Title: Walking Robots Lecture 9 - Week 5
1Walking Robots Lecture 9 - Week 5
- Advanced Programming for 3D Applications
- CE00383-3
2Types of Locomotion in Nature
3Real Robots
Sneak (Epson, Japan)
Rollerwalker (University of Tokyo, Japan)
U-BOT (University of Massachusetts, USA)
4Real Robots (cont.)
The Self Deploying Microglider (EPFL, France)
Aiko (SINTEF Applied Cybernetics, Japan)
5Real Robots (cont.)
Asimo (Honda, Japan)
Battlefield Extraction-assist Robot (Vecna
Technologies, USA)
6Why Legs?
- Potentially less weight
- Better handling of rough terrains
- Only about a half of the worlds land mass is
accessible by current man-built vehicles - Do less damage to terrains (environmentally
conscious) - More energy-efficient
- More maneuverability
- Use of isolated footholds that optimize support
and traction - (i.e. ladder)
- Active suspension
- Decouples the path of body from the path of feet
-
7Why Legs? (cont.)
- Arent wheels and caterpillars good enough?
- Wheels and caterpillars always need continuous
support from the ground. Legs can enable a robot
to make use of discreet footholds. -
8Why Bipeds?
- Why 2 legs? 4 or 6 legs give more stability,
dont they? - A biped robot body can be made shorter along the
walking direction and can turn around in small
areas - Light weight
- More efficient due to less number of actuators
needed - Everything around us is built to be comfortable
for use by human form - Social interaction with robots and our perception
(HRI perspective) - Form will become as important as functionality in
the future - Our instinctive desire to create a replica of
ourselves (maybe?)
9Joints in a Leg
- At least 2 DOF (degrees of freedom) needed to
move a leg - A lift motion a swing motion
- A human leg has 30 DOF
- Hip joint 3 DOF
- Knee joint 1 2 DOF (almost a hinge)
- Ankle joint 1 DOF (hinge)
- 24 DOF for the foot!
- In many cases, a robot leg has 3 DOF
- Control becomes increasingly complex with added
DOF - With 4 DOF, ankle joint can be added
- Reasonably walking biped robots have been built
with as few as 4 DOF -
10Joints in a Leg (cont.)
11Stability
- Stability means the capability to maintain the
body posture given the control patterns - Statically stable walking implies that the
posture can be achieved even if the legs are
frozen / the motion is stopped at any time,
without loss of stability - Dynamic stability implies that stability can only
be achieved through active control of the leg
motion - Statically stable systems can be controlled using
kinematic models - Dynamic walking requires use of dynamical models
12Gaits
- Gaits determine the sequence of configurations of
the legs - A sequence of lift and release events of
individual legs - Gaits can be divided into 2 main classes
- Periodic gaits ? repeat the same sequence of
movements - Non-periodic or free gaits ? no periodicity in
the control and could be controlled by the layout
of environment - The number of possible events N for a walking
machine with k legs is - N (2k 1)!
- For a biped robot (k 2), there are 3! 6
possible events - Lift left leg, lift right leg, release left leg,
release right leg, lift both legs, release both
legs
13Gaits (cont.)
- An example of a static gait with 6 legs
14Gaits and Stability
- People, and humanoid robots, are not statically
stable - Standing up and walking appear effortless to us,
but we are actually using active control of our
balance - We use muscles and tendons
- Robots use motors
- In order to remain stable, the robots Center of
Gravity must fall under its polygon of support - The polygon is basically the projection between
all of its support points onto the surface - In a biped robot, the polygon is really a line
- The center of gravity cannot be aligned in a
stable way with a point on that line to keep the
robot upright
15Gaits and Stability (cont.)
- Each vertex support foot Dot center
of gravity - Quadruped Robot Gait Motion (http//www.youtube.
com/watch?vlxIy3jYuQCo)
16Control of a Walking Robot
- 3 things that control must consider for walking
- Gait the sequence of leg movements
- Foot placement
- Body movement for supporting legs
- Leg control patterns
- Legs have 2 major states
- Stance On the ground
- Fly In the air moving to a new position
- Fly state has 3 major components
- Lift phase leaving the ground
- Transfer moving to a new position
- Landing smooth placement on the ground
- More DOF for the legs means
- Smoother movement, but
- Increasingly complex controls
17Walking vs Running
- Motion of a legged system is called walking if in
all instances at least one leg is supporting the
body - - Honda Asimo walking
- (http//www.youtube.com/watch?vIMR553sg3-Q)
- - First Asimo version is E0 in 1986. It took
20-25 seconds for 1 complete step - If there are instances where no legs are on the
ground, it is called running - - Honda Asimo running
- (http//www.youtube.com/watch?vDZscwdXF920)
- - Honda Asimo running (close-up)
- (http//www.youtube.com/watch?vTVSOCb6O-4A)
- Walking can be statically or dynamically stable
- - With 2 legs, almost always dynamically stable
- Running is always dynamically stable
18Biped Walking Rolling
- Rolling is quite efficient
- Biped walking is similar to rolling a polygon
- Polygon side length step length
- As step length gets shorter, more like rolling a
circle
19Walking State Methodology
- Walking algorithm for biped robots often derived
from classical control theory - Uses a reference trajectory for the robot to
follow - Reference trajectories can rarely be defined to
work in the real world - Irregular terrains and encountering different
obstacles, etc. - Uses static balance poses to define points of
tending to balance during a gait - The point that a biped robot tends to balance is
called a state - The walking states are chosen as the maximum and
minimum tending to balance stance equilibrium
positions where little or no torque needs to be
applied to maintain the state
20Walking State Methodology (cont.)
- Marching gait example
- 5 states where the robots tends to either balance
or tend to topple - The center of gravity tends to shift as shown by
the cube on top of the robot
21Walking State Methodology (cont.)
- While advancing to new states during the actual
walking locomotion, an autonomous robots
software should ideally extrapolate the gait from
balanced state to the next.
22Walking State Methodology (cont.)
- In states 2 and 4, we can interpret the robot as
tending to an out of balance point. If the leg
that is bent continues in the same direction,
then the robot will topple. - The control algorithm should not counter the
tending to topple position by bending the other
knee on the other leg or shifting the original
leg back to its initial position. - The control algorithm should continue with the
balance control state, expecting that to prevent
a fall, the robot has to counter balance by
shifting the center of gravity to either the
neutral position or to the next tending to out of
balance point on the opposite side.
23Walking State Methodology (cont.)
- The velocity and acceleration of the balance
control state is determined by the weight and
dynamics of the robot. - All the specific movements pre-determined (hard
coded) for each state - Example (Clyon, Florida International University)
- (http//video.eng2all.com/clyon-biped-robot/clyon
-biped-robot-video_89396af9e.html) - http//www.zdnet.com/blog/emergingtech/meet-mabel-
worlds-fastest-robot-with-two-legs-w-video/2752
24Passive Walking
- An approach to robotics movement control based on
utilizing the gravity and the momentum of
swinging limbs for greater efficiency. - Conserves momentum
- Less number of actuators
- Natural (anthropormorphic)
- In a purely passive dynamic walking, gravity and
natural dynamics alone generate the walking cycle - Active input is necessary only to modify the
cycle, as in turning or changing speed - Examples
- 3 legs (http//www.youtube.com/watch?vfdN0_LO-vCY
) - 2 legs (http//www.youtube.com/watch?vCK8IFEGmiKY
)
25Zero Moment Point (ZMP)
- Introduced in 1968 by Miomir Vukobratovic
- Specifies the point with respect to which dynamic
reaction force at the contact of the foot with
the ground does not produce any moment (i.e. the
point where total inertia force equals 0) - Assumes the contact area is planar and has
sufficiently high friction to keep the feet from
sliding (no sliding assumption) - The trajectory is planned using the angular
momentum equation to ensure that the generated
joint trajectories guarantee the dynamical
postural stability of the robot, which usually is
quantified by the distance of the zero moment
point in the boundaries of a predefined stability
region.
26Zero Moment Point (ZMP) (cont.)
- Ground reaction force and ZMP are generally
measured with a series of sensors embedded in the
feet - Pressure sensitive transducers, foot switches,
strain gage based sensors, force sensitive
resistors, and novel force-torque transducers
27Zero Moment Point (ZMP) (cont.)
- Center of pressure (CoP) is a ground reference
point where the resultant of all ground reaction
forces acts - At this point, it is assumed that all of the
forces that act between the body and the ground
through the foot can be simplified to a single
ground reaction force vector and a free torque
vector - If the horizontal forces between the feet and the
ground can be neglected, then the CoP can be
defined as the centroid of the vertical force
distribution
28Zero Moment Point (ZMP) (cont.)
29Zero Moment Point (ZMP) (cont.)
- For flat horizontal ground surfaces, ZMP CoP
- At any point P under the robot, the reaction can
be represented by a force and a moment Mgrf
30Zero Moment Point (ZMP) (cont.)
- Around the ZMP (localized at rzmp ) the moment
around the horizontal axis are zero and there is
only a component of moment around the vertical
axis - The resulting moment of force exerted from the
ground on the body about the ZMP is always around
the vertical axis - At the ZMP is a reference point at the ground in
which the net moment due to inertial and
gravitational forces has no component along the
(horizontal) axes (parallel to the ground) - The trajectory that the ZMP follows is utilized
and planned such that they are within the
supporting polygon defined by the location and
shape of the foot print
31Zero Moment Point (ZMP) (cont.)
- Anyways, in a very brief summary
32Zero Moment Point (ZMP) (cont.)
- Anyways, in a very brief summary
33Zero Moment Point (ZMP) (cont.)
- Anyways, in a very brief summary
34Zero Moment Point (ZMP) (cont.)
- Hondas Asimo
- (http//www.youtube.com/watch?vVTlV0Y5yAwwfeatu
rePlayListp85F8464A742759D1playnext1index5
) - AISTs HRP-2
- (http//www.youtube.com/watch?viigiFYzwjjE )
- AISTs HRP-3
- (http//www.youtube.com/watch?vgO9th_Rfk2o )
35Zero Moment Point (ZMP) (cont.)
36Zero Moment Point (ZMP) (cont.)
37Zero Moment Point (ZMP) (cont.)
38Sources (cited within this presentation)
- Robot Locomotion by Henrik Christensen
(http//www.nada.kth.se/kurser/kth/2D1426/slides20
06/aut-rob2-2up.pdf ) - Walking Robots and Especially Hexapods by Marek
Perkowski (http//web.cecs.pdx.edu/mperkows/CLASS
_479/May6/024.walking-robots-design.ppt8 ) - Estimation of ground reaction force and zero
moment point on a powered ankle-foot prosthesis
by Martinez Villalpando and Ernesto Carlos
(http//dspace.mit.edu/handle/1721.1/37271 ) - Design of a Biped Robot by Andre Senior and Sabri
Tosunoglu - Overview of ZMP-based Biped Walking by Shuuji
Kajita (http//www.dynamicwalking.org/dw2008/files
/presentations/DW2008_keynotepresentation_Shuuji_K
ajita.pdf ) - www.wikipedia.org (on ZMP)