 paper Contents of Design Assignment Design ... – PowerPoint PPT presentation

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Title: Product Design


1
Product Design
  • Design Assignment

2
Introduction
  • Your design assignment submitted to the SQA.
  • It will be a max of 8 sides A3 paper

3
Contents of Design Assignment
  • Design situation.
  • Basic research information, such as lifestyle
    board, some ergonomic/ anthropometric data,
    various important sizes and dimensions.
  • A choice of design briefs complete with
    specification

4
Design Situation
  • This is the beginning of your assignment. It is
    used to set the scene, giving assignment a sense
    of realism.
  • Action required
  • Read through and then reread, ID all words and
    phrases that could influence the design.
  • Next formalise your thoughts, note down why these
    words are important and how they might affect
    your design. This will help your design being to
    general as well as creating more areas of
    development, reasoning and justifications.
  • Hints although you only have a limited time to
    do this work in the class this type of activity
    can be done at home, preparation for presenting
    and developing your initial ideas.
  • Think, plan, research at home, use class time to
    present your ideas

5
Design Situation
  • Other hints and tips
  • Look at the pictures this will help generate some
    ideas about aesthetics and help guide the
    direction of the aesthetics.
  • Look at the picture and a basic idea of a theme
    should be clear.
  • Think, plan, research at home, use class time to
    present your ideas

6
Research
  • A large part of assignment depends on how you
    incorporate the research information into your
    assignment.
  • You will be supplied with visual information,
    mood/ lifestyle board, expected to steer the
    aesthetic direction. Decisions about aesthetics
    should be justified by reference to these boards
    and/ or design situation.
  • Ergonomic and anthropometric data tables are
    given to help in research, use these as reference
    when deciding position, size and scale of your
    design.
  • Other research information will relate to more
    specific set tasks i.e. manufacture, the
    environment, additional sizes, limiting factors
    etc.

7
Research
  • Hints and tips
  • Analyse the mood/lifestyle board, ID any
    prominent styles, fashion, materials and colours.
  • It could be helpful to list words that come to
    mind when looking at visual images and can be
    used to influence ideas and trigger development
    decisions.
  • Note down/ highlight anthropometric data that is
    important and how it will effect your design.
  • Try to ID other information that could impact on
    your design in terms of function, aesthetics and
    manufacture.
  • If a logo is given this could be used to create a
    corporate ID.

8
Choosing a Design Task
  • Read the four tasks carefully, what appears to be
    the easiest does not always offer scope for
    investigation and development, necessary to
    complete the assignment successfully.
  • Good design briefs offer scope to investigate,
    explore and develop ideas and solutions through
    consideration of function, aesthetics environment
    and manufacture. All will be influenced by the
    design situation, research material and
    specifications supplied.
  • Dont pick a task because the solution quickly
    comes to mind. REMEMBER you are being assessed on
    your application of the design process. Come up
    with a solution to quickly removes the need to
    investigate, and makes you reluctant to come up
    with ideas.

9
Choosing a Design Task
  • Hints and tips
  • Make an informed choice chose a task that has
    balance of factors which you feel will give best
    potential for further development.
  • Read each task and note down
  • Functions and features suggested by research
    material and specification.
  • Important or desirable aesthetic considerations
    suggested by research material.
  • How environment will affect function, aesthetics
    and manufacture of product.
  • Any constraints created by specification.

10
Choosing a Design Task
  • More hints and tips
  • Choose a task that you feel has
  • Functional features that are going to be effected
    by the environment, user group and target market,
    this will require further investigation into
    areas such as ergonomics, durability and
    maintenance.
  • Aesthetic direction that may influence products
    shape, size, choice of material, etc, which will
    in turn create the need for more research and
    investigation.
  • Environmental considerations that will impact
    both the designs function and aesthetics
  • Manufacturing issues that could affect research
    and specification supplied.

11
What are you Expected to Produce
  • Once you have chosen your task, before starting
    your assignment , it is worthwhile outlining what
    you are being asked to produce, why you are being
    asked to produce it and how it will be assessed.
  • Remember this is not an assessment of talent,
    this is an assessment of your understanding,
    implementation and skills of relating information
    on your design.
  • The design assessment is split into 3 sections
  • Section 1 Initial ideas.
  • Section 2 Development towards a design solution.
  • Section 3
  • Use appropriate communication techniques to
    convey information regarding the idea generation
    and development.
  • Clearly justify the reasons for decisions taken
    throughout the folio.
  • Effectively communicate the proposed solution

12
What you are Expected to Produce(Marks)
  • Your folio will be marked holistically, meaning
    you gain marks from initial ideas through to
    final solution. Changes showing consideration
    will be awarded a mark for development. If
    through development a new idea is shown sending
    work in a different direction this will be
    awarded marks in the initial ideas section. All
    graphic or written communication are awarded
    marks throughout the assignment as are reasons
    and justifications.
  • Although marks are awarded in sections your
    design should flow and develop naturally
    throughout the folio.

13
Section 1 Generating Initial Ideas
  • Useful Skills Research, analysis, evaluation,
    lateral thinking, quick freehand sketching, 3D
    drawings
  • Useful knowledge Important design factors, Mood
    boards, technology transfer, materials.
  • You are being assessed on ability to generate
    ideas relating to design task. Simply generating
    a number generic ideas may not gain high marks.

14
Section 1 Generating Initial Ideas
  • Getting started
  • Keep your ideas simple to begin with. Consider
    all areas in your initial idea generation. Your
    analysis should create lists of important
    factors/ features, use this information to
    generate your ideas. Annotate your ideas to draw
    attention to how you have researched your ideas
    showing how they are relevant to the design task.
  • Collecting visual information to help generate
    different ideas which encourages creativity
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